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Trapping Attacks in Pokéthulhu
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''taken with permission from [http://www.teuton.org/~stranger/GAMES/pokethulhu/index.html The Fragments of G'David]'' As the current Trap rules stand (see below) any Thulhu who is trapped twice is automatically defeated. While this works fine in one on one thulhu battles, it also means that any thulhu attacked by two other thulhu at the same time, no matter how weak they are, will be immediatly defeated. Where a number of thulhu gang up on a single target it is very easy to prevent the target from ever getting an action at all! If you need any more convincing that this is a bad thing you only have to look at [[episode 305|Episode #305 : Shaggai and Skoobai]] where Randy and Shaggai have to team up to defeat the wild Hounder. It would hardly have been such an exciting episode if the Houndar had been defeated before it even had a chance to act! Making it fair To make it all more fair, and we all know how important being fair is to a cultist, I would suggest the following changes to the rules. * A trapped thulhu may be trapped again, either by the same thulhu that trapped it before or by another thulhu. However the second trap has no effect on the trapped thulhu unless its result die is as good as or better than the first trap. If a thulhu is being sucked in by Shub-Poliwrath's chest swirl then a Sy'Thuradyos slurping away in the background won't make much difference! * When a thulhu has been trapped by more than one trap it must role against Power or Speed as normal to try and break free. To break free it must beat the best result die of all the traps holding it. No matter how many traps are holding it at the same time it will break free of all of them if it beats the best trap when trying to escape. * When a thulhu has been trapped by more than one trap (double trapped) it is imobilised, and loses the fight, the next time it tries to break free and fails. No matter how many times it is trapped in succession it does not lose until it tries, and fails, to escape. ==Rulebook Excerpt== '''Trap''' : The target thulhu cannot attack on its next turn. It must try to beat the result die (exceed it) with a 3d test against either Power or Speed (whichever is better). If this is successful, the thulhu is free but it takes up its entire turn, and the thulhu who Trapped him immediately goes again. If the thulhu fails to break free, it remains trapped, and will have to try again on its next turn. A trapped thulhu cannot make any attacks, including Dodges, which makes them easy prey! A trapped thulhu which is "double trapped" by a second successful Trap attack is immobilized and immediately loses the fight. Pokéthulhu 3rd Edition, Page 11 ---- [[Pokéthulhu RPG Campaigns: Main Page]]
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