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− | + | This Squiggle is a Maze of the first water. Its population is a puzzle. | |
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[[File:Trasidypath.jpg]] | [[File:Trasidypath.jpg]] | ||
− | == | + | =='''Arrival'''== |
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Upon entry at the Hagia Rosada one can see one is in a city of millions of buildings. There does not seem to be an end of them. There are also no highways though there are some roads that are little more then alleys. It is a insane collections buildings of every architecture. Millions of Plazas, stoas, strip malls. The Hagia Rosada has commanding views of the place and seems to sit upon one of the highest points. | Upon entry at the Hagia Rosada one can see one is in a city of millions of buildings. There does not seem to be an end of them. There are also no highways though there are some roads that are little more then alleys. It is a insane collections buildings of every architecture. Millions of Plazas, stoas, strip malls. The Hagia Rosada has commanding views of the place and seems to sit upon one of the highest points. | ||
− | == | + | =='''Size'''== |
Trasidy is one relatively flat plain that is covered with urban areas. It has approximately 1,269,00 SQ Miles. About the size of India. With a population estimated at 1,020,000,000 gives a population density of approximately 400 per sq mile. Most areas are considerably denser then that allowing for vast parks and farms, but not mountain ranges. | Trasidy is one relatively flat plain that is covered with urban areas. It has approximately 1,269,00 SQ Miles. About the size of India. With a population estimated at 1,020,000,000 gives a population density of approximately 400 per sq mile. Most areas are considerably denser then that allowing for vast parks and farms, but not mountain ranges. | ||
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=='''Technology'''== | =='''Technology'''== | ||
The general technological level is early electronic age with some exception. | The general technological level is early electronic age with some exception. | ||
− | *Gunpowders, in many forms, do not work here. Neither do lasers or focused energy weapons | + | *Gunpowders, in many forms, do not work here. Neither do lasers or focused energy weapons. |
===Transportation=== | ===Transportation=== | ||
*The Speed of light is a hard limit restricting starships. | *The Speed of light is a hard limit restricting starships. | ||
− | *There are few powered forms of air travel. Hot Air balloons and blimps are used as are certain types of gliders. However there are few | + | *There are few powered forms of air travel. Hot Air balloons and blimps are used as are certain types of gliders. However there are few moutains so gliding usually takes off from towers or structures, making them poor transportation. |
*Camels, horse, Dottles, and other mounts are common. Their urine and defecation is often collected for other uses | *Camels, horse, Dottles, and other mounts are common. Their urine and defecation is often collected for other uses | ||
*'''Passage Portals''' There are Temples of the Priests of Rosada placed around the realm that have doors allowing transportation to other Passage Portals. Use is free. | *'''Passage Portals''' There are Temples of the Priests of Rosada placed around the realm that have doors allowing transportation to other Passage Portals. Use is free. | ||
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*'''The Deck of Trasidy''' is a magical deck of Trumps that transfer to various doors around the realm. While they are rare and expensive, they are well known and an item of envy if not awe. | *'''The Deck of Trasidy''' is a magical deck of Trumps that transfer to various doors around the realm. While they are rare and expensive, they are well known and an item of envy if not awe. | ||
− | === | + | ===Lighting and Heating=== |
Electrical light works, at approximately 1900 level of incandescent light. There is no widespread energy grid. Many energy sources have been imported from outside of the realm. Common light sources include a specially treated lichen that emits light and heat just below the level of a candle. Candles are ubiquitous. Oil Lights are Ubiquitous. Cottage industries exist for the production of Lichen, Candle and Oil lights. | Electrical light works, at approximately 1900 level of incandescent light. There is no widespread energy grid. Many energy sources have been imported from outside of the realm. Common light sources include a specially treated lichen that emits light and heat just below the level of a candle. Candles are ubiquitous. Oil Lights are Ubiquitous. Cottage industries exist for the production of Lichen, Candle and Oil lights. | ||
*There is a Night/Day cycle but no visible light source: No sun. It simply gets lighter and darker with light filtering down from above to allow for shadows and shade. This is caused by a cycling heat source far above the surface of the realm that maneuvers in an erratic manner. | *There is a Night/Day cycle but no visible light source: No sun. It simply gets lighter and darker with light filtering down from above to allow for shadows and shade. This is caused by a cycling heat source far above the surface of the realm that maneuvers in an erratic manner. | ||
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*Recent Offworld trade has included bulk metals. | *Recent Offworld trade has included bulk metals. | ||
− | == | + | =='''Plant Life'''== |
*Despite the generally dry and hot environment plants grow well in Trasidy. Everything from box gardens, courtyard and sports fields, to fruit trees, wrinkled pines, fir, cedars, flowering vines, ivy, and shade trees crammed in the center courtyards of buildings. | *Despite the generally dry and hot environment plants grow well in Trasidy. Everything from box gardens, courtyard and sports fields, to fruit trees, wrinkled pines, fir, cedars, flowering vines, ivy, and shade trees crammed in the center courtyards of buildings. | ||
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*Rock Ivy is easy to domesticate. | *Rock Ivy is easy to domesticate. | ||
− | === | + | ===Avocado=== |
Avocado trees are plentiful and common, growing fast compared to similar plants elsewhere. They are extremely plentiful and play a big part in the diets of the residents. | Avocado trees are plentiful and common, growing fast compared to similar plants elsewhere. They are extremely plentiful and play a big part in the diets of the residents. | ||
*Trasidy Avocado leaves, bark, skin, or pit are not harmful when consumed as avocados frequently are in other shadows. This lends them for other uses. Pits are dried and ground to make a common flour. | *Trasidy Avocado leaves, bark, skin, or pit are not harmful when consumed as avocados frequently are in other shadows. This lends them for other uses. Pits are dried and ground to make a common flour. | ||
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*Frequent Urala use colors the lips, tongue, and inner mouth and nasal passages. | *Frequent Urala use colors the lips, tongue, and inner mouth and nasal passages. | ||
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− | == | + | =='''Government of Trasidy'''== |
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===Chamber of Review=== | ===Chamber of Review=== | ||
While there seem to be no formal overall government there are Consuls who settle conflicts and complaints and their ruling is law. A '''Chamber of Review''' of 12 Consuls, including a Chief Consul, can over-rule a judgment, sending it back for further review. A unanimous decision can not be over-ruled. | While there seem to be no formal overall government there are Consuls who settle conflicts and complaints and their ruling is law. A '''Chamber of Review''' of 12 Consuls, including a Chief Consul, can over-rule a judgment, sending it back for further review. A unanimous decision can not be over-ruled. | ||
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**It is known that there is a '''Council of Nine''' that manage the affairs of Trasidy on a inter-shadow basis and deals with the magical defenses of Trasidy. While they are given a great deal of respect their actions, as a council, is not controlling of city actions but mainly on how the city deals with realms beyond it, such as Amber and the Courts of Chaos. If forced the Council of Nine does conside one of its number to be its leader for magical reasons. | **It is known that there is a '''Council of Nine''' that manage the affairs of Trasidy on a inter-shadow basis and deals with the magical defenses of Trasidy. While they are given a great deal of respect their actions, as a council, is not controlling of city actions but mainly on how the city deals with realms beyond it, such as Amber and the Courts of Chaos. If forced the Council of Nine does conside one of its number to be its leader for magical reasons. | ||
===Priests of Rosada=== | ===Priests of Rosada=== | ||
− | The Priests of Rosada have authority over many administrative elements of Trasidy. | + | The Priests of Rosada have authority over many administrative elements of Trasidy. |
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===Plazas and Standing Structures=== | ===Plazas and Standing Structures=== | ||
*'''Plazas:''' Most personal life revolve around Plazas. Plazas have a central market area with Fountains or water sources. There are open spaces and amphitheaters, playing fields, and shaded areas. Most Centrals plazas have a few large trees. | *'''Plazas:''' Most personal life revolve around Plazas. Plazas have a central market area with Fountains or water sources. There are open spaces and amphitheaters, playing fields, and shaded areas. Most Centrals plazas have a few large trees. | ||
*'''Standing Structures:''' In a city of buildings each structure, regardless of size, is called a '''Standing Structure'''. Each Standing Structure has a Factor, a representative for whatever needs the residents have. After a Factor is elected by a Standing structure's residents they can attempt to convince the inhabitants of surrounding Standing Structures to elect them as well. Powerful Factors might oversee 100 or more Standing Structures. | *'''Standing Structures:''' In a city of buildings each structure, regardless of size, is called a '''Standing Structure'''. Each Standing Structure has a Factor, a representative for whatever needs the residents have. After a Factor is elected by a Standing structure's residents they can attempt to convince the inhabitants of surrounding Standing Structures to elect them as well. Powerful Factors might oversee 100 or more Standing Structures. | ||
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==='''Residents-Sentient'''=== | ==='''Residents-Sentient'''=== | ||
− | + | The natives of this realm are vast. A casual population guess puts the populations of this city at billions. Clearly many [[Non-Borns]] were here at the creation of the Squiggle but many others have come here since. The arrival process at the Hagia Rosada implies that arrivals, as individuals, small groups, and large diasporas are easily absorbed into the population. | |
− | + | *Racially there are large swaths of different races and cultures but they seem to get along well on a racial basis. Individuals, even groups, gangs, and other associations may have violent conflict but it is not a function of race.' | |
− | * | + | *There are domed structures called Transport Domes. They include up to 20 portals allowing travel to other Domes nearby. Movement to regions across the realm is expressed in how many Domes must be passed through. While surface roads exist, they are often narrow and twisting, and maze-like.They are managed by the Priests of Trasidy. |
+ | *Trump Cards based on the sigil of Trasidy, are commonly available and allow transport between regions. | ||
− | * | + | *Nearly any religion in shadow can be found here and often that is a criteria for the Priests of Hagia Rosada to send one to a particular area. |
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− | * | + | *Sports seem to be a driving passion in this world. While combat sports exist, like boxing, Knife, Jousting, and even an elaborate Gladiatorial League exist, most of the sports are less bloody. Baseball, football, hockey, basketball, and many other games of a dizzy variety are actively followed. Acrobatics and gymnastics are common activities. |
− | * | + | *Thriving businesses exist to provide residents with everything available Plazas are almost always supplied with food merchants, cloth merchants, and everything else needed. Cottage industries is the nature oft things in this world. |
− | + | **There is some commerce beyond Trasidy with other shadow realms. | |
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− | ** | ||
− | * | + | *While gold, silver, copper, electrum, platinum, gemcoins, gems, and other shadow currency is commonly used, barter is by far the most common form of exchange. A general 10 copper to 1 silver/10 silver to 1 gold/10 gold to 1 platinum/ exchange rate exists. Electrum coins are generally considered 1/3 to 1/2 of a gold coin. Mitril are generally rated as worth 1000 gold. Gemcoins, a common chaos sway currency are readily accepted and have a complicated exchange system based on the central gem and the surrounding metals. |
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− | + | ==='''Residents-Animals'''=== | |
+ | *Animal life is abundant. While the primary diet of the residents of Trasidy is heavy with fruits,vegetables and grains, about 20% of their diet is meat. Mostly fish, but some avian and white meat animals. A very tiny portion of the diet is red meat animals. | ||
+ | **A bird disturbingly similar to Dreanan & Calrobon Dive Turkeys are plentiful, and as an avian pest are often hunted. Many people carry a thin net of stong cord, on their belts, ready for use against Dive Turkeys. | ||
+ | **Lizards and snakes are common and are a often in resident's diets as well as frequent pets. | ||
+ | **There is a wild boar common to Trasidy. it has imported and went native. | ||
+ | **While there are few large bodies of water on Trasidy there are many narrow deep rivers and creeks. These are filled with a wide variety of fish. Most are small in the trout-salmon range. There is a breed of flying fish that is a subject of much poetry and mirth as they often jump out of streams onto dry land. Sardines and herring like fish are common. There are a vast number of small fish that are often eaten but are also prized as pets. Fish ponds are common. Many people domesticate fish in their structures. | ||
+ | **Turtles are common but are most often treated as pets, both water and land species. Large tortoises are often treated as structure pets. Tortises and Turtles are considered good luck and feature in the imagry of the priests of Trasidy. Still, there are many turtle recipes so many people do not consider them above the soup pot. | ||
+ | **Dogs and Cats are plentiful Both are eaten in some areas but for the most part are kept as pets. | ||
+ | **There are insects of types ubiquitous in Shadow. Many methods of keeping insects away are used. Many insects are used dietary and various insect flours are common. | ||
==='''Natives and Immigrants'''=== | ==='''Natives and Immigrants'''=== | ||
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[[File:Rewscavi.jpg]] [[File:Cradic.jpg]] [[File:Utaric.jpg]] [[File:Candal Rose Algala.jpg]] | [[File:Rewscavi.jpg]] [[File:Cradic.jpg]] [[File:Utaric.jpg]] [[File:Candal Rose Algala.jpg]] | ||
− | [[File:Melica roshala | + | [[File:Melica roshala.jpg]] |
*Ambassadors to Trasidy | *Ambassadors to Trasidy | ||
− | [[File:D- | + | [[File:D-dalt.jpg]] Ambassador from Amber |
[[]] Ambassador from Chaos | [[]] Ambassador from Chaos | ||
*'''Rewscavi''': A well known and influential Factor. A frequently elected member of the Chamber of Review. | *'''Rewscavi''': A well known and influential Factor. A frequently elected member of the Chamber of Review. | ||
*'''Cradic''': A well known story teller and merchant. Often on the Chamber of Review. He specializes in selling smoking herbs, dried herbs, medical herbs, and other food stuff. | *'''Cradic''': A well known story teller and merchant. Often on the Chamber of Review. He specializes in selling smoking herbs, dried herbs, medical herbs, and other food stuff. | ||
− | *'''Utaric''': | + | *'''Utaric''': |
*'''Candal Rose Algala''': | *'''Candal Rose Algala''': | ||
*'''Melica roshala''': | *'''Melica roshala''': | ||
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− | == | + | =='''The Sigil of Trasidy and Powers.'''== |
− | *Where the Primal Squiggle is inscribed is a closely guarded secret | + | *Where the Primal Squiggle is inscribed is a closely guarded secret. |
*''10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell | *''10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell | ||
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*''40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell | *''40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell | ||
− | *There are a number of | + | *There are a number of assailable sigil across the realm. |
*The sigil has a transport function like patterns but its range is only the Plain of Trasidy. | *The sigil has a transport function like patterns but its range is only the Plain of Trasidy. | ||
− | *One odd function of a sigil is that it will only allow itself to be walked by a new person if someone with the imprint already has finished walking it and waits at the end for the new person. Once the new person is on the path the experienced walker may | + | *One odd function of a sigil is that it will only allow itself to be walked by a new person if someone with the imprint already has finished walking it and waits at the end for the new person. Once the new person is on the path the experienced walker may transport. |
− | *Walking the Sigil is easy. It has little resistance, and seems to welcome the new person | + | *Hagia Rosada has a visible squiggle in a part of their complex. |
+ | *Walking the Sigil is easy. It has little resistance, and seems to welcome the new person | ||
*High Order Sorcery is available on a Trasidy Frame, as is empowering contact and transport trumps. | *High Order Sorcery is available on a Trasidy Frame, as is empowering contact and transport trumps. | ||
− | * | + | *Trumps reach outside the realm but transport trumps do not. |
*'''There may be many shadows within this realm but if there are they are small pocketed ones and not separate worlds''' | *'''There may be many shadows within this realm but if there are they are small pocketed ones and not separate worlds''' | ||
− | === | + | ===Magics=== |
Most magical systems work here though practitioners comment on the sticky nature of working magic here. As if there is a delay in magic's functions. | Most magical systems work here though practitioners comment on the sticky nature of working magic here. As if there is a delay in magic's functions. | ||
− | *Trumps from outside bring one to Hagia Rosada. Once inside, Trumps function extremely well, quickly. | + | *Trumps from outside bring one to Hagia Rosada. Once inside, Trumps function extremely well, quickly. |
− | + | *There are many waterways among and beneath the buildings. The water is drinkable and has a vast plethora of fish, crustacean, and other water based-lifeforms. Fishing is common. | |
+ | *Earthquakes occur frequently. Construction tends to over engineer to provide stability during earthquakes but there is still damage. | ||
*Priests of Trasidy seem to be able to access powers through a connection to the Inscribed Squiggle of Trasidy. They create Trumps that facilitate the travel of residents. | *Priests of Trasidy seem to be able to access powers through a connection to the Inscribed Squiggle of Trasidy. They create Trumps that facilitate the travel of residents. | ||
*[[Continualism]] is a common form of magic used many ways. | *[[Continualism]] is a common form of magic used many ways. | ||
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==='''The Trasidy Deck'''=== | ==='''The Trasidy Deck'''=== | ||
The Trasidy Deck is a Deck of Transport Trumps that move one around the great City. The four Great Borders are depicted, as well as many important locations, such as the Hagia Rosada. | The Trasidy Deck is a Deck of Transport Trumps that move one around the great City. The four Great Borders are depicted, as well as many important locations, such as the Hagia Rosada. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | [[File: | + | | 1 Hagia Rosada [[File:Trasidy1door1.jpg|200 px]]] |
− | | | + | | 2 [[File:trasidy1door1.jpg|200 px]] |
− | + | | 3-Red Wall[[File:3-Red Wall.jpg|200 px]] | |
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− | | 3-Red Wall | ||
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|- | |- | ||
− | | | + | | 4 [[File:trasidy1door1.jpg|200 px]] |
− | | | + | | 5 [[File:trasidy1door1.jpg|200 px]] |
− | | | + | | 6 [[File:trasidy1door1.jpg|200 px]] |
|- | |- | ||
− | | [[File: | + | | 7 [[File:trasidy1door1.jpg|200 px]]] |
− | | [[File: | + | | 8-Blue Wall [[File:8-blue wall.jpg|200 px]] |
− | | [[File: | + | | 9-Yellow Wall [[File:9-Yellow Wall.jpg|200 px]] |
|- | |- | ||
− | | 10 | + | | 10 [[File:trasidy1door1.jpg|200 px]] |
− | | 11 Green Wall | + | | 11-Green Wall [[File:11-Green Wall.jpg|200 px]] |
− | | 12 | + | | 12 [[File:trasidy1door1.jpg|200 px]] |
|} | |} | ||
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+ | NOT DONE YET | ||
==='''Map of Trasidy and its Curious Cosmology'''=== | ==='''Map of Trasidy and its Curious Cosmology'''=== | ||
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The realm of Trasidy is peculiar. As the map shows if the Blue Wall and the Red Wall are at the north and south are essentially the boundary of the realm but are also connected to each other. As are the Yellow Wall and the Green Wall. | The realm of Trasidy is peculiar. As the map shows if the Blue Wall and the Red Wall are at the north and south are essentially the boundary of the realm but are also connected to each other. As are the Yellow Wall and the Green Wall. | ||
− | [[File:Map Of | + | [[File:Map Of Trasidy.gif|200 px]] |
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