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[[Traveler the Stream|Main Page]] ''this article is a stub. Please help expanding it. See the [[http://forum.rpg.net/showthread.php?668083-Brainstorming-Traveler-the-Stream|rpg.net thread]] for the latest version.'' ==Germelshausen== Disjunction's a powerful force. And when it hits those with high Inertia- giants of the Stream, era-lords, kings of twelve hours- it's amplified, massively powerful and ready to destroy and undo in moments. Such damage occurred to the Crux of an unidentified Traveler in Germany; the force of the cracking of the Crux caused a massive Disjunction that killed the Traveler and propelled the town he or she was in- people and all- into the Stream. Though many died in the process, those who did not managed to form a defense using a Wellspring; the Aion it produced kept the town from being destroyed, and allowed them to return to the linear version of time once for every hundred years, or equivalent. Most of those citizens of Germelhausen are now dead, those who are not having become Anankes. Travelers, though, have found Germelhausen, and over time, they've built on it, brick after brick shielded by Aion- from Wellspring and from Travelers- from the erosive force of the Stream. Now Germelhausen is slightly larger, a little town in the endless field of time... and the place where you can go when you've got nothing but the Stream left for you, or you need the services of a man with a rifle and a pair of Time Shoes. Often, Castaways blunder into Germelhausen, half-blind from the cosmic wind of time and half-mad too. Those who can get rehabilitated, do. Those who can't... get the merciful thing to do done to them.
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