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==Zeitgeist==
  
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'''Satya Yuga or the Nobility (Golden Age)''': Gregarious, carefree and a bit narcissistic, the Nobility come from times of luxury, wealth and culture. They pay special attention to the capacity of the Crux to support a number of people. An exaggeration of this type can be found in the Eloi. (+1 Capacity; the Nobility can support one extra person with their Crux when Jumping or in the Stream.)
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'''Philosophes or Sophists (Silver Age)''': Intelligent, inquisitive and prideful, the Sophists come from times of intellectual advances, technology and thought. Their Cruxes are designed specifically for the sake of pushing the boundaries of knowledge; they have no need for limitations on the knowledge it grants. (At character creation, choose a Mental skill. Any Traveler who holds the Crux has their Understanding expanded, and can take 9-again on this specific mental skill.)
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'''Miles or Soldiers (Bronze Age)''': Imperial, destructive and focused, the Soldiers are from periods wracked by destruction or war; generally, they participated in some way, and the Distortion of violence feeds into them. Their Cruxes are combat-designed: durable and capable of taking a hit or stray round. Anyone who travels back to assassinate Hitler will probably fit. (Bronze-made Cruxes receive a free point of Durability and Structure at creation.)
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'''Viandanti or Searchers (Heroic Age)''': Obsessive, optimistic and ruthless, Searchers come from transitional periods, when humanity has found a new place or a new world to reach and are making strides toward a new world; their focus is on the world that's ahead, and they put their all into exploration... in more ways than one. Imagine a space colonist or- for that matter- Marty McFly, going somewhere he doesn't understand at all for the sake of going. Anyone who's climbed a mountain because it's there. (A Searcher-made Crux can spend Willpower in lieu of Aion when Jumping, using force of will and the Crux's capabilities to rip Aion from the environment.)
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'''Proles or the Oppressed (Iron Age)''': Downtrodden, heartless and guarded, the Oppressed come from painful, repressive cultures- dystopias, caveman times or ages of war and lifelessness. They design their Cruxes as an escape from the world; it's certainly not intended to ever send them back... though a complete lack of a place to go weighs more heavily than one might think, and in the World of Darkness, there aren't many places that aren't painful. Think Donnie Darko, Morlocks or anyone from 1984. (An Oppressed-made Crux gives a +1 to resisting snap-backs, and extends the time one can remain by one day.)
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==Outposts==
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*Department of Linear Enforcement ([[TtS Enforcers|Enforcers]]): Time cops keeping reality from breaking
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The Department of Linear Enforcement exists to prevent paradoxes, Disjunction and the over-interference of Travelers with the timeline. They prevent damage to the timeline, hunt down Travelers who sin against Causality too heavily and otherwise attempt to regulate the past. Unfortunately, they've gotten a bit corrupt in recent years, and the employees they hire tend to enjoy the work more than they should... as well as causing fairly heavy collateral damages. Almost entirely composed of Soldiers, Searchers and the Oppressed.
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Homecoming Society (Recidivists): People trying to go back to their home times
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*The Homecoming Society ([[TtS Recidivists|Recidivists]]) is mostly people who had it good back in their home times, and who have now dedicated their time and lives to returning.
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They're mostly composed of Soldiers and Nobility; as a group, they've got a sort of brutal cunning, and dedicate themselves to pragmatism for the sake of returning home. They also function as a sort of "acclimation group"; due to their devotion to going home, members are often young, and new Travelers tend to gravitate there in a sort of Eternal September effect.
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*The Bacchanalia Club ([[TtS Vagabonds|Vagabonds]]): Temporal hedonists using Jumps to live it up
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The Bacchanalia Club's single tenet is: "Why live in one time when all times are available to you?" They sip the finest of wines, buy and constantly resell the "lost" paintings of famous artists, and otherwise make their lives happier through use of Jumps. It's a bit of an old boy's club, and the Traveler equivalent of high society; generally, it's the more beauty-loving Sophists, Nobility and others who love the world.
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*The Organization for Temporal Samaritans ([[TtS Saviors|Saviors]]): People preventing past catastrophes
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A Savior's job is to fix the past in order to make the future better; their creed is that Jumping exists to help people and improve lives. They tend to martyr themselves, and to immediately assume that they can improve the lot of wherever they go- compensating for the damage they deal to time by making it better for people. Searchers and the Oppressed are a good portion of the Saviors.
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*Interval Archive ([[TtS Annalists|Annalists]]): Compiling and studying Time to understand it
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Almost entirely Sophists, the Annalists believe that time should be understood so that it can be controlled; a functional, unbreakable Time Machine exists in potentia, and all that it takes to create it is to fully understand the Stream and how it flows. Thus, Annalists create records of knowledge- not just pertaining to time, but also to all fields that can be understood better by time travel- history, futuristic technology and even the arts.

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