Editing Treasure Islands
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*Fine pistols, a brace each for Ix and Maria and an extra for Woody. | *Fine pistols, a brace each for Ix and Maria and an extra for Woody. | ||
*Precious model pieces from the Temple Town Memory Model ; onyx, jasper and quartz pieces worth hundreds of PoE. | *Precious model pieces from the Temple Town Memory Model ; onyx, jasper and quartz pieces worth hundreds of PoE. | ||
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==Beachcombing== | ==Beachcombing== | ||
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{| class="wikitable" style="text-align: left; width: 800px; height: 200px;" | {| class="wikitable" style="text-align: left; width: 800px; height: 200px;" | ||
− | |+ | + | |+ Roll per week. Roll best of notice, tracking or survival. Add each success and raise as mods to 2d6 roll. |
|- | |- | ||
− | ! Roll 2d6 | + | ! Roll 2d6 |
− | ! | + | ! Best Find |
− | ! Details | + | ! Details: Roll 2d6 again |
|- | |- | ||
! 2 | ! 2 | ||
− | | Peril || | + | | 2 || Peril || |
− | 2 | + | 2 Yaaaargh! tidal wave or waterspout. <br/> |
− | 3-4. Sea snatch. sea serpent, dragon turtle, giant squid, etc | + | 3-4 . Sea snatch. sea serpent, dragon turtle, giant squid, etc. <br/> |
− | 5-6. Froglins <br/> | + | 5-6 . Froglins <br/> |
− | 7-8. Grabber crabs <br/> | + | 7-8 . Grabber crabs <br/> |
− | 9-10. Jungle creature. Jaguar, large snake, giant bats, etc. <br/> | + | 9-10 . Jungle creature. Jaguar, large snake, giant bats, etc. <br/> |
− | 11-12. Natural threat. Quicksand , rising tide, cliff fall | + | 11-12 . Natural threat. Quicksand , rising tide, cliff fall<br/> |
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|- | |- | ||
− | + | ! 3 | |
− | + | | Dead sea || | |
+ | 2-4 stinking seaweed <br/> | ||
+ | 5-7 dead starfish, fish, squid, etc. <br/> | ||
+ | 8-9 beached whale <br/> | ||
+ | 10-11 whale corpse (oil, blubber) <br/> | ||
+ | 12 monster corpse | ||
|- | |- | ||
− | ! | + | ! 4-5 |
| Folk Encounter|| | | Folk Encounter|| | ||
− | + | 2 froglins <br/> | |
− | + | 3-4 killer pirates, murderers <br/> | |
− | 5 | + | 5 press gang <br/> |
− | 6 | + | 6 Castaway/ wreck survivor (roll 2d6 for import) <br/> |
− | 7 | + | 7 expert beachcombers <br/> |
− | 8 | + | 8 hunter, trader or explorer <br/> |
− | 9 | + | 9 digger <br/> |
− | 10 | + | 10 friendly natives <br/> |
− | 11 | + | 11 Local VIP <br/> |
− | 12 | + | 12 Worldwide VIP<br/> |
|- | |- | ||
− | ! 7 | + | ! 6-7 |
| Driftwood || | | Driftwood || | ||
− | 2-6 | + | 2-6 store of firewood <br/> |
− | 7-8 | + | 7-8 good wood (enough for implements) <br/> |
− | 9-10 | + | 9-10 good wood (enough for furniture) <br/> |
− | 11-12 | + | 11-12 fine timber (enough for building)<br/> |
|- | |- | ||
! 8-9 | ! 8-9 | ||
| Natural bounty || | | Natural bounty || | ||
− | 2-3 | + | 2-3 store of edible kelp <br/> |
− | 4-6 | + | 4-6 store of fish <br/> |
− | 7-9 | + | 7-8 eggs <br/> |
− | 10-11 | + | 9-fine seafood <br/> |
− | 12 | + | 10-11 rare delicacies <br/> |
+ | 12 very fine, unusual delicacies<br/> | ||
|- | |- | ||
! 10 | ! 10 | ||
| Wreckage || | | Wreckage || | ||
− | 2-4 | + | 2-4 reparable nets <br/> |
− | 5 | + | 5 buoy <br/> |
− | 6-8 | + | 6-8 reparable sails <br/> |
− | 9 | + | 9 wreckage item: e.g. capstan, wheel, rudder <br/> |
− | 10 | + | 10 mast <br/> |
− | 11 | + | 11 wreck, barely reparable <br/> |
− | 12 | + | 12 wreck, reparable <br/> |
|- | |- | ||
! 11 | ! 11 | ||
| Cargo || | | Cargo || | ||
− | 2 | + | 2 bottle, beer <br/> |
− | 3 | + | 3 bottle, grog <br/> |
− | 4 | + | 4 bottle, good rum <br/> |
− | 5 | + | 5 bottle, fine liquor <br/> |
− | 6 | + | 6 barrel, good beer <br/> |
− | 7 | + | 7 barrel, good rum <br/> |
− | 8 | + | 7 crate, shoddy goods <br/> |
− | 9 | + | 8 crate, useful goods<br/> |
− | 10 | + | 9 crate, fine goods<br/> |
− | 11 | + | 10 beach full of cargo ; roll 0-2 of each above <br/> |
− | 12 | + | 11 chest , valuables<br/> |
+ | 12 chest, treasure<br/> | ||
|- | |- | ||
! 12 | ! 12 | ||
| Treasures and wonders || | | Treasures and wonders || | ||
− | 2-3 | + | 2-3 ambergris <br/> |
− | 4 | + | 4 message in a bottle (roll 2d6 for import) <br/> |
− | 5 | + | 5 sporting mermaids, nereids, etc <br/> |
− | 6 | + | 6 potion <br/> |
− | 7 | + | 7 genie in a bottle type business <br/> |
− | 8 | + | 8 magic staff, fiddle or such <br/> |
− | 9 | + | 9 sacred rockpool, glade, cove, etc. <br/> |
− | 10 | + | 10 sapient animal or friendly monster <br/> |
− | 11 | + | 11 supernatural entity, minor <br/> |
− | 12 | + | 12 supernatural entity, major |
|- | |- | ||
|} | |} |