Editing Treasure Islands
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Latest revision | Your text | ||
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*Fine pistols, a brace each for Ix and Maria and an extra for Woody. | *Fine pistols, a brace each for Ix and Maria and an extra for Woody. | ||
*Precious model pieces from the Temple Town Memory Model ; onyx, jasper and quartz pieces worth hundreds of PoE. | *Precious model pieces from the Temple Town Memory Model ; onyx, jasper and quartz pieces worth hundreds of PoE. | ||
− | |||
==Beachcombing== | ==Beachcombing== | ||
− | Each week | + | Each week roll a beachcombing roll (choose one of notice, tracking or survival). Success indicates that the individual has found enough food, fuel and fresh water to live comfortably. Add +1 for each success and raise on the roll to determine an additional weekly find/ event. |
− | |||
{| class="wikitable" style="text-align: left; width: 800px; height: 200px;" | {| class="wikitable" style="text-align: left; width: 800px; height: 200px;" | ||
− | |+ | + | |+ dddd |
|- | |- | ||
− | ! Roll 2d6 | + | ! Roll 2d6 |
! Event/ Find | ! Event/ Find | ||
− | ! Details of Event: Roll 2d6 again | + | ! Details of Event: Roll 2d6 again |
|- | |- | ||
! 2 | ! 2 | ||
| Peril || | | Peril || | ||
− | 2 | + | 2 Yaaaargh! tidal wave or waterspout. <br/> |
− | 3-4. Sea snatch. sea serpent, dragon turtle, giant squid, etc | + | 3-4 . Sea snatch. sea serpent, dragon turtle, giant squid, etc. <br/> |
− | 5-6. Froglins <br/> | + | 5-6 . Froglins <br/> |
− | 7-8. Grabber crabs <br/> | + | 7-8 . Grabber crabs <br/> |
− | 9-10. Jungle creature. Jaguar, large snake, giant bats, etc. <br/> | + | 9-10 . Jungle creature. Jaguar, large snake, giant bats, etc. <br/> |
− | 11-12. Natural threat. Quicksand , rising tide, cliff fall | + | 11-12 . Natural threat. Quicksand , rising tide, cliff fall<br/> |
+ | |||
+ | |||
|- | |- | ||
! 3-5 | ! 3-5 | ||
| Empty Beaches|| | | Empty Beaches|| | ||
− | Few or no finds | + | Few or no finds: adjust result of beachcombing roll for water/food/fuel by one success/ raise (e.g. plain success becomes fail) |
|- | |- | ||
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! 6 | ! 6 | ||
| Folk Encounter|| | | Folk Encounter|| | ||
− | + | 2. froglins <br/> | |
− | + | 3-4. killer pirates, murderers <br/> | |
5. press gang <br/> | 5. press gang <br/> | ||
6. Castaway/ wreck survivor (roll 2d6 for import) <br/> | 6. Castaway/ wreck survivor (roll 2d6 for import) <br/> | ||
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! 7 | ! 7 | ||
| Driftwood || | | Driftwood || | ||
− | 2-6. | + | 2-6. good store of firewood <br/> |
− | 7-8. enough good wood to make | + | 7-8. enough good wood to make furniture <br/> |
− | 9-10. enough good wood to make | + | 9-10. enough good wood to make a shack or dinghy <br/> |
− | 11-12. | + | 11-12. enough good wood to make a house <br/> |
|- | |- | ||
! 8-9 | ! 8-9 | ||
| Natural bounty || | | Natural bounty || | ||
− | 2-3. | + | 2-3. store of edible kelp <br/> |
− | 4-6. | + | 4-6. store of fish <br/> |
− | 7- | + | 7-8. eggs <br/> |
− | 10-11. | + | 9. fine seafood <br/> |
− | 12. | + | 10-11. whale blubber, fine oil <br/> |
+ | 12. unusual delicacies<br/> | ||
|- | |- | ||
! 10 | ! 10 | ||
| Wreckage || | | Wreckage || | ||
− | 2-4. reparable nets | + | 2-4. reparable nets <br/> |
5. buoy <br/> | 5. buoy <br/> | ||
− | 6-8. reparable sails | + | 6-8. reparable sails <br/> |
− | 9. | + | 9. wreckage item: e.g. capstan, wheel, rudder <br/> |
− | 10. | + | 10. mast <br/> |
− | 11. wreck | + | 11. wreck, barely reparable <br/> |
− | 12. wreck | + | 12. wreck, reparable <br/> |
|- | |- | ||
! 11 | ! 11 | ||
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8. crate, useful goods<br/> | 8. crate, useful goods<br/> | ||
9. crate, fine goods<br/> | 9. crate, fine goods<br/> | ||
− | 10. | + | 10. beach full of cargo ; roll 0-2 of each above <br/> |
− | 11. chest , valuables | + | 11. chest , valuables<br/> |
− | 12. chest, treasure | + | 12. chest, treasure<br/> |
|- | |- |