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| ==Characters== | | ==Characters== |
− | '''Lord Frefard Notable Gnome, and Master of Illusion.'''
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− | AG: d8
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− | SM: d10
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− | SP: d6
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− | ST: d4
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− | VI: d8
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− | Skills:
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− | Climbing: d4
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− | Fighting: d6
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− | Investigation: d6
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− | Knowledge (Illusion): d8
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− | Notice: d6
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− | Shooting: d6
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− | Taunt: d6
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− | Casting (Illusion): d8
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− | Charisma 0
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− | Pace 6
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− | Parry 4
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− | Toughness 6
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− | Hindrances:
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− | Clueless (Major)
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− | Big Mouth (minor)
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− | Mean (Minor)
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− | Edges:
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− | Arcane Background (Mystic) Illusion
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− | Arcane Skill: Mysticism/Bardic Music/Sorcery/etc. (Spirit)
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− | Starting Power Points: 10
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− | Starting Powers: 2
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− | This is the arcane background for those who draw on unusual sources of arcane (but not divine or demonic) power, such as bards or those born with magical bloodlines. Such spellcasters tend to have a theme and this may limit their Power selection (for instance, bards cannot select most variations of Bolt, Burst or Blast, but they can use emotion-controlling or illusion magic easily.)
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− | Mystics do not have to worry about backlash.
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− | Powers:Light, Fear. (Thinking Big scary illusion here to attempt to scare the opposition.
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| '''Aggy, Half-Orc Wild Mage''' | | '''Aggy, Half-Orc Wild Mage''' |
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| Loken Hails from wherever Dwarves come from in this setting. Ever since he was a little dwarf he has had an odd habit of taking things apart and putting them back together, Removing un-necessary parts and making them more efficient. He however lacks creativity and can not make things new himself, Only improve existing things. He applies this odd skill as a engineer and repairman. | | Loken Hails from wherever Dwarves come from in this setting. Ever since he was a little dwarf he has had an odd habit of taking things apart and putting them back together, Removing un-necessary parts and making them more efficient. He however lacks creativity and can not make things new himself, Only improve existing things. He applies this odd skill as a engineer and repairman. |
| His talents also shape his worldview. He sees every thing as a problem to be solved and delights at finding and removing the source of corruption. It is this drive that has led him to become an adventurer. Lending his talents to help dismantle and purify the dungeons of the world. | | His talents also shape his worldview. He sees every thing as a problem to be solved and delights at finding and removing the source of corruption. It is this drive that has led him to become an adventurer. Lending his talents to help dismantle and purify the dungeons of the world. |
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− | '''Balen Sun-Child'''
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− | Balen is a Cleric of Pelor, the Sun God. He has finished his training, and is out bringing the word of the Sun god to the people, and smiting evil as he finds it.
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− | ''Attributes''
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− | Agility d6, Smarts d6, Spirit d10, Strength d8, Vigor d8
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− | ''Skills''
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− | Fighting d6, Shooting d4, Notice d6, Persuasion d6, Faith d8, Investigation d6, Guts d6, Knowledge (Theology) d4
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− | Charisma 0
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− | Pace 6
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− | Parry 6
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− | Toughness 7
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− | Power Points 15
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− | ''Hindrances''
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− | Heroic, Loyal: Friends, Stubborn.
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− | ''Edges''
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− | Arcane Background (Miracles), Power Points: +5,
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− | ''Powers''
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− | Healing, Smite.
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− | ''Gear''
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− | Backpack, Chain Shirt: +2, Canteen (Waterskin), Torch (×3), Trail Rations (5 Meals), Mace: Str+1d4, Flint and Steel, Pot Helm: +3, Small Shield: Parry +1
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− | '''Godric Sparkheart'''
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− | ''Attributes''
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− | Agility d8, Smarts d6, Spirit d6, Strength d8 , Vigor d8
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− | ''Skills''
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− | Fighting d6, Gambling d4, Guts d4, Intimidation d6, Notice d6, Repair d4, Shooting d8, Stealth d6, Throwing d4, Tracking d4
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− | Charisma: -1
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− | Pace: 4"
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− | Parry: 5
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− | Toughness: 6 (7)
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− | ''Edges''
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− | Arcane Resistance, Musketeer
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− | ''Hindrances''
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− | Lame (Major), Vow: Protect Loken (Minor), Habit: Smoking (Minor)
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− | ''Gear''
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− | Musket (10/20/40, 2d8+2, $400, 10 lbs.)
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− | Axe (d8+d6, $200, 2 lbs.)
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− | Pouch w/ 25 bullets ($75, 2.5 lbs.)
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− | Leather Armor (+1 Toughness, $50, 15 lbs.)
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− | Backpack ($50, 2 lbs.)
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− | -Flint and Steel ($3, 1 lb.)
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− | -2 Torches ($10, 2 lbs.)
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− | -2 Powder Bombs (2/4/8, 2d6, Med. Burst, $120, 2 lbs.)
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− | $92 in Gold
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− | Godric is Loken's cousin from back wherever Dwarves Come From. He lost his leg in an accident involving black powder and iron smelting and Loken created his current peg leg apparatus. Being now unsuited to close range combat, Godric took up the musket and has excelled in its use ever since. He shares a close connection with his cousin and has ventured out into the world alongside him to make sure that he comes home. Otherwise, he's looking for treasure and whatever else comes your way when you adventure.
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− | '''Gallus Flavion, Human Adventurer'''
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− | ''Traits''
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− | Smarts d8
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− | Agility d8
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− | Strength d6
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− | Spirit d8
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− | Vigor d6
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− | ''Derived Traits''
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− | Pace 6"
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− | Parry 7(6)
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− | Charisma 2
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− | Toughness 6 (5)
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− | ''Edges''
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− | Ambidextrous
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− | Attractive
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− | Luck
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− | ''Hindrances''
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− | Enemy (Minor)
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− | Quirk (Minor) (slightly overconfident and obnoxious)
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− | Heroic (Major)
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− | ''Skills''
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− | Fighting d8
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− | Riding d4
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− | Intimidation d4
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− | Taunt d6
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− | Stealth d4
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− | Throwing d4
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− | Investigation d4
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− | Notice d6
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− | Persuasion d6
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− | Guts d4
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− | ''Gear''
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− | Rapier
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− | Short Sword
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− | 2 Daggers
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− | Leather Armor
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− | 2 Throwing Knives
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− | 50gp gold
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− | Gallus Flavion is a man of appearance and stories rather than action and substance, however when it comes to the point he is always first in with his trusty rapier in his hand, ready to make his stories come true.
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| ==Important NPCs== | | ==Important NPCs== |