Editing Trinity:Archer

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
The original archer class appears [http://boards1.wizards.com/showthread.php?t=174367 here], and is not my own work. It has been modified from its original version for balance reasons.
+
[[category:Trinity]]
 +
 
 +
The original archer class appears [[http://boards1.wizards.com/showthread.php?t=174367 here]], and is not my own work.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 68: Line 70:
  
 
=The Archer=
 
=The Archer=
[[Image:tactics_archers.jpg|thumb|250px|right|Archers]]
 
 
The archer excels in combat at a distance, using skill, speed, and accuracy to deadly effect. A standard and distinct fantasy archetype, unlike any other warrior focused on a specific weapon or weapon group, the archer has little use for the typical trappings of warriors – she values agility and skill over brute force and weapon prowess. An experienced archer can be more adept than a fighter bowman, more dedicated than the ranger stylist, faster than a hasted barbarian, and deadlier than the most cunning assassin – and can bring all four down in a storm of arrows.
 
The archer excels in combat at a distance, using skill, speed, and accuracy to deadly effect. A standard and distinct fantasy archetype, unlike any other warrior focused on a specific weapon or weapon group, the archer has little use for the typical trappings of warriors – she values agility and skill over brute force and weapon prowess. An experienced archer can be more adept than a fighter bowman, more dedicated than the ranger stylist, faster than a hasted barbarian, and deadlier than the most cunning assassin – and can bring all four down in a storm of arrows.
  
Line 130: Line 131:
 
* ''Trick Shot:'' As a full round action, the archer can fire a single arrow at a target within 20 feet of the face of a wall (but not against the wall), ricochet the arrow off the wall, and strike the target, which is considered flat-footed for the purposes of Sneak Attack damage even if aware of the archer’s presence. Trick Shot also allows the archer to ignore one step of a target’s cover (three-quarters becomes one-half, etc.), if any, and to strike an unseen target just around a corner as if it only had three-quarters cover, as long as the archer is aware of the target (can see a shadow, can hear its voice, etc.) and the target is within 10 feet of the targeted wall.
 
* ''Trick Shot:'' As a full round action, the archer can fire a single arrow at a target within 20 feet of the face of a wall (but not against the wall), ricochet the arrow off the wall, and strike the target, which is considered flat-footed for the purposes of Sneak Attack damage even if aware of the archer’s presence. Trick Shot also allows the archer to ignore one step of a target’s cover (three-quarters becomes one-half, etc.), if any, and to strike an unseen target just around a corner as if it only had three-quarters cover, as long as the archer is aware of the target (can see a shadow, can hear its voice, etc.) and the target is within 10 feet of the targeted wall.
 
* ''Volley of Arrows:'' Once per day as a full attack action, the archer can fire an arrow at each target within range, to a maximum of one target per 2 levels of archer. Each arrow uses the archer’s highest BAB bonus, and each enemy can only be targeted by a single arrow.
 
* ''Volley of Arrows:'' Once per day as a full attack action, the archer can fire an arrow at each target within range, to a maximum of one target per 2 levels of archer. Each arrow uses the archer’s highest BAB bonus, and each enemy can only be targeted by a single arrow.
 
[[category:Trinity]]
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)