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| ''Active:'' This avao has no active use. | | ''Active:'' This avao has no active use. |
| | | |
− | ''Causal:'' When you would be able to expend Trigger Slots to use a causal use of an avao, you may instead use any other causal | + | ''Causal:'' When you would be able to expend a Trigger Slot to use a causal use of an avao, you may instead use any other causal |
| use of an avao. | | use of an avao. |
| | | |
| ''Precausal:'' This avao has no precausal use. | | ''Precausal:'' This avao has no precausal use. |
| </div> | | </div> |
− |
| |
− | <div id="Chaos">
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− | '''Chaos'''
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− | '''Grade:''' Overwhelming
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− | '''Active Use Time:''' See text
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− | '''Range:''' See text
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− | '''Effect:''' See text
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− | '''Duration:''' See text
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− | '''Saving Throw:''' See text
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− | '''Chaos Opposition:''' See text
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− |
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− | ''Active:'' When you use this avao, designate a target within Medium range (100 feet + 10 feet/level). Then roll 1d%, and consult
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− | the following table.
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− |
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− | {| class="wikitable"
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− | |-
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− | ! width="100pt"|'''d%''' !! text-align:left|Chaos Effect
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− | |-
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− | ! 01 - 03
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− | | Slow target for 10 rounds (Will DC 15 negates).
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− | |- style="background:silver"
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− | ! 04 - 05
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− | | Anarch and target switch physical locations (no save).
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− | |-
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− | ! 06 - 07
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− | | Faerie fire surrounds the target.
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− | |- style="background:silver"
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− | ! 08
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− | | Anarch gains the akashic's ''delve into blue'' ability, as an akashic of his anarch level, for 1d4 hours.
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− | |-
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− | ! 09 - 10
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− | | Target is teleported 1d100 miles in a random direction, leaving his footware behind, which begin smoking.
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− | |- style="background:silver"
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− | ! 11 - 14
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− | | Deludes anarch for 1 round into believing the avao functions as indicated by a second die roll (no save).
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− | |-
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− | ! 15
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− | | All metal within 20 feet of the anarch becomes affected by ''heat metal''.
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− | |- style="background:silver"
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− | ! 16 - 18
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− | | Gust of wind, but at windstorm force (Fortitude DC 14 negates).
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− | |-
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− | ! 19 - 20
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− | | All water within 20 feet of the anarch becomes a palatable dry red wine.
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− | |- style="background:silver"
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− | ! 21 - 23
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− | | Anarch learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
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− | |-
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− | ! 24 - 25
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− | | Target is affected by a ''reverse gravity'' effect for 2d4 rounds.
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− | |- style="background:silver"
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− | ! 26 - 27
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− | | Stinking cloud at 30-ft. range (Fortitude DC 15 negates).
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− | |-
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− | ! 28
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− | | A ''sphere of annihilation'' appears 1d10x10 feet in a random direction from the anarch for 1d4 rounds.
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− | |- style="background:silver"
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− | ! 29 - 30
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− | | Target becomes a ''magnet'' (as per the device; consult ''SteamWorks'') for 1d4 rounds.
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− | |-
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− | ! 31 - 33
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− | | Heavy rain falls for 1 round in 60-ft. radius centered on anarch.
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− | |- style="background:silver"
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− | ! 34 - 36
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− | | Summon an animal: a rhino (1 on d4), elephant (2 on d4), or mouse (3-4 on d4); 1d4x5 feet in random direction from target.
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− | |-
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− | ! 37 - 39
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− | | Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half), in target's direction.
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− | |- style="background:silver"
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− | ! 40 - 42
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− | | Target is flung into the air 2d4x10 feet.
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− | |-
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− | ! 43
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− | | Anarch gains fast healing 5 for 2d4 rounds.
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− | |- style="background:silver"
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− | ! 44 - 46
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− | | Target is affected by ''baleful without soul'' (nihil).
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− | |-
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− | ! 47 - 49
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− | | Stream of 600 large butterflies pours forth from the anarch's mouth and flutters around for 2 rounds, blinding everyone (including the anarch) within 25 ft. (Reflex DC 14 negates).
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− | |- style="background:silver"
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− | ! 50 - 53
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− | | Enlarge person if within 60 ft. of the anarch (Fortitude DC 13 negates).
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− | |-
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− | ! 54 - 56
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− | | Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from the anarch.
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− | |- style="background:silver"
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− | ! 57 - 58
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− | | For 2d4 rounds, all creatures within 20 feet of the anarch can hear his surface thoughts.
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− | |-
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− | ! 59 - 62
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− | | Grass grows in 160-sq.-ft. area before the anarch, or grass existing there grows to ten times normal size.
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− | |- style="background:silver"
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− | ! 63 - 65
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− | | Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.
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− | |-
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− | ! 66 - 68
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− | | Reduce the anarch to 1/12 height (no save) for 2d6 rounds.
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− | |- style="background:silver"
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− | ! 69
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− | | Anarch gains the ability to replicate any seen effects, as though a [[Trinity:Mimic|mimic]] of his anarch level, for 2d6 rounds.
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− | |-
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− | ! 70 - 71
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− | | Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).
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− | |- style="background:silver"
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− | ! 72 - 74
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− | | All creatures within 20 feet ''time hop'' (as per the jikuu) for 1 round.
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− | |-
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− | ! 75
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− | | Nearest tree animates and becomes a treant for 2d4 hours.
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− | |- style="background:silver"
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− | ! 76 - 79
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− | | Anarch affected by ''mirror image''.
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− | |-
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− | ! 80 - 81
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− | | Invisibility covers the anarch for 2d6 minutes.
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− | |- style="background:silver"
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− | ! 82
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− | | All metal within 20 feet of the anarch becomes affected by ''chill metal''.
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− | |-
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− | ! 83 - 84
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− | | The target becomes invisible for 2d6 minutes.
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− | |- style="background:silver"
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− | ! 85 - 87
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− | | Leaves grow from target if within 60 ft. of the anarch. These last 24 hours.
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− | |-
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− | ! 88 - 90
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− | | 10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream from the anarch's fingers. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.
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− | |- style="background:silver"
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− | ! 91 - 93
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− | | Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of the anarch. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
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− | |-
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− | ! 94 - 95
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− | | The target's square and surrounding squares become affected as though a ''fractal ice'' effect had been affecting those squares for 2d4 rounds.
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− | |- style="background:silver"
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− | ! 96 - 97
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− | | Anarch (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).
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− | |-
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− | ! 98 - 99
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− | | Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates).
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− | |- style="background:silver"
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− | ! 100
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− | | The anarch's ''butterfly effect'' avao is triggered.
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− | |}
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− |
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− | ''Causal:'' This avao has no causal use.
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− |
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− | ''Precausal:'' This avao has no precausal use.
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− | </div>
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| | | |
| <div id="Chaos_Nova"> | | <div id="Chaos_Nova"> |
| '''Chaos Nova''' | | '''Chaos Nova''' |
− | '''Grade:''' Lesser | + | '''Grade:''' Subtle |
| '''Active Use Time:''' 1 standard action | | '''Active Use Time:''' 1 standard action |
| '''Range:''' Personal | | '''Range:''' Personal |
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| | | |
| ''Precausal:'' You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures | | ''Precausal:'' You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures |
− | within 10 feet; a successful Reflex save halves this damage. You take 6/level points of chaotic damage from the effect, and are | + | within 10 feet; a successful Reflex save halves this damage. Immediately after, you drop to -10 hit points and die. |
− | not allowed a Reflex save.
| |
| </div> | | </div> |
| | | |
| <div id="Chaosflame"> | | <div id="Chaosflame"> |
| '''Chaosflame''' | | '''Chaosflame''' |
− | '''Grade:''' Subtle | + | '''Grade:''' Lesser |
| '''Active Use Time:''' 1 standard action | | '''Active Use Time:''' 1 standard action |
| '''Range:''' Personal | | '''Range:''' Personal |
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| | | |
| ''Active:'' You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy | | ''Active:'' You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy |
− | balls at creatures with a ranged touch attack. If they hit, the balls deal 1d6 points of damage, half of which is fire and half | + | balls at creatures with a ranged touch attack. If they hit, the balls deal 3d6 points of damage, half of which is fire and half |
− | of which is chaotic; the ball deals an additional +1d6 points of damage for every four anarch levels you have (so 2d6 at 4th, 3d6 | + | of which is chaotic. Forming an energy ball takes a move action. This ability lasts for 1 round/level. |
− | at 8th, 4d6 at 12th, 5d6 at 16th, and 6d6 at 20th). Forming an energy ball takes a move action. This ability lasts for 1
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− | round/level.
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| | | |
| ''Causal:'' When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all | | ''Causal:'' When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all |
− | creatures within 10 feet take 1d6 points of damage plus an additional 1d6 for every six anarch levels (so 2d6 at 6th, 3d6 at 12th, | + | creatures within 10 feet take 2d6 points of damage, half of which is fire damage and half of which is chaotic damage. A successful |
− | and 4d6 at 18th), half of which is fire damage and half of which is chaotic damage. A successful Reflex save halves the damage.
| + | Reflex save halves the damage. |
| | | |
| In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage. | | In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage. |
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| ''Precausal:'' You benefit from [http://www.d20srd.org/srd/spells/featherFall.htm feather fall]. However, while you do so, you are also affected by a [http://www.d20srd.org/srd/spells/reverseGravity.htm reverse gravity] effect. This | | ''Precausal:'' You benefit from [http://www.d20srd.org/srd/spells/featherFall.htm feather fall]. However, while you do so, you are also affected by a [http://www.d20srd.org/srd/spells/reverseGravity.htm reverse gravity] effect. This |
| effect lasts one round per level. | | effect lasts one round per level. |
− | </div>
| |
− |
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− | <div id="Entropic_Shield">
| |
− | '''Entropic Shield'''
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− | '''Grade:''' Subtle
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− | '''Active Use Time:''' 1 full-round action
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' 1 minute/level
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− | '''Saving Throw:''' None
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− | '''Chaos Opposition:''' No
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− |
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− | ''Active:'' You use chaos to blur your appearance, making you difficult to target with ranged weapons. Ranged attacks against
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− | you suffer a 20% miss chance, as though you had concealment.
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− |
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− | ''Causal:'' If you get hit by any attack, you may use chaos to completely distort how you appear to others, granting you a 20%
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− | miss chance against any attack rolls made against you. This effect lasts 1 round/level.
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− |
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− | ''Precausal:'' You may use chaos to completely distort your appearance, granting you a 20% miss chance against any attack rolls
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− | made against you; this effect lasts 1 round/level. The next attack that you would suffer automatically hits.
| |
| </div> | | </div> |
| | | |
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| ''Causal:'' When you are affected by a mind-influencing effect, you may gain immunity to mind-influencing effects for 1 round per | | ''Causal:'' When you are affected by a mind-influencing effect, you may gain immunity to mind-influencing effects for 1 round per |
| level. | | level. |
− |
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− | ''Precausal:'' This avao has no precausal use.
| |
− | </div>
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− |
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− | <div id="Fumbling_Strike">
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− | '''Fumbling Strike'''
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− | '''Grade:''' Lesser
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− | '''Active Use Time:''' ---
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Target:''' One creature wielding a manufactured weapon
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Chaos Opposition:''' Yes
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− |
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− | ''Active:'' This avao has no active use.
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− |
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− | ''Causal:'' When a creature fumbles, you may use your chaotic power to cause the thrown weapon to strike a nearby creature
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− | instead. Make a ranged attack roll as though you were using the weapon, against any creature within 30 feet of the creature that
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− | fumbled. If you hit the creature, you automatically score a critical hit on the creature.
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− |
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− | ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
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− | Treat this as the creature fumbling. A successful Will save negates this effect.
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− | </div>
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− |
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− | <div id="Gamble_with_Life">
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− | '''Gamble with Life'''
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− | '''Grade:''' Subtle
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− | '''Active Use Time:''' ---
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Target:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fort negates
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− | '''Chaos Opposition:''' Yes
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− |
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− | ''Active:'' This avao has no active use.
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− |
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− | ''Causal:'' If a creature within Close range must attempt to stabilize, you can double their chances to do so (normally, a
| |
− | creature has a 10% chance to stabilize, so with this avao, you give them a 20% chance). However, if you do so, and the creature
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− | fails to stabilize, it loses twice as many hit points as it normally would for bleeding.
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− |
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− | A creature may attempt to make a Fortitude save against this effect, even though it is not conscious or aware.
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− |
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− | ''Precausal:'' This avao has no precausal use.
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− | </div>
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− |
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− | <div id="Gambling_Strike">
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− | '''Gambling Strike'''
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− | '''Grade:''' Subtle
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− | '''Active Use Time:''' ---
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Chaos Opposition:''' Yes
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− |
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− | ''Active:'' This avao has no active use.
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− |
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− | ''Causal:'' When you make an attack roll against a creature, you may opt to roll d%. If the roll is 01-50, you fumble. If the roll
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− | is 51-100, you automatically threaten a critical.
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− |
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− | ''Precausal:'' This avao has no precausal use.
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− | </div>
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− |
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− | <div id="Ice_Fractal">
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− | '''Ice Fractal'''
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− | '''Grade:''' Lesser
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− | '''Active Use Time:''' 1 full-round action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Area:''' One 5-foot square; see text
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− | '''Duration:''' Concentration + 1 round/level
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− | '''Saving Throw:''' None
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− | '''Chaos Opposition:''' No
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− |
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− | ''Active:'' You imbue the ground with chaotic ice, causing it to freeze in a fractal pattern. Moving over a square covered in ice
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− | requires 2 squares of movement, and the DC of Balance and Tumble checks are increased by 5. A DC 10 Balance check is required to
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− | run or charge against ice.
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− |
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− | Each round, so long as you concentrate, the ice expands in a fractal pattern. Each square that shares a side with the affected
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− | square becomes covered in ice. Each round that you concentrate on this effect, it continues to expand.
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− |
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− | Once you cease concentrating, the fractal no longer expands. The ice lasts for 1 round/level after you cease concentrating, after
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− | which it vanishes.
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− |
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− | You can use this effect to allow creatures to move over water, by freezing the water in a fractal pattern. When a square of ice
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− | is first covered, the ice is 1 inch thick; every round you concentrate thereafter, it becomes one category thicker.
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− |
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− | '''CREATURE SIZE'''
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− | '''ICE THICKNESS Small Medium Large Huge'''
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− | 1" At risk Break Break Break
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− | 2" - 3" Safe At risk Break Break
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− | 4" - 6" Safe Safe At risk Break
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− | 7" - 23" Safe Safe Safe At risk
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− | 24"+ Safe Safe Safe Safe
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− |
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− | '''Safe:''' The ice will not break.
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− |
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− | '''At Risk:''' Creatures who run, charge, or jump on the ice have a 50% chance to break it.
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− |
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− | '''Break:''' The ice breaks. The ice collapses in a 5-foot radius around where the creature was on the ice.
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− |
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− | ''Causal:'' Whenever you take cold damage, all creatures that occupy a square that shares a side with the square you are in suffer
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− | half the cold damage you did.
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− |
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− | You can trigger the causal use of this avao multiple times for the same event. Each time you do, you can cause this effect to
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− | fractalize. Each creature that occupies a square that shares a side with a square occupied by a creature you caused to take cold
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− | damage from the initial effect, suffers a quarter of the cold damage you did.
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− |
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− | ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
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− | 10d8) points of cold damage. You suffer double this damage.
| |
− | </div>
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− |
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− | <div id="Know_Chaos">
| |
− | '''Know Chaos'''
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− | '''Grade:''' Subtle
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− | '''Active Use Time:''' 5 minutes
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− | '''Range:''' Touch
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− | '''Target:''' Touched item
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Chaos Opposition:''' No
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− |
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− | ''Active:'' You learn all the functions of a chaotic item.
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− |
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− | ''Causal:'' This avao has no causal use.
| |
| | | |
| ''Precausal:'' This avao has no precausal use. | | ''Precausal:'' This avao has no precausal use. |
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| '''Chaos Opposition:''' Yes | | '''Chaos Opposition:''' Yes |
| | | |
− | ''Active:'' You infuse yourself with a small bit of Chaos. For the duration (1 round/level), you have access to a limited reroll. | + | ''Active:'' You infuse yourself with a small bit of Chaos. For the duration, you have access to a limited reroll. You may choose, |
− | You may choose, at any time, to reroll a roll you just made, before hearing the results. If you do, however, you must keep the
| + | at any time, to reroll a roll you must made, before hearing the results. If you do, however, you must keep the second roll. |
− | second roll.
| |
| | | |
− | ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, and you | + | ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, you gain |
− | are currently in a situation in which you cannot normally take 10 on skill checks, you gain a reroll, which lasts for 1 | + | a reroll, which lasts for 1 minute/level. When you use the reroll, you may keep the better of the two results. |
− | minute/level. When you use the reroll, you may keep the better of the two results.
| |
| | | |
| ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to | | ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to |
− | fail the roll before you actually roll; however, you must be in a situation in which you could not normally take 10 on skill | + | fail the roll before you actually roll. |
− | checks, and failing the roll must have consequences.
| |
− | </div>
| |
− | | |
− | <div id="My_Time">
| |
− | '''My Time'''
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− | '''Grade:''' Greater
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− | '''Active Use Time:''' 1 move action
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' 1 round/level
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− | '''Saving Throw:''' None
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− | '''Chaos Opposition:''' Yes
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− |
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− | ''Active:'' You interrupt your timeline with Chaos. You no longer have a place in the initiative order. Instead, you may, at any
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− | point in a round, declare that you are acting. You are still restricted to your normal allotment of actions each round. If you do
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− | not do so, then you have effectively lost your action for that round.
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− |
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− | At the end of the duration, you reroll your initative, and go at that count on the next round.
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− |
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− | ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
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− |
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− | ''Precausal:'' As an immediate action, you can take a move action. If you do so, your initiative is rerolled, without any
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− | modifiers.
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− | </div>
| |
− | | |
− | <div id="Random_Spark">
| |
− | '''Random Spark'''
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− | '''Grade:''' Subtle
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− | '''Active Use Time:''' 1 round
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' 1 hour/level (D)
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− | '''Saving Throw:''' None
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− | '''Chaos Opposition:''' Yes
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− |
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− | ''Active:'' Roll on the following table. Whenever you come into contact with a Force effect, you react as though you were a user
| |
− | of the determined Force.
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− |
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− | '''d10 Force'''
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− | 1 Magic
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− | 2 Psionics
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− | 3 Technology
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− | 4 Blue
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− | 5 Chaos
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− | 6 Time
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− | 7 Divine
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− | 8 Nature
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− | 9 Void
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− | 10 None
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− |
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− | ''Causal:'' This avao has no causal use.
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− |
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− | ''Precausal:'' This avao has no precausal use.
| |
| </div> | | </div> |
| | | |
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| physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt | | physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt |
| with this avao. | | with this avao. |
− | </div>
| |
− |
| |
− | <div id="Ripple_Effect">
| |
− | '''Ripple Effect'''
| |
− | '''Grade:''' Overwhelming
| |
− | '''Active Use Time:''' ---
| |
− | '''Range:''' Personal
| |
− | '''Effect:''' See text
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' See text
| |
− | '''Chaos Opposition:''' See text
| |
− |
| |
− | ''Active:'' This avao has no active use.
| |
− |
| |
− | ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
| |
− | initiative count as the previous avao.
| |
− |
| |
− | ''Precausal:'' This avao has no precausal use.
| |
− | </div>
| |
− |
| |
− | <div id="Shoutout">
| |
− | '''Shoutout'''
| |
− | '''Grade:''' Subtle
| |
− | '''Active Use Time:''' 1 swift action
| |
− | '''Range:''' Personal
| |
− | '''Target:''' You
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Chaos Opposition:''' Yes
| |
− |
| |
− | ''Active:'' You ignore the restriction on speaking in combat for the duration. That is, you can talk whenever you could use an
| |
− | immediate action.
| |
− |
| |
− | ''Causal:'' If you are the target of an effect that would silence you, enter an area of silence, or are otherwise muted, you gain
| |
− | a sonic breath weapon. This breath weapon requires a standard action to use, and affects a 20-foot area; it deals 1d4/level (max
| |
− | 5d4) points of sonic damage, and allows a Fortitude save for half damage. You retain this ability for the duration of the effect
| |
− | that silenced or muted you.
| |
− |
| |
− | ''Precausal:'' This avao has no precausal use.
| |
| </div> | | </div> |
| | | |
Line 579: |
Line 189: |
| you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc). | | you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc). |
| </div> | | </div> |
− |
| |
− | <div id="Wild_Surge">
| |
− | '''Wild Surge'''
| |
− | '''Grade:''' Subtle
| |
− | '''Active Use Time:''' ---
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Target:''' A single Force effect
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Chaos Opposition:''' Yes
| |
− |
| |
− | ''Active:'' This avao has no active use.
| |
− |
| |
− | ''Causal:'' If the origin of a Force effect is within Close range, you may attempt to alter its "caster" level. The effect is
| |
− | allowed a Will save, as though its origin were making a Will save (if the effect's origin does not have a Will save, the effect
| |
− | has a bonus equal to its effective "spell" level). If the effect fails, then you randomly adjust the effect's "caster" level.
| |
− |
| |
− | '''Level Modifier'''
| |
− | 1-3 1
| |
− | 4-6 1d4
| |
− | 7-9 1d6
| |
− | 10-12 1d8
| |
− | 13-15 1d10
| |
− | 16-18 2d6
| |
− | 19-20 2d8
| |
− |
| |
− | Once you have the modifier, roll 1d6. If the result is 1-3, subtract the modifier from the effect's caster level. If the result is
| |
− | 4-6, add the modifier to the effect's caster level. If the effect's caster level would be reduced to 0 or less, the effect is
| |
− | treated as though it was countered.
| |
− |
| |
− | ''Precausal:'' This avao has no precausal use.
| |
− | </div>
| |
− |
| |
− | [[category:Trinity]]
| |