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   ''Precausal:'' This avao has no precausal use.
 
   ''Precausal:'' This avao has no precausal use.
 
</div>
 
</div>
 
<div id="Chaos">
 
'''Chaos'''
 
  '''Grade:''' Overwhelming
 
  '''Active Use Time:''' See text
 
  '''Range:''' See text
 
  '''Effect:''' See text
 
  '''Duration:''' See text
 
  '''Saving Throw:''' See text
 
  '''Chaos Opposition:''' See text
 
 
  ''Active:'' When you use this avao, designate a target within Medium range (100 feet + 10 feet/level). Then roll 1d%, and consult
 
  the following table.
 
 
{| class="wikitable"
 
|-
 
! width="100pt"|'''d%''' !! text-align:left|Chaos Effect
 
|-
 
! 01 - 03
 
| Slow target for 10 rounds (Will DC 15 negates).
 
|- style="background:silver"
 
! 04 - 05
 
| Anarch and target switch physical locations (no save).
 
|-
 
! 06 - 07
 
| Faerie fire surrounds the target.
 
|- style="background:silver"
 
! 08
 
| Anarch gains the akashic's ''delve into blue'' ability, as an akashic of his anarch level, for 1d4 hours.
 
|-
 
! 09 - 10
 
| Target is teleported 1d100 miles in a random direction, leaving his footware behind, which begin smoking.
 
|- style="background:silver"
 
! 11 - 14
 
| Deludes anarch for 1 round into believing the avao functions as indicated by a second die roll (no save).
 
|-
 
! 15
 
| All metal within 20 feet of the anarch becomes affected by ''heat metal''.
 
|- style="background:silver"
 
! 16 - 18
 
| Gust of wind, but at windstorm force (Fortitude DC 14 negates).
 
|-
 
! 19 - 20
 
| All water within 20 feet of the anarch becomes a palatable dry red wine.
 
|- style="background:silver"
 
! 21 - 23
 
| Anarch learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
 
|-
 
! 24 - 25
 
| Target is affected by a ''reverse gravity'' effect for 2d4 rounds.
 
|- style="background:silver"
 
! 26 - 27
 
| Stinking cloud at 30-ft. range (Fortitude DC 15 negates).
 
|-
 
! 28
 
| A ''sphere of annihilation'' appears 1d10x10 feet in a random direction from the anarch for 1d4 rounds.
 
|- style="background:silver"
 
! 29 - 30
 
| Target becomes a ''magnet'' (as per the device; consult ''SteamWorks'') for 1d4 rounds.
 
|-
 
! 31 - 33
 
| Heavy rain falls for 1 round in 60-ft. radius centered on anarch.
 
|- style="background:silver"
 
! 34 - 36
 
| Summon an animal: a rhino (1 on d4), elephant (2 on d4), or mouse (3-4 on d4); 1d4x5 feet in random direction from target.
 
|-
 
! 37 - 39
 
| Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half), in target's direction.
 
|- style="background:silver"
 
! 40 - 42
 
| Target is flung into the air 2d4x10 feet.
 
|-
 
! 43
 
| Anarch gains fast healing 5 for 2d4 rounds.
 
|- style="background:silver"
 
! 44 - 46
 
| Target is affected by ''baleful without soul'' (nihil).
 
|-
 
! 47 - 49
 
| Stream of 600 large butterflies pours forth from the anarch's mouth and flutters around for 2 rounds, blinding everyone (including the anarch) within 25 ft. (Reflex DC 14 negates).
 
|- style="background:silver"
 
! 50 - 53
 
| Enlarge person if within 60 ft. of the anarch (Fortitude DC 13 negates).
 
|-
 
! 54 - 56
 
| Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from the anarch.
 
|- style="background:silver"
 
! 57 - 58
 
| For 2d4 rounds, all creatures within 20 feet of the anarch can hear his surface thoughts.
 
|-
 
! 59 - 62
 
| Grass grows in 160-sq.-ft. area before the anarch, or grass existing there grows to ten times normal size.
 
|- style="background:silver"
 
! 63 - 65
 
| Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.
 
|-
 
! 66 - 68
 
| Reduce the anarch to 1/12 height (no save) for 2d6 rounds.
 
|- style="background:silver"
 
! 69
 
| Anarch gains the ability to replicate any seen effects, as though a [[Trinity:Mimic|mimic]] of his anarch level, for 2d6 rounds.
 
|-
 
! 70 - 71
 
| Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).
 
|- style="background:silver"
 
! 72 - 74
 
| All creatures within 20 feet ''time hop'' (as per the jikuu) for 1 round.
 
|-
 
! 75
 
| Nearest tree animates and becomes a treant for 2d4 hours.
 
|- style="background:silver"
 
! 76 - 79
 
| Anarch affected by ''mirror image''.
 
|-
 
! 80 - 81
 
| Invisibility covers the anarch for 2d6 minutes.
 
|- style="background:silver"
 
! 82
 
| All metal within 20 feet of the anarch becomes affected by ''chill metal''.
 
|-
 
! 83 - 84
 
| The target becomes invisible for 2d6 minutes.
 
|- style="background:silver"
 
! 85 - 87
 
| Leaves grow from target if within 60 ft. of the anarch. These last 24 hours.
 
|-
 
! 88 - 90
 
| 10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream from the anarch's fingers. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.
 
|- style="background:silver"
 
! 91 - 93
 
| Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of the anarch. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
 
|-
 
! 94 - 95
 
| The target's square and surrounding squares become affected as though a ''fractal ice'' effect had been affecting those squares for 2d4 rounds.
 
|- style="background:silver"
 
! 96 - 97
 
| Anarch (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).
 
|-
 
! 98 - 99
 
| Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates).
 
|- style="background:silver"
 
! 100
 
| The anarch's ''butterfly effect'' avao is triggered.
 
|}
 
 
  ''Causal:'' This avao has no causal use.
 
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
  
 
<div id="Chaos_Nova">
 
<div id="Chaos_Nova">
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   ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
 
   ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
 
   Treat this as the creature fumbling. A successful Will save negates this effect.
 
   Treat this as the creature fumbling. A successful Will save negates this effect.
</div>
 
 
<div id="Gamble_with_Life">
 
'''Gamble with Life'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' ---
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Target:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort negates
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' This avao has no active use.
 
 
  ''Causal:'' If a creature within Close range must attempt to stabilize, you can double their chances to do so (normally, a
 
  creature has a 10% chance to stabilize, so with this avao, you give them a 20% chance). However, if you do so, and the creature
 
  fails to stabilize, it loses twice as many hit points as it normally would for bleeding.
 
 
  A creature may attempt to make a Fortitude save against this effect, even though it is not conscious or aware.
 
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
 
<div id="Gambling_Strike">
 
'''Gambling Strike'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' ---
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' This avao has no active use.
 
 
  ''Causal:'' When you make an attack roll against a creature, you may opt to roll d%. If the roll is 01-50, you fumble. If the roll
 
  is 51-100, you automatically threaten a critical.
 
 
  ''Precausal:'' This avao has no precausal use.
 
 
</div>
 
</div>
  
Line 381: Line 193:
 
   Once you cease concentrating, the fractal no longer expands. The ice lasts for 1 round/level after you cease concentrating, after
 
   Once you cease concentrating, the fractal no longer expands. The ice lasts for 1 round/level after you cease concentrating, after
 
   which it vanishes.
 
   which it vanishes.
 
  You can use this effect to allow creatures to move over water, by freezing the water in a fractal pattern. When a square of ice
 
  is first covered, the ice is 1 inch thick; every round you concentrate thereafter, it becomes one category thicker.
 
 
'''CREATURE SIZE'''
 
  '''ICE THICKNESS Small Medium Large Huge'''
 
  1" At risk Break Break Break
 
  2" - 3" Safe At risk Break Break
 
  4" - 6" Safe Safe At risk Break
 
  7" - 23" Safe Safe Safe At risk
 
  24"+ Safe Safe Safe Safe
 
 
  '''Safe:''' The ice will not break.
 
 
  '''At Risk:''' Creatures who run, charge, or jump on the ice have a 50% chance to break it.
 
 
  '''Break:''' The ice breaks. The ice collapses in a 5-foot radius around where the creature was on the ice.
 
 
   
 
   
 
   ''Causal:'' Whenever you take cold damage, all creatures that occupy a square that shares a side with the square you are in suffer
 
   ''Causal:'' Whenever you take cold damage, all creatures that occupy a square that shares a side with the square you are in suffer
 
   half the cold damage you did.
 
   half the cold damage you did.
 
   
 
   
   You can trigger the causal use of this avao multiple times for the same event. Each time you do, you can cause this effect to
+
   For each additional Trigger Slot you expend, you can cause this effect to fractalize. Each creature that occupies a square that
  fractalize. Each creature that occupies a square that shares a side with a square occupied by a creature you caused to take cold
+
  shares a side with a square occupied by a creature you caused to take cold damage from the initial effect, suffers a quarter of
  damage from the initial effect, suffers a quarter of the cold damage you did.
+
  the cold damage you did.
 
   
 
   
 
   ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
 
   ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
 
   10d8) points of cold damage. You suffer double this damage.
 
   10d8) points of cold damage. You suffer double this damage.
</div>
 
 
<div id="Know_Chaos">
 
'''Know Chaos'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' 5 minutes
 
  '''Range:''' Touch
 
  '''Target:''' Touched item
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' No
 
 
  ''Active:'' You learn all the functions of a chaotic item.
 
 
  ''Causal:'' This avao has no causal use.
 
 
  ''Precausal:'' This avao has no precausal use.
 
 
</div>
 
</div>
  
Line 437: Line 215:
 
   '''Chaos Opposition:''' Yes
 
   '''Chaos Opposition:''' Yes
 
   
 
   
   ''Active:'' You infuse yourself with a small bit of Chaos. For the duration (1 round/level), you have access to a limited reroll.
+
   ''Active:'' You infuse yourself with a small bit of Chaos. For the duration, you have access to a limited reroll. You may choose,
  You may choose, at any time, to reroll a roll you just made, before hearing the results. If you do, however, you must keep the
+
  at any time, to reroll a roll you must made, before hearing the results. If you do, however, you must keep the second roll.
  second roll.
 
 
   
 
   
   ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, and you
+
   ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, you gain
   are currently in a situation in which you cannot normally take 10 on skill checks, you gain a reroll, which lasts for 1
+
   a reroll, which lasts for 1 minute/level. When you use the reroll, you may keep the better of the two results.
  minute/level. When you use the reroll, you may keep the better of the two results.
 
 
   
 
   
 
   ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to
 
   ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to
   fail the roll before you actually roll; however, you must be in a situation in which you could not normally take 10 on skill
+
   fail the roll before you actually roll.
  checks, and failing the roll must have consequences.
 
 
</div>
 
</div>
  
Line 468: Line 243:
 
   ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
 
   ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
 
   
 
   
   ''Precausal:'' As an immediate action, you can take a move action. If you do so, your initiative is rerolled, without any
+
   ''Precausal:'' You may take a move action whenever you could take an immediate action. If you do so, your initiative is rerolled,
  modifiers.
+
  without any modifiers.
</div>
 
 
 
<div id="Random_Spark">
 
'''Random Spark'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' 1 round
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' 1 hour/level (D)
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' Roll on the following table. Whenever you come into contact with a Force effect, you react as though you were a user
 
  of the determined Force.
 
 
  '''d10 Force'''
 
    1 Magic
 
    2 Psionics
 
    3 Technology
 
    4 Blue
 
    5 Chaos
 
    6 Time
 
    7 Divine
 
    8 Nature
 
    9 Void
 
  10 None
 
 
  ''Causal:'' This avao has no causal use.
 
 
  ''Precausal:'' This avao has no precausal use.
 
 
</div>
 
</div>
  
Line 536: Line 281:
 
   ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
 
   ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
 
   initiative count as the previous avao.
 
   initiative count as the previous avao.
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
 
<div id="Shoutout">
 
'''Shoutout'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' 1 swift action
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' You ignore the restriction on speaking in combat for the duration. That is, you can talk whenever you could use an
 
  immediate action.
 
 
  ''Causal:'' If you are the target of an effect that would silence you, enter an area of silence, or are otherwise muted, you gain
 
  a sonic breath weapon. This breath weapon requires a standard action to use, and affects a 20-foot area; it deals 1d4/level (max
 
  5d4) points of sonic damage, and allows a Fortitude save for half damage. You retain this ability for the duration of the effect
 
  that silenced or muted you.
 
 
   
 
   
 
   ''Precausal:'' This avao has no precausal use.
 
   ''Precausal:'' This avao has no precausal use.
Line 579: Line 303:
 
   you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
 
   you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
 
</div>
 
</div>
 
<div id="Wild_Surge">
 
'''Wild Surge'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' ---
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Target:''' A single Force effect
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' This avao has no active use.
 
 
  ''Causal:'' If the origin of a Force effect is within Close range, you may attempt to alter its "caster" level. The effect is
 
  allowed a Will save, as though its origin were making a Will save (if the effect's origin does not have a Will save, the effect
 
  has a bonus equal to its effective "spell" level). If the effect fails, then you randomly adjust the effect's "caster" level.
 
 
  '''Level Modifier'''
 
    1-3 1
 
    4-6 1d4
 
    7-9 1d6
 
  10-12 1d8
 
  13-15 1d10
 
  16-18 2d6
 
  19-20 2d8
 
 
  Once you have the modifier, roll 1d6. If the result is 1-3, subtract the modifier from the effect's caster level. If the result is
 
  4-6, add the modifier to the effect's caster level. If the effect's caster level would be reduced to 0 or less, the effect is
 
  treated as though it was countered.
 
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
 
[[category:Trinity]]
 

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