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   '''Chaos Opposition:''' See text
 
   '''Chaos Opposition:''' See text
 
   
 
   
   ''Active:'' When you use this avao, designate a target within Medium range (100 feet + 10 feet/level). Then roll 1d%, and consult
+
   ''Active:'' You reach into the swirling, teeming mass that is Chaos, and pull forth a truly random effect.
  the following table.
+
 
+
  Roll 1d% and consult the following table.
{| class="wikitable"
+
|-
+
  '''10's''' '''1's'''
! width="100pt"|'''d%''' !! text-align:left|Chaos Effect
+
  00 No effect 0 0-level / Subtle
|-
+
  10 Magic 1 1st / Subtle
! 01 - 03
+
  20 Psionics 2 2nd / Subtle
| Slow target for 10 rounds (Will DC 15 negates).
+
  30 Technology 3 3rd / Lesser
|- style="background:silver"
+
  40 Blue 4 4th / Lesser
! 04 - 05
+
  50 Time 5 5th / Lesser
| Anarch and target switch physical locations (no save).
+
  60 Chaos 6 6th / Greater
|-
+
  70 Divine 7 7th / Greater
! 06 - 07
+
  80 Nature 8 8th / Greater
| Faerie fire surrounds the target.
+
  90 Void 9 9th / Overwhelming
|- style="background:silver"
+
! 08
+
  '''Note:''' Jikuu scale from 1 - 10, so if you roll a 50, add one level to the result in the 1's column.
| Anarch gains the akashic's ''delve into blue'' ability, as an akashic of his anarch level, for 1d4 hours.
+
|-
+
  Once you have determined the Force and level, determine the caster level of the effect.
! 09 - 10
+
| Target is teleported 1d100 miles in a random direction, leaving his footware behind, which begin smoking.
+
  '''Effect Caster'''
|- style="background:silver"
+
  '''Level Level'''
! 11 - 14
+
  0 2 +/- 1
| Deludes anarch for 1 round into believing the avao functions as indicated by a second die roll (no save).
+
  1st 2 +/- 1
|-
+
  2nd 3 +/- 1d2
! 15
+
  3rd 5 +/- 1d3
| All metal within 20 feet of the anarch becomes affected by ''heat metal''.
+
  4th 7 +/- 1d4
|- style="background:silver"
+
  5th 9 +/- 1d6
! 16 - 18
+
  6th 11 +/- 1d8
| Gust of wind, but at windstorm force (Fortitude DC 14 negates).
+
  7th 13 +/- 1d10
|-
+
  8th 15 +/- 1d12
! 19 - 20
+
  9th 17 +/- 2d8
| All water within 20 feet of the anarch becomes a palatable dry red wine.
+
|- style="background:silver"
+
  Roll 1d%. If the result is 50 or less, then add the indicated amount to the caster level. If it is 51 or higher, then subtract
! 21 - 23
+
  the indicated amount from the caster level.
| Anarch learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
+
|-
+
  Once you have determined the Force and level, determine a random effect of that level from that Force. Once you know the effect,
! 24 - 25
+
  you may make decisions for the effect as though you had known you were using that effect the entire time.
| Target is affected by a ''reverse gravity'' effect for 2d4 rounds.
+
|- style="background:silver"
+
  After you use this avao, you cannot use it again for 1d4+1 rounds, as it strains your connection to Chaos.
! 26 - 27
 
| Stinking cloud at 30-ft. range (Fortitude DC 15 negates).
 
|-
 
! 28
 
| A ''sphere of annihilation'' appears 1d10x10 feet in a random direction from the anarch for 1d4 rounds.
 
|- style="background:silver"
 
! 29 - 30
 
| Target becomes a ''magnet'' (as per the device; consult ''SteamWorks'') for 1d4 rounds.
 
|-
 
! 31 - 33
 
| Heavy rain falls for 1 round in 60-ft. radius centered on anarch.
 
|- style="background:silver"
 
! 34 - 36
 
| Summon an animal: a rhino (1 on d4), elephant (2 on d4), or mouse (3-4 on d4); 1d4x5 feet in random direction from target.
 
|-
 
! 37 - 39
 
| Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half), in target's direction.
 
|- style="background:silver"
 
! 40 - 42
 
| Target is flung into the air 2d4x10 feet.
 
|-
 
! 43
 
| Anarch gains fast healing 5 for 2d4 rounds.
 
|- style="background:silver"
 
! 44 - 46
 
| Target is affected by ''baleful without soul'' (nihil).
 
|-
 
! 47 - 49
 
| Stream of 600 large butterflies pours forth from the anarch's mouth and flutters around for 2 rounds, blinding everyone (including the anarch) within 25 ft. (Reflex DC 14 negates).
 
|- style="background:silver"
 
! 50 - 53
 
| Enlarge person if within 60 ft. of the anarch (Fortitude DC 13 negates).
 
|-
 
! 54 - 56
 
| Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from the anarch.
 
|- style="background:silver"
 
! 57 - 58
 
| For 2d4 rounds, all creatures within 20 feet of the anarch can hear his surface thoughts.
 
|-
 
! 59 - 62
 
| Grass grows in 160-sq.-ft. area before the anarch, or grass existing there grows to ten times normal size.
 
|- style="background:silver"
 
! 63 - 65
 
| Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.
 
|-
 
! 66 - 68
 
| Reduce the anarch to 1/12 height (no save) for 2d6 rounds.
 
|- style="background:silver"
 
! 69
 
| Anarch gains the ability to replicate any seen effects, as though a [[Trinity:Mimic|mimic]] of his anarch level, for 2d6 rounds.
 
|-
 
! 70 - 71
 
| Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).
 
|- style="background:silver"
 
! 72 - 74
 
| All creatures within 20 feet ''time hop'' (as per the jikuu) for 1 round.
 
|-
 
! 75
 
| Nearest tree animates and becomes a treant for 2d4 hours.
 
|- style="background:silver"
 
! 76 - 79
 
| Anarch affected by ''mirror image''.
 
|-
 
! 80 - 81
 
| Invisibility covers the anarch for 2d6 minutes.
 
|- style="background:silver"
 
! 82
 
| All metal within 20 feet of the anarch becomes affected by ''chill metal''.
 
|-
 
! 83 - 84
 
| The target becomes invisible for 2d6 minutes.
 
|- style="background:silver"
 
! 85 - 87
 
| Leaves grow from target if within 60 ft. of the anarch. These last 24 hours.
 
|-
 
! 88 - 90
 
| 10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream from the anarch's fingers. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.
 
|- style="background:silver"
 
! 91 - 93
 
| Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of the anarch. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
 
|-
 
! 94 - 95
 
| The target's square and surrounding squares become affected as though a ''fractal ice'' effect had been affecting those squares for 2d4 rounds.
 
|- style="background:silver"
 
! 96 - 97
 
| Anarch (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).
 
|-
 
! 98 - 99
 
| Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates).
 
|- style="background:silver"
 
! 100
 
| The anarch's ''butterfly effect'' avao is triggered.
 
|}
 
 
   
 
   
 
   ''Causal:'' This avao has no causal use.
 
   ''Causal:'' This avao has no causal use.
 
   
 
   
 
   ''Precausal:'' This avao has no precausal use.
 
   ''Precausal:'' This avao has no precausal use.
</div>
+
</div>
  
 
<div id="Chaos_Nova">
 
<div id="Chaos_Nova">
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   ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
 
   ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
 
   Treat this as the creature fumbling. A successful Will save negates this effect.
 
   Treat this as the creature fumbling. A successful Will save negates this effect.
</div>
 
 
<div id="Gamble_with_Life">
 
'''Gamble with Life'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' ---
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Target:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort negates
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' This avao has no active use.
 
 
  ''Causal:'' If a creature within Close range must attempt to stabilize, you can double their chances to do so (normally, a
 
  creature has a 10% chance to stabilize, so with this avao, you give them a 20% chance). However, if you do so, and the creature
 
  fails to stabilize, it loses twice as many hit points as it normally would for bleeding.
 
 
  A creature may attempt to make a Fortitude save against this effect, even though it is not conscious or aware.
 
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
 
<div id="Gambling_Strike">
 
'''Gambling Strike'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' ---
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' This avao has no active use.
 
 
  ''Causal:'' When you make an attack roll against a creature, you may opt to roll d%. If the roll is 01-50, you fumble. If the roll
 
  is 51-100, you automatically threaten a critical.
 
 
  ''Precausal:'' This avao has no precausal use.
 
 
</div>
 
</div>
  
Line 402: Line 270:
 
   half the cold damage you did.
 
   half the cold damage you did.
 
   
 
   
   You can trigger the causal use of this avao multiple times for the same event. Each time you do, you can cause this effect to
+
   For each additional Trigger Slot you expend, you can cause this effect to fractalize. Each creature that occupies a square that
  fractalize. Each creature that occupies a square that shares a side with a square occupied by a creature you caused to take cold
+
  shares a side with a square occupied by a creature you caused to take cold damage from the initial effect, suffers a quarter of
  damage from the initial effect, suffers a quarter of the cold damage you did.
+
  the cold damage you did.
 
   
 
   
 
   ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
 
   ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
Line 437: Line 305:
 
   '''Chaos Opposition:''' Yes
 
   '''Chaos Opposition:''' Yes
 
   
 
   
   ''Active:'' You infuse yourself with a small bit of Chaos. For the duration (1 round/level), you have access to a limited reroll.
+
   ''Active:'' You infuse yourself with a small bit of Chaos. For the duration, you have access to a limited reroll. You may choose,
  You may choose, at any time, to reroll a roll you just made, before hearing the results. If you do, however, you must keep the
+
  at any time, to reroll a roll you must made, before hearing the results. If you do, however, you must keep the second roll.
  second roll.
 
 
   
 
   
   ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, and you
+
   ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, you gain
   are currently in a situation in which you cannot normally take 10 on skill checks, you gain a reroll, which lasts for 1
+
   a reroll, which lasts for 1 minute/level. When you use the reroll, you may keep the better of the two results.
  minute/level. When you use the reroll, you may keep the better of the two results.
 
 
   
 
   
 
   ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to
 
   ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to
   fail the roll before you actually roll; however, you must be in a situation in which you could not normally take 10 on skill
+
   fail the roll before you actually roll.
  checks, and failing the roll must have consequences.
 
 
</div>
 
</div>
  
Line 468: Line 333:
 
   ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
 
   ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
 
   
 
   
   ''Precausal:'' As an immediate action, you can take a move action. If you do so, your initiative is rerolled, without any
+
   ''Precausal:'' You may take a move action whenever you could take an immediate action. If you do so, your initiative is rerolled,
  modifiers.
+
  without any modifiers.
</div>
 
 
 
<div id="Random_Spark">
 
'''Random Spark'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' 1 round
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' 1 hour/level (D)
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' Roll on the following table. Whenever you come into contact with a Force effect, you react as though you were a user
 
  of the determined Force.
 
 
  '''d10 Force'''
 
    1 Magic
 
    2 Psionics
 
    3 Technology
 
    4 Blue
 
    5 Chaos
 
    6 Time
 
    7 Divine
 
    8 Nature
 
    9 Void
 
  10 None
 
 
  ''Causal:'' This avao has no causal use.
 
 
  ''Precausal:'' This avao has no precausal use.
 
 
</div>
 
</div>
  
Line 536: Line 371:
 
   ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
 
   ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
 
   initiative count as the previous avao.
 
   initiative count as the previous avao.
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
 
<div id="Shoutout">
 
'''Shoutout'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' 1 swift action
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' None
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' You ignore the restriction on speaking in combat for the duration. That is, you can talk whenever you could use an
 
  immediate action.
 
 
  ''Causal:'' If you are the target of an effect that would silence you, enter an area of silence, or are otherwise muted, you gain
 
  a sonic breath weapon. This breath weapon requires a standard action to use, and affects a 20-foot area; it deals 1d4/level (max
 
  5d4) points of sonic damage, and allows a Fortitude save for half damage. You retain this ability for the duration of the effect
 
  that silenced or muted you.
 
 
   
 
   
 
   ''Precausal:'' This avao has no precausal use.
 
   ''Precausal:'' This avao has no precausal use.
Line 579: Line 393:
 
   you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
 
   you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
 
</div>
 
</div>
 
<div id="Wild_Surge">
 
'''Wild Surge'''
 
  '''Grade:''' Subtle
 
  '''Active Use Time:''' ---
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Target:''' A single Force effect
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Chaos Opposition:''' Yes
 
 
  ''Active:'' This avao has no active use.
 
 
  ''Causal:'' If the origin of a Force effect is within Close range, you may attempt to alter its "caster" level. The effect is
 
  allowed a Will save, as though its origin were making a Will save (if the effect's origin does not have a Will save, the effect
 
  has a bonus equal to its effective "spell" level). If the effect fails, then you randomly adjust the effect's "caster" level.
 
 
  '''Level Modifier'''
 
    1-3 1
 
    4-6 1d4
 
    7-9 1d6
 
  10-12 1d8
 
  13-15 1d10
 
  16-18 2d6
 
  19-20 2d8
 
 
  Once you have the modifier, roll 1d6. If the result is 1-3, subtract the modifier from the effect's caster level. If the result is
 
  4-6, add the modifier to the effect's caster level. If the effect's caster level would be reduced to 0 or less, the effect is
 
  treated as though it was countered.
 
 
  ''Precausal:'' This avao has no precausal use.
 
</div>
 
 
[[category:Trinity]]
 

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