Editing Trinity:City Mechanics

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 39: Line 39:
 
[[Image:Trinity_City_flowchart_design-3.JPG|center|A City's Event Flowchart]]
 
[[Image:Trinity_City_flowchart_design-3.JPG|center|A City's Event Flowchart]]
  
βˆ’
Whenever a change occurs in one attribute, that change is propagated throughout the chart. For a given event, when it travels down a link, each link strength is halved for each link previously traversed. However, an event can only affect a given attribute once, no matter how many times links would bring it there. The attribute's link still counts for purposes of continuing to weaken link strengths, however.
+
Whenever a change occurs in one attribute, that change is propagated throughout the chart. For a given event, when it travels down a link, each link strength is halved for each link previously traversed.
  
 
For the time being, the precise effects of the vast majority of these abilities is not determined. While they can be DM fiat'd into usefulness, I would much rather have solid mechanics for dealing with them. Later sections will detail how they function.
 
For the time being, the precise effects of the vast majority of these abilities is not determined. While they can be DM fiat'd into usefulness, I would much rather have solid mechanics for dealing with them. Later sections will detail how they function.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)