Editing Trinity:City Mechanics
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[[Image:Trinity_City_flowchart_design-3.JPG|center|A City's Event Flowchart]] | [[Image:Trinity_City_flowchart_design-3.JPG|center|A City's Event Flowchart]] | ||
β | Whenever a change occurs in one attribute, that change is propagated throughout the chart. For a given event, when it travels down a link, each link strength is halved for each link previously traversed | + | Whenever a change occurs in one attribute, that change is propagated throughout the chart. For a given event, when it travels down a link, each link strength is halved for each link previously traversed. |
For the time being, the precise effects of the vast majority of these abilities is not determined. While they can be DM fiat'd into usefulness, I would much rather have solid mechanics for dealing with them. Later sections will detail how they function. | For the time being, the precise effects of the vast majority of these abilities is not determined. While they can be DM fiat'd into usefulness, I would much rather have solid mechanics for dealing with them. Later sections will detail how they function. |