Editing Trinity:Esper
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[[category:Trinity]] | [[category:Trinity]] | ||
− | [[Image:Trinity-Esper.gif|thumb| | + | [[Image:Trinity-Esper.gif|thumb|175px|right|An esper]] |
The concept of the Esper as presented here is (probably) the property of Square Enix. However, all Trinity-specific background and d20 mechanics are original. | The concept of the Esper as presented here is (probably) the property of Square Enix. However, all Trinity-specific background and d20 mechanics are original. | ||
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'''Physical Description:''' As children, espers are largely unidentifiable, save that their hair may be an abnormal color. Upon reaching puberty (for the appropriate age of their original race), however, the esper's body undergoes massive transformations. They end up looking vaguely like [[Trinity:Human | humans]] or [[Trinity:Elf | elves]], though with features that are greatly exaggerated or strangely colored. | '''Physical Description:''' As children, espers are largely unidentifiable, save that their hair may be an abnormal color. Upon reaching puberty (for the appropriate age of their original race), however, the esper's body undergoes massive transformations. They end up looking vaguely like [[Trinity:Human | humans]] or [[Trinity:Elf | elves]], though with features that are greatly exaggerated or strangely colored. | ||
− | An esper | + | An esper in the midst of a transformation (see below) literally glows with power, hair blown with an unseen wind and eyes pulsing with unbridled arcane energy. |
'''Relations:''' Espers tend to despise races that use technology or psionics; however, they tend to have more kind feelings toward their parent race. Espers get along well with races that tend to practice magic, but are overall neutral towards races that have no particular affinity for a force or that use forces not in the Trinity of Reality. | '''Relations:''' Espers tend to despise races that use technology or psionics; however, they tend to have more kind feelings toward their parent race. Espers get along well with races that tend to practice magic, but are overall neutral towards races that have no particular affinity for a force or that use forces not in the Trinity of Reality. | ||
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* -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence. | * -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence. | ||
* Medium-size. | * Medium-size. | ||
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* Espers have a base move rate of 30 feet. | * Espers have a base move rate of 30 feet. | ||
− | * Espers have | + | * Espers have low-light vision with a base multiplier of x2. |
* '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world. | * '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world. | ||
* '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class. | * '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class. | ||
− | * '''''Dispel'' Vulnerability (Ex):''' If an esper is the target of a targeted ''[http://www.d20srd.org/srd/spells/dispelMagic.htm dispel magic]'' or similar effect, she takes 2d6/caster level points of damage in addition to the spell's normal effects; if the effect allows a save, the esper suffers only half damage on a successful save | + | * '''''Dispel'' Vulnerability (Ex):''' If an esper is the target of a targeted ''[[http://www.d20srd.org/srd/spells/dispelMagic.htm dispel magic]]'' or similar effect, she takes 2d6/caster level points of damage in addition to the spell's normal effects; if the effect allows a save, the esper suffers only half damage on a successful save. An esper that is within the radius of a disjoining effect (such as ''[[http://www.d20srd.org/srd/spells/magesDisjunction.htm mage's disjunction]]'') must make the effect's saving throw or else die; if the effect does not allow a saving throw, the esper may make a saving throw against what the spell's DC would be. Espers are partially magic, and effects that disrupt magic disrupt her very being. |
− | * '''Living Arcana (Sp):''' Instead of using a spell slot to cast an arcane spell or artificer infusion, the esper may instead take an amount of damage equal to double the spell or infusion's level | + | * '''Living Arcana (Sp):''' Instead of using a spell slot to cast an arcane spell or artificer infusion, the esper may instead take an amount of damage equal to double the spell or infusion's level; this damage cannot be prevented by any means. Espers are partially made of magic, and they can shape this into spells, though it requires some of their own life force. Casting an epic arcane spell in this manner deals an amount of damage equal to double the spell's Spellcraft DC to cast. |
− | * '''Arcane Healing (Sp):''' As a standard action, an esper may expend a spell slot or artificer infusion to heal herself. Doing so heals | + | * '''Arcane Healing (Sp):''' As a standard action, an esper may expend a spell slot or artificer infusion to heal herself. Doing so heals 1d8+1/spell level points of damage (0-level spells heal 1d8 points). |
* '''Arcane Transformation (Sp):''' Summoning all of their internal arcane power, an esper can temporarily transform into a living expression of arcane power - a [[Trinity:Creature_living_spell | living spell]]. When the esper uses this ability, she chooses a single arcane spell (or infusion, if she is an [[Trinity:Artificer | artificer]]; or invocation, if she is a [[Trinity:Warlock | warlock]]) she knows, which is the spell she turns into. This transformation lasts for 1 round per character level. An esper can use this ability a limited number of times per day, as noted in the table below. | * '''Arcane Transformation (Sp):''' Summoning all of their internal arcane power, an esper can temporarily transform into a living expression of arcane power - a [[Trinity:Creature_living_spell | living spell]]. When the esper uses this ability, she chooses a single arcane spell (or infusion, if she is an [[Trinity:Artificer | artificer]]; or invocation, if she is a [[Trinity:Warlock | warlock]]) she knows, which is the spell she turns into. This transformation lasts for 1 round per character level. An esper can use this ability a limited number of times per day, as noted in the table below. | ||
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* '''Favored Class:''' Choose one - [[Trinity:Artificer | artificer]], [[Trinity:Sorcerer | sorcerer]], [[Trinity:Warlock | warlock]], [[Trinity:Wizard | wizard]]. | * '''Favored Class:''' Choose one - [[Trinity:Artificer | artificer]], [[Trinity:Sorcerer | sorcerer]], [[Trinity:Warlock | warlock]], [[Trinity:Wizard | wizard]]. | ||
* '''LA:''' +1. | * '''LA:''' +1. | ||
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