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[[category:Trinity]] | [[category:Trinity]] | ||
− | [[Image:Trinity-Esper.gif|thumb| | + | [[Image:Trinity-Esper.gif|thumb|175px|right|An esper]] |
The concept of the Esper as presented here is (probably) the property of Square Enix. However, all Trinity-specific background and d20 mechanics are original. | The concept of the Esper as presented here is (probably) the property of Square Enix. However, all Trinity-specific background and d20 mechanics are original. | ||
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* -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence. | * -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence. | ||
* Medium-size. | * Medium-size. | ||
− | |||
* Espers have a base move rate of 30 feet. | * Espers have a base move rate of 30 feet. | ||
− | * Espers have | + | * Espers have low-light vision with a base multiplier of x2. |
* '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world. | * '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world. | ||
* '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class. | * '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class. | ||
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'''Spells per Day:''' At 1st and 3rd level, an esper paragon gains new spells per day as if she had also gained a level in a previous arcane spellcasting class (artificer, sorcerer, warlock, or wizard). She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). | '''Spells per Day:''' At 1st and 3rd level, an esper paragon gains new spells per day as if she had also gained a level in a previous arcane spellcasting class (artificer, sorcerer, warlock, or wizard). She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). | ||
− | If an | + | If an elf paragon has no levels in an appropriate class, this class feature has no effect. |
'''''Detect Magic'' (Su):''' At 1st level, an esper paragon can always see magical auras, as though she had cast ''[http://www.d20srd.org/srd/spells/detectMagic.htm detect magic]''. | '''''Detect Magic'' (Su):''' At 1st level, an esper paragon can always see magical auras, as though she had cast ''[http://www.d20srd.org/srd/spells/detectMagic.htm detect magic]''. |