Editing Trinity:Jikuu

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
More indepth rules for jikuu will be added at a later date.
 
More indepth rules for jikuu will be added at a later date.
  
What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages.
+
What follows is a descriptive list of all the jikuu available in Trinity.
  
 
==Jikuu==
 
==Jikuu==
The following list is in alphabetical order (each link here links to the appropriate page).
+
The following list is in alphabetical order.
 +
 
 +
<div id="Accelerate">
 +
'''Accelerate'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round/level (D)
 +
  '''Saving Throw:''' None (Harmless)
 +
  '''Temporal Opposition:''' Yes (Harmless)
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
 +
  for one round/level.
 +
</div>
 +
 
 +
<div id="Accelerate Metabolism">
 +
'''Accelerate Metabolism'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' 1 minute/level
 +
  '''Saving Throw:''' Fortitude negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
 +
  saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
 +
</div>
 +
 
 +
<div id="Blink">
 +
'''Blink'''
 +
  '''''Spatial''''' (Movement)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' 1 round/level (D)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of
 +
  reality very quickly and at random.
 +
 +
  Blinking has several effects, as follows.
 +
 +
  Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and
 +
  not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
 +
 +
  If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike
 +
  ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal
 +
  just as you are about to strike.
 +
 +
  Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target
 +
  invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically
 +
  do not affect the Material Plane.
 +
 +
  While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You
 +
  strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
 +
 +
  You take only half damage from falling, since you fall only while you are material.
 +
 +
  While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through,
 +
  there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points
 +
  of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half
 +
  speed, and you spend about half your time there and half your time material.)
 +
 +
  Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with
 +
  ethereal creatures roughly the same way you interact with material ones.
 +
 +
  An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal
 +
  creature, you can move through solid objects, including living creatures.
 +
 +
  An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the
 +
  Material Plane are limited to 60 feet.
 +
 +
  [Force] effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not
 +
  vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal
 +
  things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal
 +
  creatures and objects as material.
 +
</div>
 +
 
 +
<div id="Bomb">
 +
'''Bomb'''
 +
  '''''Spatial''''' [Compression]
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Reflex half
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
 +
  Reflex save halves this damage.
 +
</div>
 +
 
 +
<div id="Chrono_Cross">
 +
'''Chrono Cross'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal; see text
 +
  '''Targets:''' You
 +
  '''Duration:''' 1 minute/level (D)
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
 +
  timelines, giving you slightly more options than ''mirror image''.
 +
 +
  Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
 +
  you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
 +
  you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
 +
  also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
 +
  when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
 +
  Their actions have no actual effect.
 +
 +
  At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
 +
  swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
 +
  temporal travel do.
 +
</div>
 +
 
 +
<div id="Chronosense">
 +
'''Chronosense'''
 +
  '''''Temporal''''' (Detection)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Area:''' 60 ft radius emanation
 +
  '''Duration:''' 1 minute/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
 +
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 +
  effect relative to actual time.
 +
</div>
 +
 
 +
<div id="Decelerate">
 +
'''Decelerate'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round/level (D)
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft)
 +
  for one round/level.
 +
</div>
 +
 
 +
<div id="Defensive_Precognition">
 +
'''Defensive Precognition'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' One hour/level (D)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You perceive time a split-second before others, allowing you to better manage your defenses. You gain a +2 insight bonus to AC and
 +
  a +2 insight bonus on Reflex saves.
 +
</div>
 +
 
 +
<div id="Deja_Vu">
 +
'''Deja Vu'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
 +
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
 +
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
 +
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
 +
</div>
 +
 
 +
<div id="Detect_Jikuu">
 +
'''Detect Jikuu'''
 +
  '''''Temporal''''' (Detection)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 move action
 +
  '''Range:''' 60 ft.
 +
  '''Area:''' Cone-shaped emanation
 +
  '''Duration:''' Concentration, up to 1 round/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
 +
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
 +
 
 +
  ''1st round''
 +
  Presence or absence of spatial or temporal manipulation.
 +
 
 +
  ''2nd round''
 +
  Number of different jikuu auras and the power of the most potent.
 +
 
 +
  ''3rd round''
 +
    The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
 +
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
 +
  15 + half caster level for a nonjikuu effect.)
 +
 
 +
  This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
 +
</div>
 +
 
 +
<div id="Dimension_Swap">
 +
'''Dimension Swap'''
 +
  '''''Spatial''''' (Movement)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' You and one ally in range, or any two allies in range; see text
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Will negates (harmless, object)
 +
  '''Temporal Opposition:''' Yes (harmless, object)
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
 +
  the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
 +
  but not other creatures.
 +
</div>
 +
 
 +
<div id="Drag">
 +
'''Drag'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 immediate action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
 +
  '''Duration:''' Until landing or 1 round/level (D)
 +
  '''Saving Throw:''' Reflex negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their
 +
  normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling
 +
  can increase the damage over the normal maximums for falling damage).
 +
 +
  The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
 +
  load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
 +
  objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
 +
 +
  You can use this jikuu in an instant, quickly enough to affect another creature or object once it has begun falling.
 +
 +
  This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
 +
  falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
 +
 +
  Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced
 +
  by one step; if they would go below clumsy, they remain at clumsy.
 +
 +
  ''Drag'' counters and negates ''Float'' and similar effects.
 +
</div>
 +
 
 +
<div id="Float">
 +
'''Float'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 immediate action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
 +
  '''Duration:''' Until landing or 1 round/level (D)
 +
  '''Saving Throw:''' Will negates (harmless) or Will negates (object)
 +
  '''Temporal Opposition:''' Yes (object)
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The affected creatures or objects fall slowly. Float instantly changes the rate at which the targets fall to a mere 60 feet
 +
  per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the jikuu is
 +
  in effect. However, when the jikuu duration expires, a normal rate of falling resumes.
 +
 +
  The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
 +
  load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
 +
  objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
 +
 +
  You can use this jikuu in an instant, quickly enough to save yourself if you unexpectedly fall.
 +
 +
  This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
 +
  falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.
 +
 +
  Float works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
 +
 +
  ''Float'' counters and negates ''Drag'' and similar effects.
 +
</div>
 +
 
 +
<div id="Fold_Space">
 +
'''Fold Space'''
 +
  '''''Spatial''''' (Modification)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 full-round action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Area:''' Up to one 5-ft square/level (S)
 +
  '''Duration:''' 1 round/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes (object)
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You cause space to fold in on itself.
 +
 +
  When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
 +
  Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
 +
  space-time continuum for 1 round/level.
 +
 +
  Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
 +
  squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
 +
  to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
 +
  squares against their range increments; and area-of-effect effects do not count these squares against their area.
 +
</div>
 +
 
 +
<div id="Gravity">
 +
'''Gravity'''
 +
  '''''Spatial''''' [Compression]
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Fort negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
 +
  points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
 +
</div>
 +
 
 +
<div id="Haste">
 +
'''Haste'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
 +
  '''Duration:''' 1 round/level
 +
  '''Saving Throw:''' Fort negates (harmless)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  The affected creatures move and act more quickly than normal. This extra speed has several effects.
 +
 +
  When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
 +
  using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
 +
  similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
 +
  cast a second spell or otherwise take an extra action in the round.)
 +
 +
  A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
 +
  your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 +
 +
  All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
 +
  maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
 +
  affects the creature’s jumping distance as normal for increased speed.
 +
 +
  Multiple haste effects don’t stack. Haste dispels and counters ''slow''.
 +
</div>
 +
 
 +
<div id="Hustle">
 +
'''Hustle'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Effect:''' 1 extra move action
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
 +
  move away from your foe does provoke attacks of opportunity.
 +
</div>
 +
 
 +
<div id="Identify_Jikuu">
 +
'''Identify Jikuu'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 5 minutes
 +
  '''Range:''' Touch
 +
  '''Targets:''' One touched object
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 2
 +
 
 +
  The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
 +
  appropriate), and how many charges are left (if any).
 +
 +
  Identify Jikuu does not function when used on an artifact.
 +
</div>
 +
 
 +
<div id="Lag">
 +
'''Lag'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' 1 round/level (D)
 +
  '''Saving Throw:''' Will negates; see text
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You cause the target to slowly lag in time, their perception of time being slowly skewed. Every round for one round/level, on your
 +
  turn, the target's initiative is reduced by 3; each time this occurs, the target is allowed a Will save, with success negating the
 +
  jikuu.
 +
</div>
 +
 
 +
<div id="Lethargy">
 +
'''Lethargy'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Fort negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
 +
  damage to Dexterity. A successful Fortitude save negates this effect.
 +
</div>
 +
 
 +
<div id="Meteorite">
 +
'''Meteorite'''
 +
  '''''Spatial''''' (Celestial)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Reflex half
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You bring forth a meteorite from somewhere or sometime in the universe, and crash it down upon your target. The creature takes
 +
  2d8+1/level (max +10) points of damage, with a successful Reflex save halving the damage.
 +
</div>
 +
 
 +
<div id="Moment">
 +
'''Moment'''
 +
  '''''Temporal''''' (Movement)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 +
  your initiative).
 +
</div>
 +
 
 +
<div id="Offensive_Precognition">
 +
'''Offensive Precognition'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' 1 hour/level (D)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  Your target perceives time a split-second before others, allowing him to react to his opponent's defenses before they prepare
 +
  them. Your target gains a +2 insight bonus on attack rolls.
 +
</div>
 +
 
 +
<div id="Offensive_Foresight">
 +
'''Offensive Foresight'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' 1 minute/level (D)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You perceive time a split-second before others, allowing you to maximize your offensive capability. You gain a +2 insight bonus on
 +
  damage rolls with weapons.
 +
</div>
 +
 
 +
<div id="Pause">
 +
'''Pause'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature + one creature/two levels (maximum five creatures)
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
 +
  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
 +
  this jikuu.
 +
</div>
 +
 
 +
<div id="Phase_Shift">
 +
'''Phase Shift'''
 +
  '''''Spatial''''' (Modification)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Effect:''' A solid surface, not thicker than 1'
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other
 +
  side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your
 +
  original position.
 +
</div>
 +
 
 +
<div id="Reset">
 +
'''Reset'''
 +
  '''''Temporal/Spatial''''' (Modification)
 +
  '''Level:''' Tmp 6
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Effect:''' You
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 6
 +
 
 +
  You must have a ''tracer'' in place to use this jikuu.
 +
 +
  When you use this jikuu, you rip a version of yourself from one of the infinite alternate timelines that branched off from
 +
  the single moment when you put your tracer in place - specifically, you pull forth a copy of yourself that opted to not
 +
  move from the spatial location of the tracer - and replace your current self with that version.
 +
 +
  Anything that occurred between when you use this jikuu and when you put your tracer into place is lost to you. If you
 +
  acquired any new equipment, took damage, gained experience, or experienced any similar changes, they no longer apply to you.
 +
  You also lose any knowledge you have gained since you used ''tracer''; you are effectively pulling yourself forward from the
 +
  moment immediately following having used ''tracer''.
 +
 +
  You still lose the amount of JP you spent to use this jikuu - the tracer absorbs it from all of the infinite timelines
 +
  branching off of it. In addition, for a split-second, your consciousness is split over two disparate timelines; as such,
 +
  after using this jikuu, you are disoriented for one round.
 +
 +
  After using this jikuu, your ''tracer'' jikuu ends.
 +
</div>
 +
 
 +
<div id="Slow">
 +
'''Slow'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
 +
  '''Duration:''' 1 round/level (D)
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 2
 +
 
 +
  An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or
 +
  standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack
 +
  rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which
 +
  affects the creature’s jumping distance as normal for decreased speed.
 +
 +
  Multiple slow effects don’t stack. Slow counters and dispels ''haste''.
 +
</div>
 +
 
 +
<div id="Speed">
 +
'''Speed'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One minute/level (D)
 +
  '''Saving Throw:''' Will negates (harmless)
 +
  '''Temporal Opposition:''' Yes (harmless)
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to
 +
  Dexterity for the duration of the jikuu.
 +
</div>
 +
 
 +
<div id="Steal_Time">
 +
'''Steal Time'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Touch
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a
 +
  Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
 +
</div>
 +
 
 +
<div id="Telling_Time">
 +
'''Telling Time'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 move action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' 1 hour/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You temporally flex your mental faculties, improving your reflexes and ability to absorb temporal and spatial information. You
 +
  gain a +4 haste bonus to your initiative modifier for 1 hour/level; for every two templar levels you have, this haste bonus
 +
  increases by +1, to a maximum of +10 (at 12th level).
 +
</div>
 +
 
 +
<div id="Temporal_Edit">
 +
'''Temporal Edit'''
 +
  '''''Temporal''''' (Modification)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Effect:''' A full round's worth of actions
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You may only use this jikuu at the end of your turn.
 +
 +
  All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken
 +
  is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
 +
  but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
 +
  as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or
 +
  different ones.
 +
</div>
 +
 
 +
<div id="Time_Hop">
 +
'''Time Hop'''
 +
  '''''Temporal''''' (Movement)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature, or one object weighing 100 lb./level or less
 +
  '''Duration:''' 1 round/level; see text
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  The subject of the jikuu hops forward in time 1 round for every caster level you have. In effect, the subject seems to disappear
 +
  in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same
 +
  orientation and condition as before. From the subject’s point of view, no time has passed at all.
 +
 +
  In each round of the jikuu’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success
 +
  allows the subject to return. The subject can act normally on its next turn after this jikuu ends.
 +
 +
  If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied
 +
  space, still in his original orientation. Determine the closest space randomly if necessary.
 +
</div>
 +
 
 +
<div id="Time_Lapse">
 +
'''Time Lapse'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One effect (see text)
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes.
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You cause a single currently on-going effect to lapse in time, shortening its remaining duration by one round.
 +
 +
  The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
 +
</div>
 +
 
 +
<div id="Time_Swap">
 +
'''Time Swap'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' You and one ally in range, or any two allies in range; see text
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Will negates (harmless, object)
 +
  '''Temporal Opposition:''' Yes (harmless, object)
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two
 +
  allies in range.
 +
</div>
 +
 
 +
<div id="Time_to_Act">
 +
'''Time to Act'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You slightly extend a creature's perception of time, giving it time to consider and think out an action. On it's next action, the
 +
  affected creature may make a single skill check, as though it had enough time to do so (for instance, using Open Lock in a
 +
  situation when there is not enough time to do so).
 +
</div>
 +
 
 +
<div id="Tracer">
 +
'''Tracer'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Effect:''' A tracer; see text
 +
  '''Duration:''' 1 hour/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You place a tracer - an invisible, intangible "object" - in the time-space continuum at a specified location. As soon as you use
 +
  this jikuu, the tracer disappears from any form of direct detection: ''detect jikuu'' will only reveal that a temporal effect is
 +
  in place in the general area of the tracer, but will not reveal the tracer. The tracer remains in an exact location in space and
 +
  time; only direct manipulation of its particular location (both spatially and temporally) can move it.
 +
 +
  You can only have one tracer in place at a time. Using this jikuu again creates a new tracer and eliminates the old one.
 +
</div>
 +
 
 +
<div id="Undo Jikuu">
 +
'''Undo Jikuu'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Target or Area:''' One spellcaster, creature, or object; or 20-ft.-radius burst
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You can use undo jikuu to end ongoing jikuu that have been cast on a creature or object, to temporarily suppress the temporal
 +
  abilities of a temporal item, or to end ongoing jikuu (or at least their effects) within an area. A dispelled jikuu ends as if its
 +
  duration had expired. Some jikuu, as detailed in their descriptions, can’t be defeated by undo jikuu. Undo Jikuu can dispel
 +
  jikuu-like effects just as it does jikuu.
 +
 +
  ''Note:'' The effect of a jikuu with an instantaneous duration can’t be dispelled, because the temporal effect is already over
 +
  before the undo jikuu can take effect.
 +
 +
  You choose to use undo jikuu in one of two ways: a targeted dispel or an area dispel:
 +
 +
  == ''Targeted Dispel'' ==
 +
 +
  One object, creature, or jikuu is the target of the undo jikuu. You make a dispel check (1d20 + your caster level, maximum +10)
 +
  against the jikuu or against each ongoing jikuu currently in effect on the object or creature. The DC for this dispel check is 11
 +
  + the jikuu’s caster level. If you succeed on a particular check, that jikuu is dispelled; if you fail, that spell remains in
 +
  effect.
 +
 +
  If you target an object or creature that is the effect of an ongoing jikuu, you make a dispel check to end the jikuu that conjured
 +
  the object or creature.
 +
 +
  If the object that you target is a temporal item, you make a dispel check against the item’s caster level. If you succeed, all the
 +
  item’s temporal properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes
 +
  nontemporal for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A
 +
  temporal item’s physical properties are unchanged: A suppressed temporal sword is still a sword (a masterwork sword, in fact).
 +
  Artifacts and deities are unaffected by mortal jikuu such as this.
 +
 +
  You automatically succeed on your dispel check against any jikuu that you cast yourself.
 +
 +
  == ''Area Dispel'' ==
 +
 +
  When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
 +
 +
  For each creature within the area that is the subject of one or more jikuu, you make a dispel check against the jikuu with the
 +
  highest caster level. If that check fails, you make dispel checks against progressively weaker jikuu until you dispel one jikuu
 +
  (which discharges the undo jikuu so far as that target is concerned) or until you fail all your checks. The creature’s temporal
 +
  items are not affected.
 +
 +
  For each object within the area that is the target of one or more jikuu, you make dispel checks as with creatures. Temporal items
 +
  are not affected by an area dispel.
 +
 +
  For each ongoing area or effect jikuu whose point of origin is within the area of the undo jikuu, you can make a dispel check to
 +
  dispel the jikuu.
 +
 +
  For each ongoing jikuu whose area overlaps that of the undo jikuu, you can make a dispel check to end the effect, but only within
 +
  the overlapping area.
 +
 +
  If an object or creature that is the effect of an ongoing jikuu (such as a monster summoned by monster summoning) is in the area,
 +
  you can make a dispel check to end the jikuu that conjured that object or creature (returning it whence it came) in addition to
 +
  attempting to dispel jikuu targeting the creature or object.
 +
 +
  You may choose to automatically succeed on dispel checks against any jikuu that you have cast.  
 +
</div>
  
 
Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.
 
Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)