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The abilities wielded by the users of the force of [[Trinity:The_Forces#Time | Time]], jikuu is the manipulation of time, space, and celestial bodies.
 
The abilities wielded by the users of the force of [[Trinity:The_Forces#Time | Time]], jikuu is the manipulation of time, space, and celestial bodies.
  
All jikuu fall into three classifications, known as ''spheres'', which act in a similar manner to schools of magic. '''Temporal''', which involves the manipulation of time; '''Spatial''', which involves the manipulation of space; and '''Foresight''', which involves the gaining of knowledge prior to possessing it.
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All jikuu fall into two classifications, known as ''spheres'', which act in a similar manner to schools of magic. '''Temporal''', which involves the manipulation of time; and '''Spatial''', which involves the manipulation of space.
  
 
More indepth rules for jikuu will be added at a later date.
 
More indepth rules for jikuu will be added at a later date.
  
What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages.
+
What follows is a descriptive list of all the jikuu available in Trinity.
  
 
==Jikuu==
 
==Jikuu==
The following list is in alphabetical order (each link here links to the appropriate page).
+
The following list is in alphabetical order.
  
Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.
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<div id="Accelerate">
 +
'''Accelerate'''
 +
  '''''Spatial'''''
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round/level (D)
 +
  '''Saving Throw:''' None (Harmless)
 +
  '''Temporal Opposition:''' Yes (Harmless)
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
 +
  for one round/level.
 +
</div>
  
  '''Class Abbreviation'''
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<div id="Bomb">
[[Trinity:Templar|Templar]] Tmp
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  '''Bomb'''
 +
  '''''Spatial''''' [Compression]
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Reflex half
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
 +
  Reflex save halves this damage.
 +
</div>
  
=== 0-9 ===
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<div id="Chronosense">
* [[Trinity:Jikuu_A-I#20_Minutes|20 Minutes]]
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'''Chronosense'''
 +
  '''''Temporal''''' (Detection)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Area:''' 60 ft radius emanation
 +
  '''Duration:''' 1 minute/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
 +
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 +
  effect relative to actual time.
 +
</div>
  
===A===
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<div id="Decelerate">
* [[Trinity:Jikuu_A-I#Accelerate|Accelerate]]
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'''Decelerate'''
* [[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate Metabolism]]
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  '''''Spatial'''''
* [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]
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  '''Level:''' Tmp 1
* [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]
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  '''Casting Time:''' 1 standard action
* [[Trinity:Jikuu_A-I#Age_Item|Age Item]]
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  '''Range:''' Close (25 feet + 5 feet/2 levels)
* [[Trinity:Jikuu_A-I#Alacrity|Alacrity]]
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  '''Targets:''' One creature
 +
  '''Duration:''' One round/level (D)
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft)
 +
  for one round/level.
 +
</div>
  
===B===
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<div id="Deja Vu">
* [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]]
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'''Deja Vu'''
* [[Trinity:Jikuu_A-I#Blink|Blink]]
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  '''''Temporal'''''
* [[Trinity:Jikuu_A-I#Bomb|Bomb]]
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  '''Level:''' Tmp 1
* [[Trinity:Jikuu_A-I#Borrow_Time|Borrow Time]]
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  '''Casting Time:''' 1 standard action
* [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]]
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  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
 +
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
 +
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
 +
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
 +
</div>
  
===C===
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<div id="Detect Jikuu">
* [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]]
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'''Detect Jikuu'''
* [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]]
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  '''''Temporal''''' (Detection)
* [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]]
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  '''Level:''' Tmp 1
* [[Trinity:Jikuu_A-I#Chronosense|Chronosense]]
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  '''Casting Time:''' 1 move action
* [[Trinity:Jikuu_A-I#Comet|Comet]]
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  '''Range:''' 60 ft.
* [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]
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  '''Area:''' Cone-shaped emanation
 +
  '''Duration:''' Concentration, up to 1 round/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
 +
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
 +
 
 +
  ''1st round''
 +
  Presence or absence of spatial or temporal manipulation.
 +
 
 +
  ''2nd round''
 +
  Number of different jikuu auras and the power of the most potent.
 +
 
 +
  ''3rd round''
 +
    The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
 +
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
 +
  15 + half caster level for a nonjikuu effect.)
 +
 
 +
  This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
 +
</div>
  
===D===
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<div id="Lethargy">
* [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]]
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'''Lethargy'''
* [[Trinity:Jikuu_A-I#Decay|Decay]]
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  '''''Spatial'''''
* [[Trinity:Jikuu_A-I#Decelerate|Decelerate]]
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  '''Level:''' Tmp 1
* [[Trinity:Jikuu_A-I#Defensive_Precognition|Defensive Precognition]]
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  '''Casting Time:''' 1 standard action
* [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]]
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  '''Range:''' Close (25 feet + 5 feet/2 levels)
* [[Trinity:Jikuu_A-I#Demi|Demi]]
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  '''Targets:''' One creature
* [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]]
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  '''Duration:''' Instantaneous
* [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]]
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  '''Saving Throw:''' Fort negates
* [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]]
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  '''Temporal Opposition:''' Yes
* [[Trinity:Jikuu_A-I#Dimension_Door|Dimension Door]]
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  '''Jikuu Points:''' 1
* [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]]
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* [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]]
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  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
* [[Trinity:Jikuu_A-I#Disorient|Disorient]]
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  damage to Dexterity. A successful Fortitude save negates this effect.
* [[Trinity:Jikuu_A-I#Divert_Teleport|Divert Teleport]]
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</div>
* [[Trinity:Jikuu_A-I#Drag|Drag]]
 
* [[Trinity:Jikuu_A-I#Double|Double]]
 
  
===E===
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<div id="Moment">
* [[Trinity:Jikuu_A-I#Escape|Escape]]
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'''Moment'''
* [[Trinity:Jikuu_A-I#Echo|Echo]]
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  '''''Temporal'''''
* [[Trinity:Jikuu_A-I#Eject|Eject]]
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  '''Level:''' Tmp 1
* [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]]
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  '''Casting Time:''' 1 swift action
 +
  '''Range:''' 0 ft.
 +
  '''Targets:''' Caster
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 +
  your initiative).
 +
</div>
  
===F===
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<div id="Pause">
* [[Trinity:Jikuu_A-I#False_Gravity|False Gravity]]
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'''Pause'''
* [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]]
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  '''''Temporal'''''
* [[Trinity:Jikuu_A-I#Float|Float]]
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  '''Level:''' Tmp 1
* [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]]
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  '''Casting Time:''' 1 standard action
* [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]
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  '''Range:''' Medium (100 feet + 10 feet/level)
* [[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of Movement]]
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  '''Targets:''' One creature + one creature/two levels (maximum five creatures)
 
+
  '''Duration:''' Instantaneous
===G===
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  '''Saving Throw:''' Will negates
* [[Trinity:Jikuu_A-I#Gravity|Gravity]]
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  '''Temporal Opposition:''' Yes
 
+
  '''Jikuu Points:''' 1
===H===
+
 
* [[Trinity:Jikuu_A-I#Haste|Haste]]
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  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
* [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]]
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  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
* [[Trinity:Jikuu_A-I#Hustle|Hustle]]
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  this jikuu.
 
+
</div>
===I===
 
* [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]]
 
* [[Trinity:Jikuu_A-I#Immediacy|Immediacy]]
 
 
 
===L===
 
* [[Trinity:Jikuu_J-R#Lag|Lag]]
 
* [[Trinity:Jikuu_J-R#Lethargy|Lethargy]]
 
 
 
===M===
 
* [[Trinity:Jikuu_J-R#Meteor|Meteor]]
 
* [[Trinity:Jikuu_J-R#Meteorite|Meteorite]]
 
* [[Trinity:Jikuu_J-R#Moment|Moment]]
 
 
 
===N===
 
* [[Trinity:Jikuu_J-R#Nova|Nova]]
 
 
 
===O===
 
* [[Trinity:Jikuu_J-R#Offensive_Dimension_Swap|Offensive Dimension Swap]]
 
* [[Trinity:Jikuu_J-R#Offensive_Foresight|Offensive Foresight]]
 
* [[Trinity:Jikuu_J-R#Offensive_Precognition|Offensive Precognition]]
 
 
 
===P===
 
* [[Trinity:Jikuu_J-R#Pause|Pause]]
 
* [[Trinity:Jikuu_J-R#Permanency|Permanency]]
 
* [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]]
 
 
 
===Q===
 
* [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]]
 
* [[Trinity:Jikuu_J-R#Quarter|Quarter]]
 
* [[Trinity:Jikuu_J-R#Quick|Quick]]
 
* [[Trinity:Jikuu_J-R#Quicken|Quicken]]
 
* [[Trinity:Jikuu_J-R#Quintessence|Quintessence]]
 
 
 
===R===
 
* [[Trinity:Jikuu_J-R#Refresh|Refresh]]
 
* [[Trinity:Jikuu_J-R#Regen|Regen]]
 
* [[Trinity:Jikuu_J-R#Reset|Reset]]
 
* [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]
 
* [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]]
 
* [[Trinity:Jikuu_J-R#Retrieve|Retrieve]]
 
* [[Trinity:Jikuu_J-R#Rewind|Rewind]]
 
 
 
===S===
 
* Save State
 
* [[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]]
 
* [[Trinity:Jikuu_S-Z#Slide|Slide]]
 
* [[Trinity:Jikuu_S-Z#Slide_Potent|Slide, Potent]]
 
* [[Trinity:Jikuu_S-Z#Slow|Slow]]
 
* [[Trinity:Jikuu_S-Z#Speed|Speed]]
 
* [[Trinity:Jikuu_S-Z#Speed_Mass|Speed, Mass]]
 
* [[Trinity:Jikuu_S-Z#Splice|Splice]]
 
* [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]]
 
* [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]]
 
* Stop
 
* Stopaga
 
* [[Trinity:Jikuu_S-Z#Surprise|Surprise]]
 
* [[Trinity:Jikuu_S-Z#Synchronize|Synchronize]]
 
 
 
===T===
 
* [[Trinity:Jikuu_S-Z#Teleport|Teleport]]
 
* [[Trinity:Jikuu_S-Z#Teleportaga|Teleportaga]]
 
* Temporal Abstraction
 
* [[Trinity:Jikuu_S-Z#Temporal_Acceleration|Temporal Acceleration]]
 
* [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]]
 
* Temporal Disjunction
 
* [[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]]
 
* [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]]
 
* [[Trinity:Jikuu_S-Z#Temporal_Forewrite|Temporal Forewrite]]
 
* Temporal Projection
 
* Temporal Regression
 
* [[Trinity:Jikuu_S-Z#Temporal_Rewrite|Temporal Rewrite]]
 
* [[Trinity:Jikuu_S-Z#Temporal_Skip|Temporal Skip]]
 
* Temporal Stasis
 
* Tempoview
 
* [[Trinity:Jikuu_S-Z#Time_Ebb|Time Ebb]]
 
* Time Gate
 
* [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]]
 
* [[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]]
 
* [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]]
 
* [[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]]
 
* Time Stop
 
* Time Stretch
 
* [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]]
 
* [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]]
 
* [[Trinity:Jikuu_S-Z#Time_to_Pause|Time to Pause]]
 
* [[Trinity:Jikuu_S-Z#Timetwister|Timetwister]]
 
* [[Trinity:Jikuu_S-Z#Trace_Teleport|Trace Teleport]]
 
* [[Trinity:Jikuu_S-Z#Tracer|Tracer]]
 
* Triple
 
 
 
===U===
 
* [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]]
 
* [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]]
 
* [[Trinity:Jikuu_S-Z#Undo_Force|Undo Force]]
 
* [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]]
 
 
 
===W===
 
* [[Trinity:Jikuu_S-Z#Warp|Warp]]
 
* [[Trinity:Jikuu_S-Z#Withering|Withering]]
 
  
 
[[category:Trinity]]
 
[[category:Trinity]]

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