Editing Trinity:Jikuu
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The abilities wielded by the users of the force of [[Trinity:The_Forces#Time | Time]], jikuu is the manipulation of time, space, and celestial bodies. | The abilities wielded by the users of the force of [[Trinity:The_Forces#Time | Time]], jikuu is the manipulation of time, space, and celestial bodies. | ||
− | All jikuu fall into | + | All jikuu fall into two classifications, known as ''spheres'', which act in a similar manner to schools of magic. '''Temporal''', which involves the manipulation of time; and '''Spatial''', which involves the manipulation of space. |
More indepth rules for jikuu will be added at a later date. | More indepth rules for jikuu will be added at a later date. | ||
− | What follows is a | + | What follows is a descriptive list of all the jikuu available in Trinity. |
==Jikuu== | ==Jikuu== | ||
− | The following list is in alphabetical order | + | The following list is in alphabetical order. |
− | + | <div id="Accelerate"> | |
+ | '''Accelerate''' | ||
+ | '''''Spatial''''' | ||
+ | '''Level:''' Tmp 1 | ||
+ | '''Casting Time:''' 1 standard action | ||
+ | '''Range:''' Close (25 feet + 5 feet/2 levels) | ||
+ | '''Targets:''' One creature | ||
+ | '''Duration:''' One round/level (D) | ||
+ | '''Saving Throw:''' None (Harmless) | ||
+ | '''Temporal Opposition:''' Yes (Harmless) | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate | ||
+ | for one round/level. | ||
+ | </div> | ||
− | ''' | + | <div id="Bomb"> |
− | + | '''Bomb''' | |
+ | '''''Spatial''''' [Compression] | ||
+ | '''Level:''' Tmp 1 | ||
+ | '''Casting Time:''' 1 standard action | ||
+ | '''Range:''' Medium (100 feet + 10 feet/level) | ||
+ | '''Targets:''' One creature | ||
+ | '''Duration:''' Instantaneous | ||
+ | '''Saving Throw:''' Reflex half | ||
+ | '''Temporal Opposition:''' No | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful | ||
+ | Reflex save halves this damage. | ||
+ | </div> | ||
− | = | + | <div id="Chronosense"> |
− | + | '''Chronosense''' | |
+ | '''''Temporal''''' (Detection) | ||
+ | '''Level:''' Tmp 1 | ||
+ | '''Casting Time:''' 1 swift action | ||
+ | '''Range:''' Personal | ||
+ | '''Area:''' 60 ft radius emanation | ||
+ | '''Duration:''' 1 minute/level (D) | ||
+ | '''Saving Throw:''' None | ||
+ | '''Temporal Opposition:''' No | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual | ||
+ | time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of | ||
+ | effect relative to actual time. | ||
+ | </div> | ||
− | = | + | <div id="Decelerate"> |
− | + | '''Decelerate''' | |
− | + | '''''Spatial''''' | |
− | + | '''Level:''' Tmp 1 | |
− | + | '''Casting Time:''' 1 standard action | |
− | + | '''Range:''' Close (25 feet + 5 feet/2 levels) | |
− | + | '''Targets:''' One creature | |
+ | '''Duration:''' One round/level (D) | ||
+ | '''Saving Throw:''' Will negates | ||
+ | '''Temporal Opposition:''' Yes | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft) | ||
+ | for one round/level. | ||
+ | </div> | ||
− | = | + | <div id="Deja_Vu"> |
− | + | '''Deja Vu''' | |
− | + | '''''Temporal''''' | |
− | + | '''Level:''' Tmp 1 | |
− | + | '''Casting Time:''' 1 standard action | |
− | + | '''Range:''' Medium (100 feet + 10 feet/level) | |
+ | '''Targets:''' One creature | ||
+ | '''Duration:''' One round | ||
+ | '''Saving Throw:''' Will negates | ||
+ | '''Temporal Opposition:''' Yes | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the | ||
+ | situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject | ||
+ | has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject | ||
+ | can still defend itself, and it retains its Dexterity bonus to AC even if it stands still. | ||
+ | </div> | ||
− | = | + | <div id="Detect_Jikuu"> |
− | + | '''Detect Jikuu''' | |
− | + | '''''Temporal''''' (Detection) | |
− | + | '''Level:''' Tmp 1 | |
− | + | '''Casting Time:''' 1 move action | |
− | + | '''Range:''' 60 ft. | |
− | + | '''Area:''' Cone-shaped emanation | |
+ | '''Duration:''' Concentration, up to 1 round/level (D) | ||
+ | '''Saving Throw:''' None | ||
+ | '''Temporal Opposition:''' No | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any | ||
+ | objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it. | ||
+ | |||
+ | ''1st round'' | ||
+ | Presence or absence of spatial or temporal manipulation. | ||
+ | |||
+ | ''2nd round'' | ||
+ | Number of different jikuu auras and the power of the most potent. | ||
+ | |||
+ | ''3rd round'' | ||
+ | The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make | ||
+ | Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or | ||
+ | 15 + half caster level for a nonjikuu effect.) | ||
+ | |||
+ | This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''. | ||
+ | </div> | ||
− | = | + | <div id="Lethargy"> |
− | + | '''Lethargy''' | |
− | + | '''''Spatial''''' | |
− | + | '''Level:''' Tmp 1 | |
− | + | '''Casting Time:''' 1 standard action | |
− | + | '''Range:''' Close (25 feet + 5 feet/2 levels) | |
− | + | '''Targets:''' One creature | |
− | + | '''Duration:''' Instantaneous | |
− | + | '''Saving Throw:''' Fort negates | |
− | + | '''Temporal Opposition:''' Yes | |
− | + | '''Jikuu Points:''' 1 | |
− | + | ||
− | + | You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability | |
− | + | damage to Dexterity. A successful Fortitude save negates this effect. | |
− | + | </div> | |
− | |||
− | |||
− | = | + | <div id="Moment"> |
− | + | '''Moment''' | |
− | + | '''''Temporal''''' | |
− | + | '''Level:''' Tmp 1 | |
− | + | '''Casting Time:''' 1 swift action | |
+ | '''Range:''' 0 ft. | ||
+ | '''Targets:''' Caster | ||
+ | '''Duration:''' Instantaneous | ||
+ | '''Saving Throw:''' None | ||
+ | '''Temporal Opposition:''' No | ||
+ | '''Jikuu Points:''' 1 | ||
+ | |||
+ | You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for | ||
+ | your initiative). | ||
+ | </div> | ||
− | = | + | <div id="Pause"> |
− | + | '''Pause''' | |
− | + | '''''Temporal''''' | |
− | + | '''Level:''' Tmp 1 | |
− | + | '''Casting Time:''' 1 standard action | |
− | + | '''Range:''' Medium (100 feet + 10 feet/level) | |
− | + | '''Targets:''' One creature + one creature/two levels (maximum five creatures) | |
− | + | '''Duration:''' Instantaneous | |
− | + | '''Saving Throw:''' Will negates | |
− | + | '''Temporal Opposition:''' Yes | |
− | + | '''Jikuu Points:''' 1 | |
− | + | ||
− | + | You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately). | |
− | + | At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with | |
− | + | this jikuu. | |
− | + | </div> | |
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[[category:Trinity]] | [[category:Trinity]] |