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| '''A - I''' | [[Trinity:Jikuu_J-R|J - R]] | [[Trinity:Jikuu_S-Z|S - Z]] | | '''A - I''' | [[Trinity:Jikuu_J-R|J - R]] | [[Trinity:Jikuu_S-Z|S - Z]] |
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− | ==Jikuu (A - I)==
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− | The following is an alphabetical list of Jikuu, from A to I.
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− |
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− | <div id="20_Minutes">
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− | '''20 Minutes'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Jikuu Points:''' 7
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− |
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− | As per [[Trinity:Jikuu_S-Z#Time_to_Act|''time to act'']], but the target can take 20.
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− | </div>
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− |
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− | <div id="Accelerate">
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− | '''Accelerate'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' One round/level (D)
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− | '''Saving Throw:''' None (Harmless)
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− | '''Temporal Opposition:''' Yes (Harmless)
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− | '''Jikuu Points:''' 1
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− |
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− | The targeted creature moves through space at an increased rate. It gains a +30 haste bonus to its primary movement rate for one
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− | round/level.
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− | </div>
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− |
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− | <div id="Accelerate_Metabolism">
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− | '''Accelerate Metabolism'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 minute/level
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− | '''Saving Throw:''' Fortitude negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
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− | saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
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− | </div>
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− |
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− | <div id="Adjust_Flow">
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− | '''Adjust Flow'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 round
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− | '''Range:''' 0 ft.
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− | '''Area:''' 30 ft radius emanation, centered on you
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− | '''Duration:''' 1 hour (D)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You remove the area around yourself from the actual timestream, allowing you to dictate the rate at which time flows around you in
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− | respect to the actual timeline.
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− |
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− | You can increase the flow of time within the area by a factor of 10 (so that 1 minute in the area is 1 round outside it), or slow
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− | time down by a factor of 10 (so that 1 round in the area is 1 minute outside it).
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− |
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− | The effect does not move with you; while the initial area is centered on you, it does not move if you do. If you leave the area,
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− | the effect immediately ends.
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− |
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− | This area lasts for up to 1 hour of actual time (so those inside have experienced up to 10 hours, but at least 6 minutes).
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− |
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− | Vision and hearing across the boundary of the area is affected, such that creatures inside will appear to be moving faster or
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− | slower to those outside, and vice-versa.
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− |
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− | Force effects cannot pass through the boundary of the area (though they can be used inside, as normal). Attacks across the
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− | boundary are impossible, due to the time difference.
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− | </div>
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− |
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− | <div id="Age_Creature">
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− | '''Age Creature'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 4
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− | '''Casting Time:''' 1 move action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Fortitude negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 4
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− |
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− | You temporarily cause a creature to suffer through physical aging; however, this effect is not permanent. The creature suffers
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− | all the penalties of aging (though if it is a creature such as a dragon, that gains physical benefits from aging, it gains those,
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− | as well), but does not gain any mental benefits from doing so.
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− |
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− | The creature ages one category; a creature that is already venerable instead takes 1d4 points of temporary Constitution damage.
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− |
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− | This jikuu has no effect on the following creature types: Constructs, Elementals, Fey, Ooze, Outsiders, and Undead.
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− |
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− | ''Age Creature'' counters and negates ''Restore Creature''.
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− | </div>
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− |
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− | <div id="Age_Item">
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− | '''Age Item'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 move action
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− | '''Range:''' Touch
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− | '''Targets:''' One object, no more than 1 cubic foot/level
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fortitude negates (object)
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− | '''Temporal Opposition:''' Yes (object)
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− | '''Jikuu Points:''' 2
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− |
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− | You rapidly accelerate an item's journey forward in time, causing it to rapidly rust, corrode, and otherwise decay.
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− |
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− | The types of materials you can affect - and how much you can cause them to decay with a single use of this jikuu - is based
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− | upon your level.
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− |
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− | '''-- Material --'''
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− | '''Lvl Food Soft Plant Wood / Clay Stone Metal (weak) Metal (strong)'''
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− | '''3''' Rotten
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− | '''4''' Faded
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− | '''5''' Faded
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− | '''6''' Dust Fragile
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− | '''7''' Fragile Faded
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− | '''8''' Deteriorated
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− | '''9''' Deteriorated Faded
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− | '''10''' 1/3 Ruined Fragile
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− | '''11''' 1/3 Ruined Faded
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− | '''12''' 2/3 Ruined Deteriorated Fragile
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− | '''13''' 2/3 Ruined
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− | '''14''' Dust Deteriorated Fragile
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− | '''15''' Dust 1/3 Ruined
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− | '''16'''
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− | '''17''' 2/3 Ruined 1/3 Ruined Deteriorated
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− | '''18'''
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− | '''19''' 2/3 Ruined
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− | '''20''' Dust 1/3 Ruined
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− |
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− | '''Rotten:''' Food only; this status indicates that the food is now putrefied and completely inedible. Any foodstuffs can be
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− | decayed to this level.
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− |
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− | '''Faded:''' The coloring, mural paints, ink text, and similar have disappeared, but the item is otherwise intact.
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− |
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− | '''Fragile:''' The item is showing clear signs of being worn. It suffers a 20% reduction in Hardness, HP, and break DC.
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− |
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− | '''Deteriorated:''' The item retains its basic shape, but is otherwise badly worn out, unusuable and generally unidentifiable (an
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− | Int check at DC 12 can identify the item's purpose). The item may break upon handling, and carvings in stone or metal has almost
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− | disappeared. The item's Hardness, HP, and break DC are decreased by 40%.
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− |
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− | '''1/3 Ruined:''' The item is crumbling, its surface eroded or rusted away, and is roughly 2/3 of its original size. An Int check
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− | against DC 18 allows an onlooker to guess as to the item's original function. The item's Hardness, HP, and break DC are decreased
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− | by 60%.
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− |
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− | '''2/3 Ruined:''' The item is in an advanced state of disintegration; an Intelligence check against DC 22 allows an onlooker to
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− | identify what sort of item it may have been in the past. Such an item has its Hardness, HP, and break DC reduced by 80%.
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− |
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− | '''Dust:''' There is nothing left of the item save a small pile of dust.
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− | </div>
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− |
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− | <div id="Alacrity">
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− | '''Alacrity'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' One round
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 1
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− |
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− | You imbue the chosen creature with a burst of haste. The creature gains the benefits of the [[Trinity:Jikuu_A-I#Haste|''haste'']] jikuu for 1 round.
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− | </div>
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− |
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− | <div id="Bestow_Time">
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− | '''Bestow Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 partial action
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− | '''Range:''' Touch
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− | '''Targets:''' One creature
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− | '''Duration:''' One round
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− | '''Saving Throw:''' Will negates (Harmless)
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− | '''Temporal Opposition:''' Yes (Harmless)
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− | '''Jikuu Points:''' 2
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− |
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− | You touch a creature, bestowing upon it some of your perception of time. On its next action, it gains an additional partial
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− | action.
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− | </div>
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− |
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− | <div id="Blink">
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− | '''Blink'''
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− | '''''Spatial''''' (Movement)
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' 1 round/level (D)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 3
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− |
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− | You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of
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− | reality very quickly and at random.
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− | Blinking has several effects, as follows.
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− |
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− | Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and
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− | not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
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− |
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− | If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike
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− | ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal
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− | just as you are about to strike.
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− |
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− | Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target
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− | invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically
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− | do not affect the Material Plane.
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− |
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− | While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You
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− | strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
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− |
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− | You take only half damage from falling, since you fall only while you are material.
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− |
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− | While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through,
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− | there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points
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− | of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half
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− | speed, and you spend about half your time there and half your time material.)
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− |
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− | Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with
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− | ethereal creatures roughly the same way you interact with material ones.
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− |
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− | An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal
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− | creature, you can move through solid objects, including living creatures.
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− |
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− | An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the
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− | Material Plane are limited to 60 feet.
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− |
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− | [Force] effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not
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− | vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal
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− | things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal
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− | creatures and objects as material.
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− | </div>
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− |
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− | <div id="Bomb">
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− | '''Bomb'''
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− | '''''Spatial''''' [Compression, Magnetic]
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Reflex half
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 1
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− |
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− | You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
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− | Reflex save halves this damage.
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− | </div>
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− |
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− | <div id="Borrow_Time">
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− | '''Borrow Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 full-round action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' All actions not taken by creatures within range
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− | '''Duration:''' Until your next turn
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− | '''Saving Throw:''' Will negates (see text)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You focus your mind on all of the individual timelines of all the creatures within range, gathering up their unused time and
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− | adding it to your own personal timeline.
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− |
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− | On each creature's turn, if it has not used its full allotment of actions, it must make a Will save. If it fails, on your next
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− | turn, you gain all of the creature's actions that it did not take. You cannot gain immediate, free, or swift actions with this
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− | jikuu; only move, partial, standard, and full actions can be gained.
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− |
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− | If a creature opts to delay, it must make a Will save, or else you gain its full allotment of actions, and the creature has
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− | effectively passed on its turn to act. If a creature opts to ready, it must make a Will save, or else lose the readied action, and
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− | you gain an action of the type that was readied.
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− | </div>
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− |
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− | <div id="Bullet_Time">
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− | '''Bullet Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 swift action
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− | '''Range:''' Personal
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− | '''Area:''' Thirty-foot radius spread, centered on you
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− | '''Duration:''' 1 round (D)
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− | '''Saving Throw:''' No
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 3
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− |
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− | Your perception of time slows down considerably, to the point where even bullets travel slowly enough for you to calmly avoid
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− | them.
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− |
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− | When you use this jikuu, your perception of all the creatures in the area of effect slows down. You gain a +6 dodge bonus to AC, a
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− | 50% miss chance due to your seemingly rapid movement, a +4 dodge bonus to Reflex saves, and you treat all creatures in the area as
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− | flat-footed.
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− |
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− | Actions creatures take seem to take one action longer than they actually do, for purposes of you reacting to them. For instance,
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− | a creature performing a move action seems to be performing a standard action, while a creature performing a standard action seems
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− | to be performing a full-round action. This has no effect on the time the creature actually spends performing the action, but may
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− | allow you to react to some actions in some ways that you normally could not.
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− | </div>
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− |
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− | <div id="Chrono_Break">
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− | '''Chrono Break'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' 1 round/level (D)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You accelerate your perception of the timeline, allowing you to fracture it and experience time as two somewhat distinct times.
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− |
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− | Roll a new initiative. You have a turn each round on both of your initiative counts. Effects that affect one of your initiatives
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− | does not affect the other (ie, you could delay in one turn, without affecting the other).
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− | </div>
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− |
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− | <div id="Chrono_Cross">
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− | '''Chrono Cross'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Personal; see text
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− | '''Targets:''' You
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− | '''Duration:''' 1 minute/level (D)
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 3
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− |
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− | You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
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− | timelines, giving you slightly more options than ''mirror image''.
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− |
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− | Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
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− | you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
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− | you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
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− | also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
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− | when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
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− | Their actions have no actual effect.
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− |
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− | At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
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− | swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
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− | temporal travel do.
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− | </div>
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− |
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− | <div id="Chrono_Trigger">
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− | '''Chrono Trigger'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' At least 10 minutes; see text
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' One day/level (D) or until discharged
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 6
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− |
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− | You can place another jikuu upon your person so that it comes into effect under some condition you dictate when using chrono
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− | trigger. The chrono trigger and the companion jikuu are used at the same time. The 10-minute casting time is the minimum total for
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− | both castings; if the companion jikuu has a casting time longer than 10 minutes, use that instead.
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− |
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− | The jikuu to be brought into effect by the chrono trigger must be one that affects your person and be of a jikuu level no higher
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− | than one-third your caster level (rounded down, maximum 6th level).
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− |
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− | The conditions needed to bring the jikuu into effect must be clear, although they can be general. In all cases, the chrono trigger
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− | immediately brings into effect the companion jikuu, the latter being “cast” instantaneously when the prescribed circumstances
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− | occur. If complicated or convoluted conditions are prescribed, the whole jikuu combination (chrono trigger and the companion
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− | jikuu) may fail when called on. The companion jikuu occurs based solely on the stated conditions, regardless of whether you want
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− | it to.
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− |
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− | You can use only one chrono trigger jikuu at a time; if a second is used, the first one (if still active) is undone.
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− | </div>
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− |
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− | <div id="Chronosense">
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− | '''Chronosense'''
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− | '''''Temporal''''' (Detection)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 swift action
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− | '''Range:''' Personal
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− | '''Area:''' 60 ft radius emanation
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− | '''Duration:''' 1 minute/level (D)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 1
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− |
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− | You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
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− | time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
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− | effect relative to actual time.
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− |
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− | You are also able to detect potential temporal energy; this allows you to ascertain the initiative modifier of all creatures
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− | within range, whether or not you are in an encounter. If you spend a move action to focus on a specific creature in range, you can
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− | determine the types of bonuses the creature contributing to its initiative modifier (Dex, feat, haste, etc).
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− |
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− | In addition to sensing these effects, you also learn the initiative order of all creatures within range.
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− | </div>
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− |
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− | <div id="Comet">
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− | '''Comet'''
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− | '''''Spatial''''' (Celestial)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Area:''' 20-foot radius burst
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Reflex negates
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 5
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− |
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− | You reach through space, finding a celestial body roughly the size of a comet, and bring it hurtling into the targeted location.
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− |
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− | All creatures in the area take 1d6/level (max 15d6) points of damage, a third of which is fire, a third of which is cold, and a
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− | third of which is impact (physical) damage. A successful Reflex save halves the damage (divided evenly amongst the three types of
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− | damage dealt).
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− |
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− | After damage is dealt, all squares that were in the area of effect are now considered difficult terrain.
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− | </div>
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− |
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− | <div id="Compress_Time">
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− | '''Compress Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 4
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You cause the target to experience time at a slightly increased rate - his relative passage through time is slightly shorter than
| |
− | it normally is. On the target's turn each round, it increases its initiative by 2; this is not a bonus of any sort, but an
| |
− | increment.
| |
− | </div>
| |
− |
| |
− | <div id="Days_Rest">
| |
− | '''Day's Rest'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 5
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 5
| |
− |
| |
− | This jikuu greatly accelerates the creature's body, allowing them to experience a single day's worth of rest. The target receives
| |
− | the benefits of a full day of rest, including hit point recovery, ability damage repair, and so on.
| |
− |
| |
− | This jikuu also causes the creature to age a full day. Any effects that the creature was experiencing - such as a disease, or
| |
− | similar internal force - are also progressed an entire day. If the creature was bleeding, this jikuu kills them.
| |
− |
| |
− | Due to this being a manipulative effect, rather than a modification effect, this jikuu does not allow a Force user to recover
| |
− | expended spells, power points, jikuu slots, or similar abilities.
| |
− | </div>
| |
− |
| |
− | <div id="Decay">
| |
− | '''Decay'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 5
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round/level (D)
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 5
| |
− |
| |
− | You cause the targeted creature's body to rapidly decay. This effect is essentially Fast Healing in reverse: rather than healing
| |
− | damage, the target instead takes 2d4 points of damage at the beginning of each of its turns for the duration of the effect.
| |
− | </div>
| |
− |
| |
− | <div id="Decelerate">
| |
− | '''Decelerate'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round/level (D)
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft)
| |
− | for one round/level.
| |
− | </div>
| |
− |
| |
− | <div id="Defensive_Precognition">
| |
− | '''Defensive Precognition'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' One hour/level (D)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You perceive time a split-second before others, allowing you to better manage your defenses. You gain a +2 insight bonus to AC and
| |
− | a +2 insight bonus on Reflex saves.
| |
− | </div>
| |
− |
| |
− | <div id="Deja_Vu">
| |
− | '''Deja Vu'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
| |
− | situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
| |
− | has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
| |
− | can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
| |
− | </div>
| |
− |
| |
− | <div id="Demi">
| |
− | '''Demi'''
| |
− | '''''Spatial''''' (Manipulation) [Compression]
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Fort negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose half of its hit points,
| |
− | rounded down. If the creature is at 1 hp, it takes 1 point of damage instead.
| |
− | </div>
| |
− |
| |
− | <div id="Detect_Force">
| |
− | '''Detect Force'''
| |
− | '''''Temporal''''' (Detection)
| |
− | '''Level:''' Tmp 5
| |
− | '''Jikuu Points:''' 5
| |
− |
| |
− | This jikuu functions as ''detect jikuu'', but allows you to detect Force effects produced by any Force.
| |
− |
| |
− | Remember that if you are Time-aligned and detect a Blue or Chaos effect, that there is a possibility you will be stunned. See the
| |
− | modified [[Trinity:Detect_Spells|detect spells]] rules for more details.
| |
− | </div>
| |
− |
| |
− | <div id="Detect_Jikuu">
| |
− | '''Detect Jikuu'''
| |
− | '''''Temporal''''' (Detection)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 move action
| |
− | '''Range:''' 60 ft.
| |
− | '''Area:''' Cone-shaped emanation
| |
− | '''Duration:''' Concentration, up to 1 round/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
| |
− | objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
| |
− |
| |
− | ''1st round''
| |
− | Presence or absence of spatial or temporal manipulation.
| |
− |
| |
− | ''2nd round''
| |
− | Number of different jikuu auras and the power of the most potent.
| |
− |
| |
− | ''3rd round''
| |
− | The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
| |
− | Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
| |
− | 15 + half caster level for a nonjikuu effect.)
| |
− |
| |
− | This jikuu is more powerful than it seems; consult the modified [[Trinity:Detect_Spells|detect spells]] rules for more details.
| |
− | </div>
| |
− |
| |
− | <div id="Detect_Remembrance">
| |
− | '''Detect Remembrance'''
| |
− | '''''Temporal''''' (Detection)
| |
− | '''Level:''' Tmp 3
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | This jikuu functions as ''detect jikuu'', but allows you to detect Force effects produced by any Force in the Trinity of
| |
− | Remembrance - Blue, Chaos, or Time.
| |
− |
| |
− | Remember that if you are Time-aligned and detect a Blue or Chaos effect, that there is a possibility you will be stunned. See the
| |
− | modified [[Trinity:Detect_Spells|detect spells]] rules for more details.
| |
− | </div>
| |
− |
| |
− | <div id="Dimension_Door">
| |
− | '''Dimension Door'''
| |
− | '''''Spatial''''' (Movement)
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Long (400 feet + 40 feet/level)
| |
− | '''Targets:''' You and touched objects or other touched willing creatures
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None and Will negates (object)
| |
− | '''Temporal Opposition:''' Yes (object)
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot
| |
− | desired - whether by simply visualizing the area or by stating direction. After using this jikuu, you can’t take any other actions
| |
− | until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one
| |
− | additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster
| |
− | levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All
| |
− | creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
| |
− |
| |
− | If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of
| |
− | damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
| |
− |
| |
− | If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and
| |
− | are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with
| |
− | you take an additional 4d6 points of damage and the jikuu simply fails.
| |
− | </div>
| |
− |
| |
− | <div id="Dimension_Swap">
| |
− | '''Dimension Swap'''
| |
− | '''''Spatial''''' (Movement)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' You and one ally in range, or any two allies in range; see text
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates (harmless, object)
| |
− | '''Temporal Opposition:''' Yes (harmless, object)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
| |
− | the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
| |
− | but not other creatures.
| |
− | </div>
| |
− |
| |
− | <div id="Discrete_Time">
| |
− | '''Discrete Time'''
| |
− | '''''Temporal''''' (Modification)
| |
− | '''Level:''' Tmp 8
| |
− | '''Casting Time:''' 1 full-round action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Area:''' 20 ft radius emanation
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates (see text)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 8
| |
− |
| |
− | You force the actual timeline to become discrete points of time, rather than a constant flow, within the area of effect.
| |
− |
| |
− | For the duration of this jikuu, creatures within the area cannot take immediate actions. In addition, creatures cannot make
| |
− | attacks of opportunity, nor can they ready actions.
| |
− |
| |
− | In addition, effects that would alter effects prohibited by this jikuu - immediate actions, attacks of opportunity, or readied
| |
− | actions - have no effect in the area affected by this jikuu.
| |
− |
| |
− | A creature entering the area for the first time, or a creature initially in the area of effect, is allowed a Will save. Success
| |
− | indicates that the creature's personal timeline ignores this effect for its duration. A creature is only allowed a single Will
| |
− | save against this effect, regardless of how many times it enters the area.
| |
− |
| |
− | You can center this jikuu on an intersection or a creature. If the creature it is centered on makes its Will save, the entire
| |
− | jikuu is negated.
| |
− | </div>
| |
− |
| |
− | <div id="Disorient">
| |
− | '''Disorient'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You tug on the timeline of a creature within range, causing it to become temporally disoriented.
| |
− |
| |
− | The targeted creature rolls a new initiative. If it has already gone this round, or the result of its initiative is higher than
| |
− | the initiative count on which this jikuu is used, the creature goes on that count next round. In addition, until its next turn,
| |
− | the creature is considered flatfooted. A successful Will save negates both these effects.
| |
− |
| |
− | However, the timeline is resilient, as are the individual timelines of creatures that occupy it. As such, you cannot use this
| |
− | jikuu on a creature two turns in a row.
| |
− | </div>
| |
− |
| |
− | <div id="Divert_Teleport">
| |
− | '''Divert Teleport'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 7
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Area:''' A circle, centered on you, with a radius of 50 ft. + 10 ft./level
| |
− | '''Effect:''' Diverts the teleportation of any object or creature whose weight does not exceed your maximum load
| |
− | '''Duration:''' 10 minutes/level (D)
| |
− | '''Saving Throw:''' Will negates (foils diversion)
| |
− | '''Temporal Opposition:''' Yes (foils diversion)
| |
− | '''Jikuu Points:''' 7
| |
− |
| |
− | Similar to [http://www.d20srd.org/srd/psionic/powers/detectTeleportation.htm ''detect teleportation''], except that you know the intended destination, and you can divert the final destination of any
| |
− | teleportation attempt made by others within the area. This is an immediate action. You can use this jikuu even if it is not your
| |
− | turn.
| |
− |
| |
− | You can divert the destination of both incoming and outgoing teleportations, of any sort. You must overcome the temporal
| |
− | opposition of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil
| |
− | the diversion as well.
| |
− |
| |
− | For the purpose of this jikuu, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if
| |
− | you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The
| |
− | destination you choose must be a location with which you are very familiar or that you have studied carefully.
| |
− | </div>
| |
− |
| |
− | <div id="Double">
| |
− | '''Double'''
| |
− | '''''Temporal''''' (Modification)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Effect:''' A copy of the target; see text
| |
− | '''Duration:''' 2 rounds/level (D); see text
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You cause a creature's timeline to bend back upon itself, essentially causing it to live through the same period of time twice at
| |
− | the cost of some future time.
| |
− |
| |
− | The creature to be ''doubled'' gets a Will save to negate the effect. If the save fails, a duplicate of the creature appears next
| |
− | to the creature. The duplicate rolls a new initiative. Which creature is the original and which is the duplicate must be tracked.
| |
− |
| |
− | Any damage or effect that affects the original creature while this jikuu is in effect also affects the duplicate; however, effects
| |
− | that affect the duplicate do not affect the original creature.
| |
− |
| |
− | After half the duration, both copies of the creature disappear; nothing can prevent these disappearances. At the end of the
| |
− | duration, the duplicate creature appears in the square in which it last was, in the same condition as when it disappeared.
| |
− | </div>
| |
− |
| |
− | <div id="Drag">
| |
− | '''Drag'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
| |
− | '''Duration:''' Until landing or 1 round/level (D)
| |
− | '''Saving Throw:''' Reflex negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their
| |
− | normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling
| |
− | can increase the damage over the normal maximums for falling damage).
| |
− |
| |
− | The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
| |
− | load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
| |
− | objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
| |
− |
| |
− | You can use this jikuu in an instant, quickly enough to affect another creature or object once it has begun falling.
| |
− |
| |
− | This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
| |
− | falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
| |
− |
| |
− | Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced
| |
− | by one step; if they would go below clumsy, they remain at clumsy.
| |
− |
| |
− | ''Drag'' counters and negates ''Float'' and similar effects.
| |
− | </div>
| |
− |
| |
− | <div id="Echo">
| |
− | '''Echo'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You manipulate a creature's view of the timestream, causing it to suffer through the effects of its last round all over again.
| |
− |
| |
− | Unless the creature makes a successful will save, it suffers through every event that it was the target of or affected by since
| |
− | your last turn. This includes damage, healing, and other spells or similar effects. The creature is not allowed any new saves; it
| |
− | is essentially experiencing that time again, though it is not traveling backwards in time.
| |
− | </div>
| |
− |
| |
− | <div id="Eject">
| |
− | '''Eject'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Ref negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You cause space to fold in itself, capturing a creature in the folded space.
| |
− |
| |
− | All of the squares the target creature occupies become non-existent, as per [[Trinity:Jikuu_A-I#Fold_Space|''fold space'']]; however, unlike that jikuu, the creature
| |
− | occupying those squares may be trapped in the folded space. The creature is allowed a Reflex save; success indicates that the
| |
− | creature is shunted out of the squares it is currently occupying, in a direction of its choosing. If it fails, it instead
| |
− | continues to occupy the non-existent squares, and cannot move from them until the duration of this jikuu expires.
| |
− | </div>
| |
− |
| |
− | <div id="Escape">
| |
− | '''Escape'''
| |
− | '''''Spatial''''' (Movement)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 move action
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates (Willing only)
| |
− | '''Temporal Opposition:''' Yes (Harmless)
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | You teleport yourself or a touched creature a short distance through space, to a target square within Close (25 feet + 5 feet/2
| |
− | levels) range. You must be able to see the square you or the creature you are teleporting is going to.
| |
− |
| |
− | The teleported creature does not provoke attacks of opportunity when they arrive at the destination.
| |
− | </div>
| |
− |
| |
− | <div id="Expand_Space">
| |
− | '''Expand Space'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 full-round action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Area:''' See text
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You cause space to expand, creating more space than there should be.
| |
− |
| |
− | Select a square. That square expands into more squares, which continue to occupy the initial square's space. The amount of extra
| |
− | space you can create is dependent upon your level.
| |
− |
| |
− | '''Level Extra Space'''
| |
− | 7 10 ft x 10 ft
| |
− | 10 15 ft x 15 ft
| |
− | 13 20 ft x 20 ft
| |
− | 16 25 ft x 25 ft
| |
− |
| |
− | Creatures that were occupying the initial square now occupy one of the squares in the newly-created space, of their choice.
| |
− |
| |
− | When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than
| |
− | one creature, all the creatures are considered squeezing and prone.
| |
− | </div>
| |
− |
| |
− | <div id="False_Gravity">
| |
− | '''False Gravity'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' Creature touched
| |
− | '''Duration:''' 1 minute/level (D)
| |
− | '''Saving Throw:''' Will negates (harmless)
| |
− | '''Temporal Opposition:''' Yes (harmless)
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | The subject of this jikuu can travel on any solid surface as though that surface possessed its own gravity. For example, the
| |
− | subject could walk or even run up a wall as though the wall were a perfectly level floor. The subject can switch “down” as often
| |
− | as it likes during the jikuu’s duration, though only once per round, as a free action. Unattended objects fall, as normal.
| |
− |
| |
− | The subject of false gravity can fly by choosing a solid surface and letting itself fall through the air toward it. A character
| |
− | “flying” in this fashion moves at 30 feet per round and can make one turn, in any direction, once per round, by redefining its
| |
− | personal gravity. A creature falling in this fashion loses all “downward” momentum when it changes its gravity.
| |
− | </div>
| |
− |
| |
− | <div id="Fate_of_One">
| |
− | '''Fate of One'''
| |
− | '''''Temporal''''' (Modification)
| |
− | '''Level:''' Tmp 7
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates (harmless)
| |
− | '''Temporal Opposition:''' Yes (harmless)
| |
− | '''Jikuu Points:''' 7
| |
− |
| |
− | You modify the timestream a split-second after the fact, allowing you to remake a past decision with the knowledge of the next
| |
− | moment or two, allowing you to reroll a saving throw, attack roll, or skill check. Whatever the result of the reroll, you must use
| |
− | it even if it is worse than the original roll.
| |
− | </div>
| |
− |
| |
− | <div id="Float">
| |
− | '''Float'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 1
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
| |
− | '''Duration:''' Until landing or 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates (harmless) or Will negates (object)
| |
− | '''Temporal Opposition:''' Yes (object)
| |
− | '''Jikuu Points:''' 1
| |
− |
| |
− | The affected creatures or objects fall slowly. Float instantly changes the rate at which the targets fall to a mere 60 feet
| |
− | per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the jikuu is
| |
− | in effect. However, when the jikuu duration expires, a normal rate of falling resumes.
| |
− |
| |
− | The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
| |
− | load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
| |
− | objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
| |
− |
| |
− | You can use this jikuu in an instant, quickly enough to save yourself if you unexpectedly fall.
| |
− |
| |
− | This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
| |
− | falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.
| |
− |
| |
− | Float works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
| |
− |
| |
− | ''Float'' counters and negates ''Drag'' and similar effects.
| |
− | </div>
| |
− |
| |
− | <div id="Fold_Space">
| |
− | '''Fold Space'''
| |
− | '''''Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 full-round action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Area:''' Up to one 5-ft square/level (S)
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes (object)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You cause space to fold in on itself.
| |
− |
| |
− | When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
| |
− | Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
| |
− | space-time continuum for 1 round/level.
| |
− |
| |
− | Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
| |
− | squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
| |
− | to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
| |
− | squares against their range increments; and area-of-effect effects do not count these squares against their area.
| |
− | </div>
| |
− |
| |
− | <div id="Fracture_Flow">
| |
− | '''Fracture Flow'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' One round/level
| |
− | '''Saving Throw:''' Will negates (harmless)
| |
− | '''Temporal Opposition:''' Yes (harmless)
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You cause a creature's perception of time to fracture. On its initiative, it may opt to delay parts of its action until later.
| |
− |
| |
− | This jikuu essentially allows a creature to take the [http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#Delay delay action], but with parts of their turn, rather than the entire turn.
| |
− | The creature must specify which actions it is delaying if it chooses to do so.
| |
− |
| |
− | Effects that manipulate or otherwise change the creature's initiative affect only one of its actions: swift, move, or standard.
| |
− | If the creature has additional actions, these are also possibly affected. Which action is affected is determined randomly, unless
| |
− | the origin of the effect is enjoying the benefits of the [[Trinity:Jikuu_A-I#Chronosense|''chronosense'']] jikuu, in which case the originator of the effect may
| |
− | choose which action to affect.
| |
− | </div>
| |
− |
| |
− | <div id="Freedom_of_Movement">
| |
− | '''Freedom of Movement'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 5
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal or Touch
| |
− | '''Target:''' You or creature touched
| |
− | '''Duration:''' 10 min/level (D)
| |
− | '''Saving Throw:''' Will negates (harmless)
| |
− | '''Temporal Opposition:''' Yes (harmless)
| |
− | '''Jikuu Points:''' 5
| |
− |
| |
− | You relax space around a creature, such that it is nearly impossible for that creature to be held or grasped firmly.
| |
− |
| |
− | This jikuu enables you or a creature you touch to move and attack normally for the duration of the jikuu, even under the influence
| |
− | of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any
| |
− | grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a
| |
− | pin.
| |
− |
| |
− | The jikuu also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords
| |
− | or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than
| |
− | hurled. The freedom of movement jikuu does not, however, allow water breathing.
| |
− | </div>
| |
− |
| |
− | <div id="Gravity">
| |
− | '''Gravity'''
| |
− | '''''Spatial''''' [Compression]
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Fort negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
| |
− | points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
| |
− | </div>
| |
− |
| |
− | <div id="Haste">
| |
− | '''Haste'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
| |
− | '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
| |
− | '''Duration:''' 1 round/level
| |
− | '''Saving Throw:''' Fort negates (harmless)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | The affected creatures move and act more quickly than normal. This extra speed has several effects.
| |
− |
| |
− | When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
| |
− | using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
| |
− | similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
| |
− | cast a second spell or otherwise take an extra action in the round.)
| |
− |
| |
− | A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
| |
− | your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
| |
− |
| |
− | All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
| |
− | maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
| |
− | affects the creature’s jumping distance as normal for increased speed.
| |
− |
| |
− | Multiple haste effects don’t stack. Haste dispels and counters ''slow''.
| |
− | </div>
| |
− |
| |
− | <div id="Hasteaga">
| |
− | '''Hasteaga'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Effect:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates (harmless)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You cause the creature's perception of time to slow down, allowing them to take more actions than they normally should be capable
| |
− | of.
| |
− |
| |
− | The creature enjoys the benefits of the [[Trinity:Jikuu_A-I#Haste|''haste'']] jikuu; in addition, on each of its turns, it gains an additional partial action.
| |
− | </div>
| |
− |
| |
− | <div id="Hustle">
| |
− | '''Hustle'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Effect:''' 1 extra move action
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
| |
− | move away from your foe does provoke attacks of opportunity.
| |
− | </div>
| |
− |
| |
− | <div id="Identify_Jikuu">
| |
− | '''Identify Jikuu'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 2
| |
− | '''Casting Time:''' 5 minutes
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' One touched object
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 2
| |
− |
| |
− | The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
| |
− | appropriate), and how many charges are left (if any).
| |
− |
| |
− | Identify Jikuu does not function when used on an artifact.
| |
− | </div>
| |
− |
| |
− | <div id="Immediacy">
| |
− | '''Immediacy'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Effect:''' 1 extra move action
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You gain an additional move action immediately, quickly enough to interrupt another action being taken.
| |
− | </div>
| |
− |
| |
− | <div id="Immobilize">
| |
− | '''Immobilize'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Will negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You cause space to wrap around the target, holding them fast. Unless the creature makes a Will save, the creature cannot move
| |
− | from its current square, and is considered flat-footed.
| |
− | </div>
| |
| | | |
| [[category:Trinity]] | | [[category:Trinity]] |