Editing Trinity:Jikuu A-I

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<div id="Bomb">
 
<div id="Bomb">
 
  '''Bomb'''
 
  '''Bomb'''
   '''''Spatial''''' [Compression, Magnetic]
+
   '''''Spatial''''' [Compression]
 
   '''Level:''' Tmp 1
 
   '''Level:''' Tmp 1
 
   '''Casting Time:''' 1 standard action
 
   '''Casting Time:''' 1 standard action
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   You can center this jikuu on an intersection or a creature. If the creature it is centered on makes its Will save, the entire  
 
   You can center this jikuu on an intersection or a creature. If the creature it is centered on makes its Will save, the entire  
 
   jikuu is negated.
 
   jikuu is negated.
</div>
 
 
<div id="Disorient">
 
'''Disorient'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You tug on the timeline of a creature within range, causing it to become temporally disoriented.
 
 
  The targeted creature rolls a new initiative. If it has already gone this round, or the result of its initiative is higher than
 
  the initiative count on which this jikuu is used, the creature goes on that count next round. In addition, until its next turn,
 
  the creature is considered flatfooted. A successful Will save negates both these effects.
 
 
  However, the timeline is resilient, as are the individual timelines of creatures that occupy it. As such, you cannot use this
 
  jikuu on a creature two turns in a row.
 
 
</div>
 
</div>
  
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   When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than
 
   When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than
 
   one creature, all the creatures are considered squeezing and prone.
 
   one creature, all the creatures are considered squeezing and prone.
</div>
 
 
<div id="False_Gravity">
 
'''False Gravity'''
 
  '''''Spatial''''' (Modification)
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Touch
 
  '''Targets:''' Creature touched
 
  '''Duration:''' 1 minute/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 3
 
 
 
  The subject of this jikuu can travel on any solid surface as though that surface possessed its own gravity. For example, the
 
  subject could walk or even run up a wall as though the wall were a perfectly level floor. The subject can switch “down” as often
 
  as it likes during the jikuu’s duration, though only once per round, as a free action. Unattended objects fall, as normal.
 
 
  The subject of false gravity can fly by choosing a solid surface and letting itself fall through the air toward it. A character
 
  “flying” in this fashion moves at 30 feet per round and can make one turn, in any direction, once per round, by redefining its
 
  personal gravity. A creature falling in this fashion loses all “downward” momentum when it changes its gravity.
 
 
</div>
 
</div>
  

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