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| [[Trinity:Jikuu_A-I|A - I]] | '''J - R''' | [[Trinity:Jikuu_S-Z|S - Z]] | | [[Trinity:Jikuu_A-I|A - I]] | '''J - R''' | [[Trinity:Jikuu_S-Z|S - Z]] |
− |
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− | ==Jikuu (J - R)==
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− | The following is an alphabetical list of Jikuu, from J to R.
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− |
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− | <div id="Lag">
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− | '''Lag'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 swift action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates; see text
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 3
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− |
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− | You cause the target to slowly lag in time, their perception of time being slowly skewed. Every round for one round/level, on your
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− | turn, the target's initiative is reduced by 3; each time this occurs, the target is allowed a Will save, with success negating the
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− | jikuu.
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− | </div>
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− |
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− | <div id="Lethargy">
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− | '''Lethargy'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fort negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
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− | damage to Dexterity. A successful Fortitude save negates this effect.
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− | </div>
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− |
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− | <div id="Meteor">
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− | '''Meteor'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Long (400 feet + 40 feet/level)
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− | '''Area:''' Four 40-ft.-radius spreads; see text
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None or Reflex half; see text
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You summon a meteor shower from somewhere or sometime in the universe, causing four 2-foot-diameter spheres to spring from your
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− | outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
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− |
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− | If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature
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− | struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s
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− | energy damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space.
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− | You may aim more than one meteor at the same target.
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− |
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− | Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of damage (half fire, half cold)
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− | to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each.
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− | (Fire and cold resistance applies to each sphere’s damage individually.)
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− | </div>
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− |
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− | <div id="Meteorite">
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− | '''Meteorite'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Reflex half
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 3
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− |
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− | You bring forth a meteorite from somewhere or sometime in the universe, and crash it down upon your target. The creature takes
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− | 2d8+1/level (max +10) points of damage, with a successful Reflex save halving the damage.
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− | </div>
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− |
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− | <div id="Moment">
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− | '''Moment'''
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− | '''''Temporal''''' (Movement)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 swift action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 1
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− |
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− | You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
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− | your initiative).
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− | </div>
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− |
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− | <div id="Nova">
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− | '''Nova'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Area:''' 20 ft radius burst
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fort half
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 7
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− |
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− | You summon a nova from the heavens of the past, causing an explosion of apocalyptic proportions.
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− |
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− | All creatures in the affected area take 1d8/level (max 20d8) points of damage. A third of this damage is fire damage, another
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− | third is sonic damage, and the last third is physical damage. A successful Fortitude save halves the damage.
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− |
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− | The rate at which this explosion expands is such that Mettle or similar abilities cannot reduce the damage dealt.
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− |
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− | After the initial damage is dealt, the entire area becomes irradiated, and is treated as an area of light radiation for one day.
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− | </div>
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− |
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− | <div id="Offensive_Dimension_Swap">
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− | '''Offensive Dimension Swap'''
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− | '''''Spatial''''' (Movement)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' Any two creatures, or you and any one creature; see text
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− | '''Duration:''' Instantaneous
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 5
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− |
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− | As per [[Trinity:Jikuu_A-I#Dimension_Swap|''dimension swap'']], but you may choose any two creatures within range, rather than allies.
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− | </div>
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− |
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− | <div id="Offensive_Precognition">
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− | '''Offensive Precognition'''
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− | '''''Foresight'''''
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 hour/level (D)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | Your target perceives time a split-second before others, allowing him to react to his opponent's defenses before they prepare
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− | them. Your target gains a +2 insight bonus on attack rolls.
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− | </div>
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− |
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− | <div id="Offensive_Foresight">
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− | '''Offensive Foresight'''
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− | '''''Foresight'''''
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' 1 minute/level (D)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | You perceive time a split-second before others, allowing you to maximize your offensive capability. You gain a +2 insight bonus on
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− | damage rolls with weapons.
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− | </div>
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− |
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− | <div id="Pause">
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− | '''Pause'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Targets:''' One creature + one creature/two levels (maximum five creatures)
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | You cause a creature to pause unwillingly; the next time the creature would have a turn, it instead suffers a -4 penalty to its
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− | initiative and goes on its new initiative count instead.
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− |
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− | At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
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− | this jikuu.
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− | </div>
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− |
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− | <div id="Permanency">
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− | '''Permanency'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 2 rounds
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− | '''Range:''' See text
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− | '''Target, Effect, or Area:''' See text
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− | '''Duration:''' Permanent; see text
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | With this jikuu, you can remove another temporal effect from the timestream, allowing it to continue unabated. In essence, you
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− | make the effect permanent.
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− |
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− | Depending upon the jikuu to be made permanent, you must be of a certain "caster" level and expend a certain amount of XP.
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− |
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− | You can make the following jikuu permanent in regard to yourself.
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− |
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− | ''' Minimum'''
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− | '''Jikuu Caster Level XP Cost'''
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− | [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]] 15th 2500 XP
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− | [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]] 13th 1500 XP
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− | [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight, Offensive]] 12th 1000 XP
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− | [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition, Defensive]] 11th 500 XP
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− | [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition, Offensive]] 11th 500 XP
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− | [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 11th 500 XP
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− |
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− | You cast the desired jikuu and then follow it with the permanency jikuu. You cannot "cast" these jikuu on other creatures. This
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− | application of permanency can be undone only by a temporal "caster" of higher level than you were when you "cast" the jikuu.
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− |
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− | In addition to personal use, permanency can be used to make the following jikuu permanent on yourself, another creature, or an
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− | object (as appropriate).
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− |
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− | ''' Minimum'''
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− | '''Jikuu Caster Level XP Cost'''
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− | [[Trinity:Jikuu_A-I#Accelerate |Accelerate]]<sup>1</sup> 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]<sup>1</sup> 14th 2000 XP
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− | [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]<sup>1</sup> 14th 2000 XP
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− | [[Trinity:Jikuu_A-I#Drag|Drag]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Float|Float]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]<sup>1</sup> 12th 1000 XP
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− | [[Trinity:Jikuu_A-I#Haste|Haste]]<sup>1</sup> 13th 1500 XP
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− | [[Trinity:Jikuu_J-R#Lag|Lag]]<sup>1</sup> 13th 1500 XP
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− | [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]<sup>1</sup> 14th 2000 XP
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− | <sup>1</sup> Creatures only.
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− |
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− | Additionally, the following jikuu can be cast upon objects or areas only and rendered permanent.
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− |
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− | ''' Minimum'''
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− | '''Jikuu Caster Level XP Cost'''
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− | [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]<sup>1</sup> 16th 3000 XP
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− | [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 18th 4000 XP
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− | [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 14th 2000 XP
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− | [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 12th 1000 XP
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− | [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 17th 3500 XP
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− | <sup>1</sup> This jikuu does not require that you remain within the area, once affected by ''permanency''.
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− |
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− | Jikuu "cast" on other creatures, objects, or locations (not on you) are vulnerable to [[Trinity:Jikuu_S-Z#Undo_Jikuu|''undo jikuu'']] as normal.
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− | </div>
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− |
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− | <div id="Phase_Shift">
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− | '''Phase Shift'''
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− | '''''Spatial''''' (Modification)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Personal
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− | '''Effect:''' A solid surface, not thicker than 1'
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 2
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− |
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− | You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other
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− | side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your
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− | original position.
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− | </div>
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− |
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− | <div id="Quarter">
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− | '''Quarter'''
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− | '''''Spatial''''' [Compression]
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− | '''Level:''' Tmp 10
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− | '''Jikuu Points:''' 10
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− |
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− | This jikuu functions as per [[Trinity:Jikuu_A-I#Gravity|''gravity'']], but the rapid gravitional pulses cause the creature to lose
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− | three-quarters of its hit points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
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− | </div>
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− |
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− | <div id="Quick">
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− | '''Quick'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 8
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− | '''Casting Time:''' 1 swift action + 1 full-round action
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 8
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− |
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− | You manipulate your personal timeline in such a way as to allow yourself to take many more actions than should be conceivably
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− | possible in such a small amount of time.
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− |
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− | When you use this jikuu, you gain two standard actions and two move actions.
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− |
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− | Once you use this jikuu, you cannot use it again in that round. The universe is resilient to such gross manipulations of time, and
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− | any further attempts to use this jikuu in a single round simply fail.
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− | </div>
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− |
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− | <div id="Quicken">
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− | '''Quicken'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Target:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 5
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− |
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− | You cause time to warp, allowing a creature to act suddenly and without warning.
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− |
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− | The targeted creature has a turn immediately after you use this jikuu. This does not change their place in the initiative order;
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− | they simply receive an extra turn this turn.
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− | </div>
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− |
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− | <div id="Quantum_Leap">
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− | '''Quantum Leap'''
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− | '''''Temporal/Spatial''''' (Modification)
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− | '''Level:''' Tmp 10
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' See text
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− | '''Effect:''' See text
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− | '''Duration:''' See text
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− | '''Saving Throw:''' See text
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− | '''Temporal Opposition:''' See text
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− | '''Jikuu Points:''' 10
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− |
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− | You must have a ''tracer'' to use this jikuu.
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− |
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− | From the point you set your ''tracer'', you examine in a single instant the infinite alternate timelines that have come into
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− | being. You are able to select one, and rip the future from that timeline, replacing the future of your current timeline with that
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− | one.
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− |
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− | This jikuu always you to utterly alter reality - in a temporal-spatial sense - to your tastes. You can use this jikuu to produce
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− | the following effects.
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− |
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− | 1) Duplicate any jikuu of 8th level or lower.
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− | 2) Duplicate any other Force effect of 6th level or lower, provided the effect is not a Chaos or Blue effect.
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− | 3) Duplicate any other Force effect of 5th level or lower.
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− | 4) Undo the harmful effects of many other Force effects, such as ''geas/quest'' or ''insanity''.
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− | 5) Create a non-Force item of up to 25,000 gp in value.
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− | 6) Create a Force item, or add to the powers of an existing Force item, provided the item in question is not a Chaos or Blue
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− | item.
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− | 7) Remove injuries and afflictions. A single quantum leap can aid one creature per caster level, and all subjects are cured of
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− | the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all
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− | poison effects from everyone in the party, but not do both with the same quantum leap. A quantum leap can never restore the
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− | experience point loss from using a jikuu or the level or Constitution loss from being raised from the dead.
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− | 8) Revive the dead. A quantum leap can bring a dead creature back to life by duplicating a ''resurrection'' spell. A quantum leap
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− | can revive a dead creature whose body has been destroyed, but the task takes two quantum leaps, one to recreate the body and
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− | another to infuse the body with life again. A quantum leap cannot prevent a character who was brought back to life from losing
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− | an experience level.
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− | 9) Transport travelers. A quantum leap can lift one creature per caster level from anywhere on any plane and place those
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− | creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the
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− | effect, and temporal opposition (if any) applies.
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− | 10) Choose the future. A quantum leap allows you to choose the results of die rolls for 1 round.
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− |
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− | You may try to use a quantum leap to produce greater effects than these, but doing so is dangerous, as such massive alterations
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− | to the timeline may have other unforeseen consequences that even an Epic templar cannot determine.
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− |
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− | Duplicated jikuu allow saves and temporal opposition as normal (but save DCs are for 10th-level spells).
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− |
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− | Using this jikuu negates your ''tracer''.
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− |
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− | ''XP Cost''
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− | The minimum XP cost for using quantum leap is 5,000 XP. When a quantum leap duplicates a Force effect that has an XP cost, you
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− | must pay 5,000 XP or that cost, whichever is more. When a quantum leap creates or improves a Force item, you must pay twice the
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− | normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
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− | </div>
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− |
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− | <div id="Quintessence">
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− | '''Quintessence'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 4
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' 0 ft.
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− | '''Effect:''' 1-inch-diameter dollop of quintessence; see text
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 4
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− |
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− | You collapse a bit of time from the continuum, forming a 1-ounce dollop of thick, gooey material called quintessence. This
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− | substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a
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− | dollop of quintessence around any extremely small object.
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− |
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− | Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis.
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− | Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune
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− | to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs.
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− |
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− | Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there
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− | is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter
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− | bead, available for later use.
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− |
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− | Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living
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− | creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, templars
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− | and other Time-based creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder
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− | temporal activity within a 5-foot radius of the accumulation: Jikuu require twice as many jikuu points to use, unless the templar
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− | makes a successful DC 16 Will save each time he or she attempts to use a jikuu.
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− | </div>
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− |
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− | <div id="Refresh">
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− | '''Refresh'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (Harmless)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 2
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− |
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− | You refresh a creature's temporal energies. If the creature has used a swift or immediate action since the beginning of its last
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− | turn, it gains a swift or immediate action. In addition, if the creature has made any attacks of opportunity, it regains the
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− | ability to make its full complement of attacks of opportunity.
| |
− | </div>
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− |
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− | <div id="Regen">
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− | '''Regen'''
| |
− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 4
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates (Harmless)
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You cause a creature's natural healing to accelerate incredibly rapidly. The creature essentially gains Fast Healing, with the
| |
− | amount healed by this ability being 2d4 points every round for 1 round/level.
| |
− | </div>
| |
− |
| |
− | <div id="Reset">
| |
− | '''Reset'''
| |
− | '''''Temporal/Spatial''''' (Modification)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Personal
| |
− | '''Effect:''' You
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | You must have a ''tracer'' in place to use this jikuu.
| |
− |
| |
− | When you use this jikuu, you rip a version of yourself from one of the infinite alternate timelines that branched off from
| |
− | the single moment when you put your tracer in place - specifically, you pull forth a copy of yourself that opted to not
| |
− | move from the spatial location of the tracer - and replace your current self with that version.
| |
− |
| |
− | Anything that occurred between when you use this jikuu and when you put your tracer into place is lost to you. If you
| |
− | acquired any new equipment, took damage, gained experience, or experienced any similar changes, they no longer apply to you.
| |
− | You also lose any knowledge you have gained since you used ''tracer''; you are effectively pulling yourself forward from the
| |
− | moment immediately following having used ''tracer''.
| |
− |
| |
− | You still lose the amount of JP you spent to use this jikuu - the tracer absorbs it from all of the infinite timelines
| |
− | branching off of it. In addition, for a split-second, your consciousness is split over two disparate timelines; as such,
| |
− | after using this jikuu, you are disoriented for one round.
| |
− |
| |
− | After using this jikuu, your ''tracer'' jikuu ends.
| |
− | </div>
| |
− |
| |
− | <div id="Restore_Creature">
| |
− | '''Restore Creature'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' 1 round/level (D)
| |
− | '''Saving Throw:''' Fortitude negates
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You temporarily cause a creature to revert to a younger state, reducing its age category by one; however, this effect is not
| |
− | permanent. The creature gains or suffers all physical penalties, as appropriate for the change in age category.
| |
− |
| |
− | This jikuu has no effect on the following creature types: Constructs, Elementals, Fey, Ooze, Outsiders, and Undead.
| |
− |
| |
− | ''Restore Creature'' counters and negates ''Age Creature''.
| |
− | </div>
| |
− |
| |
− | <div id="Restore_Item">
| |
− | '''Restore Item'''
| |
− | '''''Temporal''''' (Modification)
| |
− | '''Level:''' Tmp 3
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Touch
| |
− | '''Targets:''' One object you can hold or carry in one hand, weighing up to 10 lb./level
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 3
| |
− |
| |
− | You must have a ''tracer'' in effect to use this jikuu.
| |
− |
| |
− | You return a held object to an earlier form. You can review all of the shapes and modifications it has undergone since you put
| |
− | your tracer into place; you may then choose what the object will now look like. When you do so, you rip the object from that time
| |
− | out of an alternate timeline, and replace the version you have with that one.
| |
− |
| |
− | Using this jikuu negates your ''tracer''.
| |
− | </div>
| |
− |
| |
− | <div id="Retrieve">
| |
− | '''Retrieve'''
| |
− | '''''Spatial''''' (Manipulation)
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 move action
| |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| |
− | '''Targets:''' One object you can hold or carry in one hand, weighing up to 10 lb./level
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Will negates (see text)
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an
| |
− | opponent, it comes to your hand if your opponent fails a Will save.
| |
− | </div>
| |
− |
| |
− | <div id="Rewind">
| |
− | '''Rewind'''
| |
− | '''''Temporal''''' (Modification)
| |
− | '''Level:''' Tmp 9
| |
− | '''Casting Time:''' 1 full-round action
| |
− | '''Range:''' Personal
| |
− | '''Targets:''' You
| |
− | '''Duration:''' Instantaneous
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 9
| |
− |
| |
− | You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The jikuu regresses
| |
− | time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the
| |
− | meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed;
| |
− | however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a
| |
− | second time, you can act on knowledge you previously gained by already living through the immediate future.
| |
− |
| |
− | Even if you do not use this jikuu again on your second pass through the same round, you still must lose the JP necessary to use it
| |
− | initially.
| |
− | </div>
| |
| | | |
| [[category:Trinity]] | | [[category:Trinity]] |