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   You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability  
 
   You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability  
 
   damage to Dexterity. A successful Fortitude save negates this effect.
 
   damage to Dexterity. A successful Fortitude save negates this effect.
</div>
 
 
<div id="Meteor">
 
'''Meteor'''
 
  '''''Spatial''''' [Celestial]
 
  '''Level:''' Tmp 9
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Long (400 feet + 40 feet/level)
 
  '''Area:''' Four 40-ft.-radius spreads; see text
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None or Reflex half; see text
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 9
 
 
 
  You summon a meteor shower from somewhere or sometime in the universe, causing four 2-foot-diameter spheres to spring from your
 
  outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
 
 
  If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature
 
  struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s
 
  energy damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space.
 
  You may aim more than one meteor at the same target.
 
 
  Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of damage (half fire, half cold)
 
  to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each.
 
  (Fire and cold resistance applies to each sphere’s damage individually.)
 
 
</div>
 
</div>
  
 
<div id="Meteorite">
 
<div id="Meteorite">
 
  '''Meteorite'''
 
  '''Meteorite'''
   '''''Spatial''''' [Celestial]
+
   '''''Spatial''''' (Celestial)
 
   '''Level:''' Tmp 3
 
   '''Level:''' Tmp 3
 
   '''Casting Time:''' 1 standard action
 
   '''Casting Time:''' 1 standard action
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   You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 
   You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 
   your initiative).  
 
   your initiative).  
</div>
 
 
<div id="Nova">
 
'''Nova'''
 
  '''''Spatial''''' [Celestial]
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Area:''' 20 ft radius burst
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort half
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 7
 
 
 
  You summon a nova from the heavens of the past, causing an explosion of apocalyptic proportions.
 
 
  All creatures in the affected area take 1d8/level (max 20d8) points of damage. A third of this damage is fire damage, another
 
  third is sonic damage, and the last third is physical damage. A successful Fortitude save halves the damage.
 
 
  The rate at which this explosion expands is such that Mettle or similar abilities cannot reduce the damage dealt.
 
 
  After the initial damage is dealt, the entire area becomes irradiated, and is treated as an area of light radiation for one day.
 
</div>
 
 
<div id="Offensive_Dimension_Swap">
 
'''Offensive Dimension Swap'''
 
  '''''Spatial''''' (Movement)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' Any two creatures, or you and any one creature; see text
 
  '''Duration:''' Instantaneous
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  As per [[Trinity:Jikuu_A-I#Dimension_Swap|''dimension swap'']], but you may choose any two creatures within range, rather than allies.
 
 
</div>
 
</div>
  
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   '''Jikuu Points:''' 1
 
   '''Jikuu Points:''' 1
 
    
 
    
   You cause a creature to pause unwillingly; the next time the creature would have a turn, it instead suffers a -4 penalty to its
+
   You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
  initiative and goes on its new initiative count instead.
 
 
 
   At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
 
   At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
 
   this jikuu.
 
   this jikuu.
</div>
 
 
<div id="Permanency">
 
'''Permanency'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 2 rounds
 
  '''Range:''' See text
 
  '''Target, Effect, or Area:''' See text
 
  '''Duration:''' Permanent; see text
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  With this jikuu, you can remove another temporal effect from the timestream, allowing it to continue unabated. In essence, you
 
  make the effect permanent.
 
 
  Depending upon the jikuu to be made permanent, you must be of a certain "caster" level and expend a certain amount of XP.
 
 
  You can make the following jikuu permanent in regard to yourself.
 
 
  ''' Minimum'''
 
  '''Jikuu Caster Level XP Cost'''
 
  [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 11th 500 XP
 
  [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]] 15th 2500 XP
 
  [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 11th 500 XP
 
  [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]] 13th 1500 XP
 
  [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight, Offensive]] 12th 1000 XP
 
  [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition, Defensive]] 11th 500 XP
 
  [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition, Offensive]] 11th 500 XP
 
  [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 11th 500 XP
 
 
  You cast the desired jikuu and then follow it with the permanency jikuu. You cannot "cast" these jikuu on other creatures. This
 
  application of permanency can be undone only by a temporal "caster" of higher level than you were when you "cast" the jikuu.
 
 
  In addition to personal use, permanency can be used to make the following jikuu permanent on yourself, another creature, or an
 
  object (as appropriate).
 
 
  ''' Minimum'''
 
  '''Jikuu Caster Level XP Cost'''
 
  [[Trinity:Jikuu_A-I#Accelerate |Accelerate]]<sup>1</sup> 11th 500 XP
 
  [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]<sup>1</sup> 14th 2000 XP
 
  [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]<sup>1</sup> 14th 2000 XP
 
  [[Trinity:Jikuu_A-I#Drag|Drag]] 11th 500 XP
 
  [[Trinity:Jikuu_A-I#Float|Float]] 11th 500 XP
 
  [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]<sup>1</sup> 12th 1000 XP
 
  [[Trinity:Jikuu_A-I#Haste|Haste]]<sup>1</sup> 13th 1500 XP
 
  [[Trinity:Jikuu_J-R#Lag|Lag]]<sup>1</sup> 13th 1500 XP
 
  [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]<sup>1</sup> 14th 2000 XP
 
  <sup>1</sup> Creatures only.
 
 
  Additionally, the following jikuu can be cast upon objects or areas only and rendered permanent.
 
 
  ''' Minimum'''
 
  '''Jikuu Caster Level XP Cost'''
 
  [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]<sup>1</sup> 16th 3000 XP
 
  [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 18th 4000 XP
 
  [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 14th 2000 XP
 
  [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 12th 1000 XP
 
  [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 17th 3500 XP
 
  <sup>1</sup> This jikuu does not require that you remain within the area, once affected by ''permanency''.
 
 
  Jikuu "cast" on other creatures, objects, or locations (not on you) are vulnerable to [[Trinity:Jikuu_S-Z#Undo_Jikuu|''undo jikuu'']] as normal.
 
 
</div>
 
</div>
  
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   side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your  
 
   side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your  
 
   original position.
 
   original position.
</div>
 
 
<div id="Quarter">
 
'''Quarter'''
 
  '''''Spatial''''' [Compression]
 
  '''Level:''' Tmp 10
 
  '''Jikuu Points:''' 10
 
 
 
  This jikuu functions as per [[Trinity:Jikuu_A-I#Gravity|''gravity'']], but the rapid gravitional pulses cause the creature to lose
 
  three-quarters of its hit points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
 
</div>
 
 
<div id="Quick">
 
'''Quick'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 8
 
  '''Casting Time:''' 1 swift action + 1 full-round action
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 8
 
 
 
  You manipulate your personal timeline in such a way as to allow yourself to take many more actions than should be conceivably
 
  possible in such a small amount of time.
 
 
  When you use this jikuu, you gain two standard actions and two move actions.
 
 
  Once you use this jikuu, you cannot use it again in that round. The universe is resilient to such gross manipulations of time, and
 
  any further attempts to use this jikuu in a single round simply fail.
 
</div>
 
 
<div id="Quicken">
 
'''Quicken'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Target:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  You cause time to warp, allowing a creature to act suddenly and without warning.
 
 
  The targeted creature has a turn immediately after you use this jikuu. This does not change their place in the initiative order;
 
  they simply receive an extra turn this turn.
 
</div>
 
 
<div id="Quantum_Leap">
 
'''Quantum Leap'''
 
  '''''Temporal/Spatial''''' (Modification)
 
  '''Level:''' Tmp 10
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' See text
 
  '''Effect:''' See text
 
  '''Duration:''' See text
 
  '''Saving Throw:''' See text
 
  '''Temporal Opposition:''' See text
 
  '''Jikuu Points:''' 10
 
 
 
  You must have a ''tracer'' to use this jikuu.
 
 
  From the point you set your ''tracer'', you examine in a single instant the infinite alternate timelines that have come into
 
  being. You are able to select one, and rip the future from that timeline, replacing the future of your current timeline with that
 
  one.
 
 
  This jikuu always you to utterly alter reality - in a temporal-spatial sense - to your tastes. You can use this jikuu to produce
 
  the following effects.
 
 
    1) Duplicate any jikuu of 8th level or lower.
 
    2) Duplicate any other Force effect of 6th level or lower, provided the effect is not a Chaos or Blue effect.
 
    3) Duplicate any other Force effect of 5th level or lower.
 
    4) Undo the harmful effects of many other Force effects, such as ''geas/quest'' or ''insanity''.
 
    5) Create a non-Force item of up to 25,000 gp in value.
 
    6) Create a Force item, or add to the powers of an existing Force item, provided the item in question is not a Chaos or Blue
 
      item.
 
    7) Remove injuries and afflictions. A single quantum leap can aid one creature per caster level, and all subjects are cured of
 
      the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all
 
      poison effects from everyone in the party, but not do both with the same quantum leap. A quantum leap can never restore the
 
      experience point loss from using a jikuu or the level or Constitution loss from being raised from the dead.
 
    8) Revive the dead. A quantum leap can bring a dead creature back to life by duplicating a ''resurrection'' spell. A quantum leap
 
      can revive a dead creature whose body has been destroyed, but the task takes two quantum leaps, one to recreate the body and
 
      another to infuse the body with life again. A quantum leap cannot prevent a character who was brought back to life from losing
 
      an experience level.
 
    9) Transport travelers. A quantum leap can lift one creature per caster level from anywhere on any plane and place those
 
      creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the
 
      effect, and temporal opposition (if any) applies.
 
  10) Choose the future. A quantum leap allows you to choose the results of die rolls for 1 round.
 
 
  You may try to use a quantum leap to produce greater effects than these, but doing so is dangerous, as such massive alterations
 
  to the timeline may have other unforeseen consequences that even an Epic templar cannot determine.
 
 
  Duplicated jikuu allow saves and temporal opposition as normal (but save DCs are for 10th-level spells).
 
 
  Using this jikuu negates your ''tracer''.
 
 
  ''XP Cost''
 
  The minimum XP cost for using quantum leap is 5,000 XP. When a quantum leap duplicates a Force effect that has an XP cost, you
 
  must pay 5,000 XP or that cost, whichever is more. When a quantum leap creates or improves a Force item, you must pay twice the
 
  normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
 
</div>
 
 
<div id="Quintessence">
 
'''Quintessence'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 4
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' 0 ft.
 
  '''Effect:''' 1-inch-diameter dollop of quintessence; see text
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 4
 
 
 
  You collapse a bit of time from the continuum, forming a 1-ounce dollop of thick, gooey material called quintessence. This
 
  substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a
 
  dollop of quintessence around any extremely small object.
 
 
  Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis.
 
  Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune
 
  to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs.
 
 
  Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there
 
  is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter
 
  bead, available for later use.
 
 
  Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living
 
  creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, templars
 
  and other Time-based creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder
 
  temporal activity within a 5-foot radius of the accumulation: Jikuu require twice as many jikuu points to use, unless the templar
 
  makes a successful DC 16 Will save each time he or she attempts to use a jikuu.
 
</div>
 
 
<div id="Refresh">
 
'''Refresh'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (Harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You refresh a creature's temporal energies. If the creature has used a swift or immediate action since the beginning of its last
 
  turn, it gains a swift or immediate action. In addition, if the creature has made any attacks of opportunity, it regains the
 
  ability to make its full complement of attacks of opportunity.
 
</div>
 
 
<div id="Regen">
 
'''Regen'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 4
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates (Harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 4
 
 
 
  You cause a creature's natural healing to accelerate incredibly rapidly. The creature essentially gains Fast Healing, with the
 
  amount healed by this ability being 2d4 points every round for 1 round/level.
 
 
</div>
 
</div>
  
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   After using this jikuu, your ''tracer'' jikuu ends.
 
   After using this jikuu, your ''tracer'' jikuu ends.
</div>
 
 
<div id="Restore_Creature">
 
'''Restore Creature'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 4
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Fortitude negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 4
 
 
 
  You temporarily cause a creature to revert to a younger state, reducing its age category by one; however, this effect is not
 
  permanent. The creature gains or suffers all physical penalties, as appropriate for the change in age category.
 
 
  This jikuu has no effect on the following creature types: Constructs, Elementals, Fey, Ooze, Outsiders, and Undead.
 
 
  ''Restore Creature'' counters and negates ''Age Creature''.
 
</div>
 
 
<div id="Restore_Item">
 
'''Restore Item'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Touch
 
  '''Targets:''' One object you can hold or carry in one hand, weighing up to 10 lb./level
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You must have a ''tracer'' in effect to use this jikuu.
 
 
  You return a held object to an earlier form. You can review all of the shapes and modifications it has undergone since you put
 
  your tracer into place; you may then choose what the object will now look like. When you do so, you rip the object from that time
 
  out of an alternate timeline, and replace the version you have with that one.
 
 
  Using this jikuu negates your ''tracer''.
 
</div>
 
 
<div id="Retrieve">
 
'''Retrieve'''
 
  '''''Spatial''''' (Manipulation)
 
  '''Level:''' Tmp 4
 
  '''Casting Time:''' 1 move action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Targets:''' One object you can hold or carry in one hand, weighing up to 10 lb./level
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (see text)
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 4
 
 
 
  You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an
 
  opponent, it comes to your hand if your opponent fails a Will save.
 
</div>
 
 
<div id="Rewind">
 
'''Rewind'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 9
 
  '''Casting Time:''' 1 full-round action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' Instantaneous
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 9
 
 
 
  You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The jikuu regresses
 
  time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the
 
  meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed;
 
  however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a
 
  second time, you can act on knowledge you previously gained by already living through the immediate future.
 
 
  Even if you do not use this jikuu again on your second pass through the same round, you still must lose the JP necessary to use it
 
  initially.
 
 
</div>
 
</div>
  
 
[[category:Trinity]]
 
[[category:Trinity]]

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