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| You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability | | You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability |
| damage to Dexterity. A successful Fortitude save negates this effect. | | damage to Dexterity. A successful Fortitude save negates this effect. |
− | </div>
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− | <div id="Meteor">
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− | '''Meteor'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Long (400 feet + 40 feet/level)
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− | '''Area:''' Four 40-ft.-radius spreads; see text
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None or Reflex half; see text
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− | You summon a meteor shower from somewhere or sometime in the universe, causing four 2-foot-diameter spheres to spring from your
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− | outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
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− |
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− | If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature
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− | struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s
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− | energy damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space.
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− | You may aim more than one meteor at the same target.
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− |
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− | Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of damage (half fire, half cold)
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− | to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each.
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− | (Fire and cold resistance applies to each sphere’s damage individually.)
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| </div> | | </div> |
| | | |
| <div id="Meteorite"> | | <div id="Meteorite"> |
| '''Meteorite''' | | '''Meteorite''' |
− | '''''Spatial''''' [Celestial] | + | '''''Spatial''''' (Celestial) |
| '''Level:''' Tmp 3 | | '''Level:''' Tmp 3 |
| '''Casting Time:''' 1 standard action | | '''Casting Time:''' 1 standard action |
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| You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for | | You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for |
| your initiative). | | your initiative). |
− | </div>
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− | <div id="Nova">
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− | '''Nova'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Area:''' 20 ft radius burst
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fort half
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 7
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− | You summon a nova from the heavens of the past, causing an explosion of apocalyptic proportions.
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− |
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− | All creatures in the affected area take 1d8/level (max 20d8) points of damage. A third of this damage is fire damage, another
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− | third is sonic damage, and the last third is physical damage. A successful Fortitude save halves the damage.
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− |
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− | The rate at which this explosion expands is such that Mettle or similar abilities cannot reduce the damage dealt.
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− |
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− | After the initial damage is dealt, the entire area becomes irradiated, and is treated as an area of light radiation for one day.
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| </div> | | </div> |
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| '''Jikuu Points:''' 1 | | '''Jikuu Points:''' 1 |
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− | You cause a creature to pause unwillingly; the next time the creature would have a turn, it instead suffers a -4 penalty to its | + | You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative; this penalty applies at the |
− | initiative and goes on its new initiative count instead. | + | beginning of the next round. |
| | | |
| At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with | | At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with |
| this jikuu. | | this jikuu. |
− | </div>
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− |
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− | <div id="Permanency">
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− | '''Permanency'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 2 rounds
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− | '''Range:''' See text
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− | '''Target, Effect, or Area:''' See text
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− | '''Duration:''' Permanent; see text
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− | With this jikuu, you can remove another temporal effect from the timestream, allowing it to continue unabated. In essence, you
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− | make the effect permanent.
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− |
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− | Depending upon the jikuu to be made permanent, you must be of a certain "caster" level and expend a certain amount of XP.
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− |
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− | You can make the following jikuu permanent in regard to yourself.
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− |
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− | ''' Minimum'''
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− | '''Jikuu Caster Level XP Cost'''
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− | [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]] 15th 2500 XP
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− | [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]] 13th 1500 XP
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− | [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight, Offensive]] 12th 1000 XP
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− | [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition, Defensive]] 11th 500 XP
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− | [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition, Offensive]] 11th 500 XP
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− | [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 11th 500 XP
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− |
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− | You cast the desired jikuu and then follow it with the permanency jikuu. You cannot "cast" these jikuu on other creatures. This
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− | application of permanency can be undone only by a temporal "caster" of higher level than you were when you "cast" the jikuu.
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− |
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− | In addition to personal use, permanency can be used to make the following jikuu permanent on yourself, another creature, or an
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− | object (as appropriate).
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− |
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− | ''' Minimum'''
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− | '''Jikuu Caster Level XP Cost'''
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− | [[Trinity:Jikuu_A-I#Accelerate |Accelerate]]<sup>1</sup> 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]<sup>1</sup> 14th 2000 XP
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− | [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]<sup>1</sup> 14th 2000 XP
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− | [[Trinity:Jikuu_A-I#Drag|Drag]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Float|Float]] 11th 500 XP
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− | [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]<sup>1</sup> 12th 1000 XP
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− | [[Trinity:Jikuu_A-I#Haste|Haste]]<sup>1</sup> 13th 1500 XP
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− | [[Trinity:Jikuu_J-R#Lag|Lag]]<sup>1</sup> 13th 1500 XP
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− | [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]<sup>1</sup> 14th 2000 XP
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− | <sup>1</sup> Creatures only.
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− |
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− | Additionally, the following jikuu can be cast upon objects or areas only and rendered permanent.
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− |
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− | ''' Minimum'''
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− | '''Jikuu Caster Level XP Cost'''
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− | [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]<sup>1</sup> 16th 3000 XP
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− | [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 18th 4000 XP
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− | [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 14th 2000 XP
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− | [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 12th 1000 XP
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− | [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 17th 3500 XP
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− | <sup>1</sup> This jikuu does not require that you remain within the area, once affected by ''permanency''.
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− |
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− | Jikuu "cast" on other creatures, objects, or locations (not on you) are vulnerable to [[Trinity:Jikuu_S-Z#Undo_Jikuu|''undo jikuu'']] as normal.
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| </div> | | </div> |
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| side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your | | side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your |
| original position. | | original position. |
− | </div>
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− |
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− | <div id="Quarter">
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− | '''Quarter'''
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− | '''''Spatial''''' [Compression]
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− | '''Level:''' Tmp 10
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− | '''Jikuu Points:''' 10
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− | This jikuu functions as per [[Trinity:Jikuu_A-I#Gravity|''gravity'']], but the rapid gravitional pulses cause the creature to lose
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− | three-quarters of its hit points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
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− | </div>
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− |
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− | <div id="Quick">
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− | '''Quick'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 8
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− | '''Casting Time:''' 1 swift action + 1 full-round action
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 8
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− | You manipulate your personal timeline in such a way as to allow yourself to take many more actions than should be conceivably
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− | possible in such a small amount of time.
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− | When you use this jikuu, you gain two standard actions and two move actions.
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− |
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− | Once you use this jikuu, you cannot use it again in that round. The universe is resilient to such gross manipulations of time, and
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− | any further attempts to use this jikuu in a single round simply fail.
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| </div> | | </div> |
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| 6) Create a Force item, or add to the powers of an existing Force item, provided the item in question is not a Chaos or Blue | | 6) Create a Force item, or add to the powers of an existing Force item, provided the item in question is not a Chaos or Blue |
| item. | | item. |
− | 7) Remove injuries and afflictions. A single quantum leap can aid one creature per caster level, and all subjects are cured of | + | 7) Remove injuries and afflictions. A single quantump lea can aid one creature per caster level, and all subjects are cured of |
| the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all | | the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all |
| poison effects from everyone in the party, but not do both with the same quantum leap. A quantum leap can never restore the | | poison effects from everyone in the party, but not do both with the same quantum leap. A quantum leap can never restore the |
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| You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an | | You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an |
| opponent, it comes to your hand if your opponent fails a Will save. | | opponent, it comes to your hand if your opponent fails a Will save. |
− | </div>
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− |
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− | <div id="Rewind">
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− | '''Rewind'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 full-round action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The jikuu regresses
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− | time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the
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− | meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed;
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− | however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a
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− | second time, you can act on knowledge you previously gained by already living through the immediate future.
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− |
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− | Even if you do not use this jikuu again on your second pass through the same round, you still must lose the JP necessary to use it
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− | initially.
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| </div> | | </div> |
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| [[category:Trinity]] | | [[category:Trinity]] |