Latest revision |
Your text |
Line 179: |
Line 179: |
| At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with | | At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with |
| this jikuu. | | this jikuu. |
− | </div>
| |
− |
| |
− | <div id="Permanency">
| |
− | '''Permanency'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 6
| |
− | '''Casting Time:''' 2 rounds
| |
− | '''Range:''' See text
| |
− | '''Target, Effect, or Area:''' See text
| |
− | '''Duration:''' Permanent; see text
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 6
| |
− |
| |
− | With this jikuu, you can remove another temporal effect from the timestream, allowing it to continue unabated. In essence, you
| |
− | make the effect permanent.
| |
− |
| |
− | Depending upon the jikuu to be made permanent, you must be of a certain "caster" level and expend a certain amount of XP.
| |
− |
| |
− | You can make the following jikuu permanent in regard to yourself.
| |
− |
| |
− | ''' Minimum'''
| |
− | '''Jikuu Caster Level XP Cost'''
| |
− | [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 11th 500 XP
| |
− | [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]] 15th 2500 XP
| |
− | [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 11th 500 XP
| |
− | [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]] 13th 1500 XP
| |
− | [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight, Offensive]] 12th 1000 XP
| |
− | [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition, Defensive]] 11th 500 XP
| |
− | [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition, Offensive]] 11th 500 XP
| |
− | [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 11th 500 XP
| |
− |
| |
− | You cast the desired jikuu and then follow it with the permanency jikuu. You cannot "cast" these jikuu on other creatures. This
| |
− | application of permanency can be undone only by a temporal "caster" of higher level than you were when you "cast" the jikuu.
| |
− |
| |
− | In addition to personal use, permanency can be used to make the following jikuu permanent on yourself, another creature, or an
| |
− | object (as appropriate).
| |
− |
| |
− | ''' Minimum'''
| |
− | '''Jikuu Caster Level XP Cost'''
| |
− | [[Trinity:Jikuu_A-I#Accelerate |Accelerate]]<sup>1</sup> 11th 500 XP
| |
− | [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]<sup>1</sup> 14th 2000 XP
| |
− | [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]<sup>1</sup> 14th 2000 XP
| |
− | [[Trinity:Jikuu_A-I#Drag|Drag]] 11th 500 XP
| |
− | [[Trinity:Jikuu_A-I#Float|Float]] 11th 500 XP
| |
− | [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]<sup>1</sup> 12th 1000 XP
| |
− | [[Trinity:Jikuu_A-I#Haste|Haste]]<sup>1</sup> 13th 1500 XP
| |
− | [[Trinity:Jikuu_J-R#Lag|Lag]]<sup>1</sup> 13th 1500 XP
| |
− | [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]<sup>1</sup> 14th 2000 XP
| |
− | <sup>1</sup> Creatures only.
| |
− |
| |
− | Additionally, the following jikuu can be cast upon objects or areas only and rendered permanent.
| |
− |
| |
− | ''' Minimum'''
| |
− | '''Jikuu Caster Level XP Cost'''
| |
− | [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]<sup>1</sup> 16th 3000 XP
| |
− | [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 18th 4000 XP
| |
− | [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 14th 2000 XP
| |
− | [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 12th 1000 XP
| |
− | [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 17th 3500 XP
| |
− | <sup>1</sup> This jikuu does not require that you remain within the area, once affected by ''permanency''.
| |
− |
| |
− | Jikuu "cast" on other creatures, objects, or locations (not on you) are vulnerable to [[Trinity:Jikuu_S-Z#Undo_Jikuu|''undo jikuu'']] as normal.
| |
| </div> | | </div> |
| | | |
Line 338: |
Line 275: |
| 6) Create a Force item, or add to the powers of an existing Force item, provided the item in question is not a Chaos or Blue | | 6) Create a Force item, or add to the powers of an existing Force item, provided the item in question is not a Chaos or Blue |
| item. | | item. |
− | 7) Remove injuries and afflictions. A single quantum leap can aid one creature per caster level, and all subjects are cured of | + | 7) Remove injuries and afflictions. A single quantump lea can aid one creature per caster level, and all subjects are cured of |
| the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all | | the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all |
| poison effects from everyone in the party, but not do both with the same quantum leap. A quantum leap can never restore the | | poison effects from everyone in the party, but not do both with the same quantum leap. A quantum leap can never restore the |