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| ==Jikuu (S - Z)== | | ==Jikuu (S - Z)== |
| The following is an alphabetical list of Jikuu, from S to Z. | | The following is an alphabetical list of Jikuu, from S to Z. |
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− | <div id="Second_Chance">
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− | '''Second Chance'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 5
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− |
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− | Through a subtle shift in time, you subtly change an action you just took. You may reroll a single roll you just made.
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− | </div>
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− |
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− | <div id="Slide">
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− | '''Slide'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | You slide the subject creature along the ground a distance of 5 feet in any direction. (If the creature is flying or otherwise not
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− | on the ground, it moves parallel to the ground.) You can’t slide the subject into a space that is occupied by an ally, an enemy,
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− | or a solid object; if you attempt to do so, the jikuu automatically ends. You cannot slide the subject up or down, but you can
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− | slide it over the edge of a cliff or other drop-off if you desire.
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− |
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− | This movement does not provoke attacks of opportunity.
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− | </div>
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− |
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− | <div id="Slide_Potent">
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− | '''Slide, Potent'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Jikuu Points:''' 2
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− |
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− | This jikuu functions like [[#Slide|slide]], except as described above, and you can slide the subject creature 20 feet in a
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− | straight line. This movement likewise does not provoke attacks of opportunity.
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− | </div>
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| | | |
| <div id="Slow"> | | <div id="Slow"> |
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| You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to | | You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to |
| Dexterity for the duration of the jikuu. | | Dexterity for the duration of the jikuu. |
− | </div>
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− |
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− | <div id="Speed_Mass">
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− | '''Speed, Mass'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 5
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− | '''Targets:''' One creature/level
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− | '''Jikuu Points:''' 5
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− |
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− | As per ''speed'', but you can target up to one creature per level.
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− | </div>
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− |
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− | <div id="Splice">
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− | '''Splice'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 ft. + 5 ft./2 levels)
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− | '''Targets:''' Two creatures, both within range
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 3
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− |
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− | You cause the timelines of the chosen creatures to converge, making them actions essentially simultaneous. A successful Will save
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− | on part of either of the creatures negates this jikuu.
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− |
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− | The round after this jikuu is used, if both creatures failed their Will saves, the chosen creatures go on the same initiative
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− | count. This count is determined by taking the average of both creatures' initiatives.
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− |
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− | On this turn, both creatures go. They may freely converse with one another, and may take their actions in succession, as they see
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− | fit. The spliced turn ends when both creatures have used their full allotment of actions, or opt to take no further actions on
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− | their turn.
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− | On the last round of this jikuu's effect, both creatures roll new initiatives, and go on those counts in the next round.
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| </div> | | </div> |
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| You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a | | You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a |
| Will save, they lose a partial action on their next turn, and you gain a partial action this turn. | | Will save, they lose a partial action on their next turn, and you gain a partial action this turn. |
− |
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− | You cannot steal more actions from a creature than it would have on its next turn.
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− | </div>
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− |
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− | <div id="Stitch_in_Time">
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− | '''Stitch in Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Area:''' 20 ft radius emanation
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 7
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− |
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− | You cause the timeline of a small area to squeeze in on itself, which has a chance to also affect the creatures in the area,
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− | allowing them to take more actions than normal.
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− |
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− | At the end of each creature's turn, if it is in the area affected by this jikuu, roll a d%. There is a 5% chance per two "caster"
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− | levels of the caster of this jikuu (max 50%) that the creature gains another turn.
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− |
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− | At the end of each round, all creatures that gained an extra turn as a result of this jikuu go again, in initiative order, in a
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− | separate round, that is between the current round and what would normally be the next round. In essence, there is a "partial
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− | round" that is inserted in the initiative order. Durations that are affecting the creatures who go in the "partial round" have
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− | their durations decremented, but no other durations - such as an area-effect duration - are affected.
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− | </div>
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− |
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− | <div id="Surprise">
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− | '''Surprise'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 swift action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature/level, no two of which are more than 30 ft apart
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− | '''Duration:''' 1 round
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− |
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− | This jikuu distracts its targets, preventing them from reacting with the deftness they might otherwise possess.
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− |
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− | Only effective when used in the surprise round of combat and against flat-footed creatures, this jikuu causes those it affects to
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− | take a –10 penalty to their initiative. Targets that cannot be caught flat-footed (such as a rogue with uncanny dodge) cannot be
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− | affected by this jikuu.
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− | </div>
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− |
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− | <div id="Synchronize">
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− | '''Synchronize'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' 10 ft.
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− | '''Area:''' 10 ft radius emanation, centered on you
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− | '''Duration:''' 10 minutes/level (D)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 7
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− |
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− | You force all the timelines of all creatures and objects near you to conform to the actual timeline, which you normalize. This has
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− | a number of effects.
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− |
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− | An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most jikuu and temporal
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− | effects. Likewise, it prevents the functioning of any temporal items or jikuu within its confines.
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− |
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− | Synchronize suppresses any jikuu or temporal effect used within, brought into, or cast into the area, but does not dispel it. Time
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− | spent within a synchronized area counts against the suppressed jikuu’s duration.
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− |
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− | A normal creature can enter the area, as can normal missiles. Furthermore, while a temporal sword does not function temporally
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− | within the area, it is still a sword (and a masterwork sword at that).
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− |
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− | While within the area, a creature's initiative cannot be changed by temporal effects.
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− |
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− | Two or more synchronize effects sharing any of the same space have no effect on each other. Certain jikuu remain unaffected by
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− | synchronize (see the individual jikuu descriptions). Artifacts and deities are unaffected by mortal jikuu such as this.
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− |
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− | Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by
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− | the effect.
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− | </div>
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− |
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− | <div id="Teleport">
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− | '''Teleport'''
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− | '''''Spatial''''' (Movement)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 move action
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− | '''Range:''' Personal and touch
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− | '''Targets:''' You and touched objects or other touched willing creatures
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None and Will negates (object)
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− | '''Temporal Opposition:''' Yes (object)
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− | '''Jikuu Points:''' 5
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− |
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− | This jikuu instantly transports you to a designated destination, which may be as distant as 100 miles per caster level.
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− | Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may
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− | also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent
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− | (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large
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− | creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures
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− | must be in contact with you. As with all jikuu where the range is personal and the target is you, you need not make a saving
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− | throw, but temporal opposition is applicable to you. Objects held or in use (attended) by another person receive saving throws and
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− | temporal opposition.
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− |
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− | You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the
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− | teleportation works. Areas of strong temporal energy may make teleportation more hazardous or even impossible.
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− |
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− | To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for
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− | definitions of the terms on the table.
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− |
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− | '''== Familiarity =='''
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− | “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know
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− | well, either because you can currently see it, you’ve been there often, or you have used other means to study the place for at
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− | least one hour. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed
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− | once” is a place that you have seen once, possibly using magic.
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− |
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− | “False destination” is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no
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− | longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination,
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− | roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive
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− | at or even be off target from.
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− |
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− | ''On Target:'' You appear where you want to be.
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− |
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− | ''Off Target:'' You appear safely a random distance away from the destination in a random direction. Distance off target is
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− | 1d10×1d10% of the distance that was to be traveled. The direction off target is determined randomly
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− |
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− | ''Similar Area:'' You wind up in an area that’s visually or thematically similar to the target area.
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− |
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− | Generally, you appear in the closest similar place within range. If no such area exists within the jikuu’s range, the jikuu simply
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− | fails instead.
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− | ''Mishap:'' You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll
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− | on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more
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− | damage and must reroll.
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− | '''FAMILIARITY ON TARGET OFF TARGET SIMILAR AREA MISHAP'''
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− | '''Very Familiar''' 01-97 98-99 100 ---
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− | '''Studied Carefully''' 01-94 95-97 98-99 100
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− | '''Seen Casually''' 01-88 89-94 95-98 99-100
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− | '''Viewed Once''' 01-76 77-88 89-96 97-100
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− | '''False Destination (1d20+80)''' --- --- 81-92 93-100
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− | </div>
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− |
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− | <div id="Teleportaga">
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− | '''Teleportaga'''
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− | '''''Spatial''''' (Movement)
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− | '''Level:''' Tmp 7
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− | '''Jikuu Points:''' 7
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− | This jikuu functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition,
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− | you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you
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− | are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and
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− | simply reappear in your original location. Interplanar travel is not possible.
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| </div> | | </div> |
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| You can use this jikuu as an immediate action, fast enough to benefit from it for a combat that you were not expecting. | | You can use this jikuu as an immediate action, fast enough to benefit from it for a combat that you were not expecting. |
− | </div>
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− |
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− | <div id="Temporal_Dodge">
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− | '''Temporal Dodge'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 5
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− | You cause yourself to slip out of the timestream for an instant, allowing you to pass danger by.
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− | When you use this jikuu, you immediately cease to exist. Any effect that you would have been affected by - be it a Force effect,
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− | an attack, environmental danger, or similar - no longer affects you, or even has a chance to.
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− |
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− | After the action or event you were dodging is resolved, you immediately pop back into existence.
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| </div> | | </div> |
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| You may only use this jikuu at the end of your turn. | | You may only use this jikuu at the end of your turn. |
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− | All of your actions taken this turn are undone. Any damage you have dealt or received is removed; any movement you have taken | + | All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken |
| is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions, | | is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions, |
| but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers | | but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers |
| as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or | | as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or |
| different ones. | | different ones. |
− |
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− | However, after using this jikuu, the JP you expended to use it are still expended. In addition, you do not regain the swift action
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− | used to use this jikuu.
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− | </div>
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− |
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− | <div id="Temporal_Forewrite">
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− | '''Temporal Forewrite'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 round
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' 10 minutes/level (D)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 5
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− |
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− | You travel through time, seeing the future, but without actually experiencing the effects of the future.
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− |
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− | When you use this jikuu, you perceive future events, up to 10 minutes/level worth. You can take whatever actions you see fit, but
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− | you are the only creature aware that the events currently transpiring are merely a vision of the future, rather than the actual
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− | future itself.
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− |
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− | At the end of the duration, no time has passed beyond the casting time for this jikuu. You retain all knowledge you gained while
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− | the jikuu's duration lasted, but nothing else (items gained, lost, or used; experience gained; damage; or similar effects).
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− | </div>
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− |
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− | <div id="Temporal_Rewrite">
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− | '''Temporal Rewrite'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 5
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− | '''Casting Time:''' 1 round
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous (see text)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 5
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− |
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− | To use this jikuu, you must have spent at least some time in your past set aside specifically for the purpose of using this jikuu.
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− | Regardless of how much time you set aside, you cannot use this jikuu to modify more than an hour of time.
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− |
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− | You may rewrite your past, taking any actions that you could have taken at the time you specifically set aside for a use of this
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− | jikuu. Such changes take effect immediately after the casting time of this jikuu. If any event occurs that would have prevented
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− | you from taking the actions you wish to take, this jikuu has no effect; in addition, any actions you take or cause others to take
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− | that would result in a paradox immediately causes the jikuu's effect to end with no effect.
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− | </div>
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− |
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− | <div id="Temporal_Skip">
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− | '''Temporal Skip'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You cause the timeline to skip erratically, causing a creature's alignment with it to falter. The targeted creature skips its
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− | next turn.
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− |
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− | However, the timeline is resilient, as are the individual timelines of creatures that occupy it. As such, you cannot use this
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− | jikuu on a creature to cause it to skip two turns in a row.
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− |
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− | Using this jikuu is an immediate action. You can use it fast enough to skip a creature's turn just before it would go.
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− | </div>
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− |
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− | <div id="Time_Ebb">
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− | '''Time Ebb'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 4
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− | '''Casting Time:''' 1 move action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One effect (see text)
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 4
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− |
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− | You cause a single on-going effect to ignore time for a few moments, extending its duration by one round. If the effect has an
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− | effect based upon what round of its duration it is in, treat its next round of effect as though it were its previous round.
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− |
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− | The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
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| </div> | | </div> |
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| If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied | | If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied |
| space, still in his original orientation. Determine the closest space randomly if necessary. | | space, still in his original orientation. Determine the closest space randomly if necessary. |
− | </div>
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− |
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− | <div id="Time_Hop_Mass">
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− | '''Time Hop, Mass'''
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− | '''''Temporal''''' (Movement)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' All willing creatures within range
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− | '''Duration:''' 1 hour/level; see text
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | This jikuu functions as per ''time hop'', except you can affect any number of willing subjects in range, including yourself. You
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− | can choose which creatures are affected by the jikuu. The subjects hop forward in time a number of hours equal to your "caster"
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− | level, or some shorter number of hours; you decide how many hours the mass time hop lasts when you use this jikuu.
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| </div> | | </div> |
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| The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster. | | The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster. |
− | </div>
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− |
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− | <div id="Time_Slip">
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− | '''Time Slip'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Fort negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You cause a creature's timeline to slow, but keep its physical form in the current timeline. This effect causes the creature
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− | immense pain, depending on the sorts of actions it takes on its turn.
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− |
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− | The damage dealt by this jikuu is dependent on the actions the creature takes. After each of the creature's actions, it takes
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− | damage, as per the table below.
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− |
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− | '''ACTION DAMAGE'''
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− | Immediate 2d12
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− | Free 1d4
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− | Swift 1d6
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− | Move 1d8
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− | Standard 1d10
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− | Full-Round 2d6
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− |
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− | Even if the creature opts to take no actions, it still takes 1d4 points of damage for each action it could have taken (other than
| |
− | immediate, free, and swift actions).
| |
| </div> | | </div> |
| | | |
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| You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two | | You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two |
| allies in range. | | allies in range. |
− |
| |
− | This jikuu does not alter the initiative order for the current round.
| |
| </div> | | </div> |
| | | |
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| | | |
| As per ''Time to Act'', but in addition, the target may opt to take 10 on the check. | | As per ''Time to Act'', but in addition, the target may opt to take 10 on the check. |
− | </div>
| |
− |
| |
− | <div id="Timetwister">
| |
− | '''Timetwister'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 swift action
| |
− | '''Range:''' 0 ft.
| |
− | '''Effect:''' All creatures in the same initiative count as you
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You twist the timeline into a jumbled mess, then let stress sort it out - resulting in a jumbled and confused timeline that
| |
− | nevertheless carries on in a non-paradoxical manner.
| |
− |
| |
− | All creatures in the initiative order must reroll their initiatives.
| |
− |
| |
− | A creature that successfully Opposes (via TO) this ability is immune to the effect, and does not reroll their initiative.
| |
− | </div>
| |
− |
| |
− | <div id="Trace_Teleport">
| |
− | '''Trace Teleport'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 4
| |
− | '''Casting Time:''' 1 immediate action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Area:''' Spread with a radius of 25 ft. + 5 ft./2 levels, centered on you
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' None
| |
− | '''Temporal Opposition:''' No
| |
− | '''Jikuu Points:''' 4
| |
− |
| |
− | You can trace the destination of any teleportation made by others within this jikuu’s area within the last minute. You sense the
| |
− | use of these abilities whether or not you have line of sight or line of effect (although a [force] effect prevents this
| |
− | detection). When you sense the use of an appropriate ability, you know the direction in which it was used, though not the distance
| |
− | or the exact effect.
| |
− |
| |
− | You know the direction and distance the individuals traveled and could teleport to the location yourself if you so desired (and if
| |
− | you have the means to do so), as if you had “seen casually” the location. This jikuu does not grant you any information on the
| |
− | conditions at the other end of the trace beyond the mental coordinates of the location.
| |
| </div> | | </div> |
| | | |
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| </div> | | </div> |
| | | |
− | <div id="Undo_Blue"> | + | <div id="Undo Jikuu"> |
− | '''Undo Blue'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 5
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 5
| |
− |
| |
− | As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Blue effects instead. You treat your caster level as 2 lower
| |
− | than it actually is when attempting to undo Blue effects.
| |
− | </div>
| |
− | | |
− | <div id="Undo_Chaos">
| |
− | '''Undo Chaos'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 5
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 5
| |
− |
| |
− | As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Chaos effects instead. You treat your caster level as 2 lower
| |
− | than it actually is when attempting to undo Chaos effects.
| |
− | </div>
| |
− | | |
− | <div id="Undo_Force">
| |
− | '''Undo Force'''
| |
− | '''''Foresight'''''
| |
− | '''Level:''' Tmp 7
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 7
| |
− |
| |
− | As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects all Force effects instead. You treat your caster level as 2
| |
− | lower than it actually is when attempting to undo Chaos and Blue effects, and as 4 lower than it actually is when attempting to
| |
− | undo Force effects of the Trinity of Reality (Magic, Psionics, and Technology) and the Trinity of Philosophy (Divine, Nature, and
| |
− | Void).
| |
− | </div>
| |
− | | |
− | <div id="Undo_Jikuu">
| |
| '''Undo Jikuu''' | | '''Undo Jikuu''' |
| '''''Foresight''''' | | '''''Foresight''''' |
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| | | |
| Using this jikuu negates your ''tracer''. | | Using this jikuu negates your ''tracer''. |
− | </div>
| |
− |
| |
− | <div id="Withering">
| |
− | '''Withering'''
| |
− | '''''Temporal''''' (Manipulation)
| |
− | '''Level:''' Tmp 7
| |
− | '''Casting Time:''' 1 standard action
| |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| |
− | '''Targets:''' One creature
| |
− | '''Duration:''' Instantaneous
| |
− | '''Saving Throw:''' Fort partial
| |
− | '''Temporal Opposition:''' Yes
| |
− | '''Jikuu Points:''' 7
| |
− |
| |
− | You cause a creature to age rapidly in an instant.
| |
− |
| |
− | If the creature fails its Fortitude save, it dies instantly, its flesh and bones disintegrated as though they had aged thousands
| |
− | of years; the remains left by this jikuu are roughly analogous to the remains left behind by the [http://www.d20srd.org/srd/spells/disintegrate.htm ''disintegrate''] spell.
| |
− |
| |
− | If the creature makes its Fortitude save, it still suffers extreme aging, and as such ages one age category; if the creature is
| |
− | already venerable, it takes 1d4 points of permanent Con damage instead.
| |
| </div> | | </div> |
| | | |
| [[category:Trinity]] | | [[category:Trinity]] |