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==Jikuu (S - Z)==
 
==Jikuu (S - Z)==
 
The following is an alphabetical list of Jikuu, from S to Z.
 
The following is an alphabetical list of Jikuu, from S to Z.
 
<div id="Second_Chance">
 
'''Second Chance'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  Through a subtle shift in time, you subtly change an action you just took. You may reroll a single roll you just made.
 
</div>
 
 
<div id="Slide">
 
'''Slide'''
 
  '''''Spatial''''' (Manipulation)
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You slide the subject creature along the ground a distance of 5 feet in any direction. (If the creature is flying or otherwise not
 
  on the ground, it moves parallel to the ground.) You can’t slide the subject into a space that is occupied by an ally, an enemy,
 
  or a solid object; if you attempt to do so, the jikuu automatically ends. You cannot slide the subject up or down, but you can
 
  slide it over the edge of a cliff or other drop-off if you desire.
 
 
  This movement does not provoke attacks of opportunity.
 
</div>
 
 
<div id="Slide_Potent">
 
'''Slide, Potent'''
 
  '''''Spatial''''' (Manipulation)
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Jikuu Points:''' 2
 
 
  This jikuu functions like [[#Slide|slide]], except as described above, and you can slide the subject creature 20 feet in a
 
  straight line. This movement likewise does not provoke attacks of opportunity.
 
</div>
 
  
 
<div id="Slow">
 
<div id="Slow">
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   You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to  
 
   You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to  
 
   Dexterity for the duration of the jikuu.
 
   Dexterity for the duration of the jikuu.
</div>
 
 
<div id="Speed_Mass">
 
'''Speed, Mass'''
 
  '''''Spatial''''' (Manipulation)
 
  '''Level:''' Tmp 5
 
  '''Targets:''' One creature/level
 
  '''Jikuu Points:''' 5
 
 
 
  As per ''speed'', but you can target up to one creature per level.
 
</div>
 
 
<div id="Splice">
 
'''Splice'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' Two creatures, both within range
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 3
 
 
 
  You cause the timelines of the chosen creatures to converge, making them actions essentially simultaneous. A successful Will save
 
  on part of either of the creatures negates this jikuu.
 
 
  The round after this jikuu is used, if both creatures failed their Will saves, the chosen creatures go on the same initiative
 
  count. This count is determined by taking the average of both creatures' initiatives.
 
 
  On this turn, both creatures go. They may freely converse with one another, and may take their actions in succession, as they see
 
  fit. The spliced turn ends when both creatures have used their full allotment of actions, or opt to take no further actions on
 
  their turn.
 
 
  On the last round of this jikuu's effect, both creatures roll new initiatives, and go on those counts in the next round.
 
 
</div>
 
</div>
  
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   You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a  
 
   You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a  
 
   Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
 
   Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
 
  You cannot steal more actions from a creature than it would have on its next turn.
 
</div>
 
 
<div id="Stitch_in_Time">
 
'''Stitch in Time'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Area:''' 20 ft radius emanation
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 7
 
 
 
  You cause the timeline of a small area to squeeze in on itself, which has a chance to also affect the creatures in the area,
 
  allowing them to take more actions than normal.
 
 
  At the end of each creature's turn, if it is in the area affected by this jikuu, roll a d%. There is a 5% chance per two "caster"
 
  levels of the caster of this jikuu (max 50%) that the creature gains another turn.
 
 
  At the end of each round, all creatures that gained an extra turn as a result of this jikuu go again, in initiative order, in a
 
  separate round, that is between the current round and what would normally be the next round. In essence, there is a "partial
 
  round" that is inserted in the initiative order. Durations that are affecting the creatures who go in the "partial round" have
 
  their durations decremented, but no other durations - such as an area-effect duration - are affected.
 
</div>
 
 
<div id="Surprise">
 
'''Surprise'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature/level, no two of which are more than 30 ft apart
 
  '''Duration:''' 1 round
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  This jikuu distracts its targets, preventing them from reacting with the deftness they might otherwise possess.
 
 
  Only effective when used in the surprise round of combat and against flat-footed creatures, this jikuu causes those it affects to
 
  take a –10 penalty to their initiative. Targets that cannot be caught flat-footed (such as a rogue with uncanny dodge) cannot be
 
  affected by this jikuu.
 
</div>
 
 
<div id="Synchronize">
 
'''Synchronize'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' 10 ft.
 
  '''Area:''' 10 ft radius emanation, centered on you
 
  '''Duration:''' 10 minutes/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 7
 
 
 
  You force all the timelines of all creatures and objects near you to conform to the actual timeline, which you normalize. This has
 
  a number of effects.
 
 
  An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most jikuu and temporal
 
  effects. Likewise, it prevents the functioning of any temporal items or jikuu within its confines.
 
 
  Synchronize suppresses any jikuu or temporal effect used within, brought into, or cast into the area, but does not dispel it. Time
 
  spent within a synchronized area counts against the suppressed jikuu’s duration.
 
 
  A normal creature can enter the area, as can normal missiles. Furthermore, while a temporal sword does not function temporally
 
  within the area, it is still a sword (and a masterwork sword at that).
 
 
  While within the area, a creature's initiative cannot be changed by temporal effects.
 
 
  Two or more synchronize effects sharing any of the same space have no effect on each other. Certain jikuu remain unaffected by
 
  synchronize (see the individual jikuu descriptions). Artifacts and deities are unaffected by mortal jikuu such as this.
 
 
  Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by
 
  the effect.
 
</div>
 
 
<div id="Teleport">
 
'''Teleport'''
 
  '''''Spatial''''' (Movement)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 move action
 
  '''Range:''' Personal and touch
 
  '''Targets:''' You and touched objects or other touched willing creatures
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None and Will negates (object)
 
  '''Temporal Opposition:''' Yes (object)
 
  '''Jikuu Points:''' 5
 
 
 
  This jikuu instantly transports you to a designated destination, which may be as distant as 100 miles per caster level.
 
  Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may
 
  also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent
 
  (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large
 
  creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures
 
  must be in contact with you. As with all jikuu where the range is personal and the target is you, you need not make a saving
 
  throw, but temporal opposition is applicable to you. Objects held or in use (attended) by another person receive saving throws and
 
  temporal opposition.
 
 
  You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the
 
  teleportation works. Areas of strong temporal energy may make teleportation more hazardous or even impossible.
 
 
  To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for
 
  definitions of the terms on the table.
 
 
  '''== Familiarity =='''
 
  “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know
 
  well, either because you can currently see it, you’ve been there often, or you have used other means to study the place for at
 
  least one hour. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed
 
  once” is a place that you have seen once, possibly using magic.
 
 
  “False destination” is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no
 
  longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination,
 
  roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive
 
  at or even be off target from.
 
 
  ''On Target:'' You appear where you want to be.
 
 
  ''Off Target:'' You appear safely a random distance away from the destination in a random direction. Distance off target is
 
  1d10×1d10% of the distance that was to be traveled. The direction off target is determined randomly
 
 
  ''Similar Area:'' You wind up in an area that’s visually or thematically similar to the target area.
 
 
  Generally, you appear in the closest similar place within range. If no such area exists within the jikuu’s range, the jikuu simply
 
  fails instead.
 
 
  ''Mishap:'' You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll
 
  on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more
 
  damage and must reroll.
 
 
  '''FAMILIARITY ON TARGET OFF TARGET SIMILAR AREA MISHAP'''
 
  '''Very Familiar''' 01-97 98-99 100 ---
 
  '''Studied Carefully''' 01-94 95-97 98-99 100
 
  '''Seen Casually''' 01-88 89-94 95-98 99-100
 
  '''Viewed Once''' 01-76 77-88 89-96 97-100
 
  '''False Destination (1d20+80)''' --- --- 81-92 93-100
 
</div>
 
 
<div id="Teleportaga">
 
'''Teleportaga'''
 
  '''''Spatial''''' (Movement)
 
  '''Level:''' Tmp 7
 
  '''Jikuu Points:''' 7
 
 
 
  This jikuu functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition,
 
  you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you
 
  are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and
 
  simply reappear in your original location. Interplanar travel is not possible.
 
 
</div>
 
</div>
  
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   You can use this jikuu as an immediate action, fast enough to benefit from it for a combat that you were not expecting.
 
   You can use this jikuu as an immediate action, fast enough to benefit from it for a combat that you were not expecting.
</div>
 
 
<div id="Temporal_Dodge">
 
'''Temporal Dodge'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  You cause yourself to slip out of the timestream for an instant, allowing you to pass danger by.
 
 
  When you use this jikuu, you immediately cease to exist. Any effect that you would have been affected by - be it a Force effect,
 
  an attack, environmental danger, or similar - no longer affects you, or even has a chance to.
 
 
  After the action or event you were dodging is resolved, you immediately pop back into existence.
 
 
</div>
 
</div>
  
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   You may only use this jikuu at the end of your turn.
 
   You may only use this jikuu at the end of your turn.
 
   
 
   
   All of your actions taken this turn are undone. Any damage you have dealt or received is removed; any movement you have taken  
+
   All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken  
 
   is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
 
   is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
 
   but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
 
   but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
 
   as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or  
 
   as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or  
 
   different ones.
 
   different ones.
 
  However, after using this jikuu, the JP you expended to use it are still expended. In addition, you do not regain the swift action
 
  used to use this jikuu.
 
</div>
 
 
<div id="Temporal_Forewrite">
 
'''Temporal Forewrite'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 round
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' 10 minutes/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  You travel through time, seeing the future, but without actually experiencing the effects of the future.
 
 
  When you use this jikuu, you perceive future events, up to 10 minutes/level worth. You can take whatever actions you see fit, but
 
  you are the only creature aware that the events currently transpiring are merely a vision of the future, rather than the actual
 
  future itself.
 
 
  At the end of the duration, no time has passed beyond the casting time for this jikuu. You retain all knowledge you gained while
 
  the jikuu's duration lasted, but nothing else (items gained, lost, or used; experience gained; damage; or similar effects).
 
</div>
 
 
<div id="Temporal_Rewrite">
 
'''Temporal Rewrite'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 5
 
  '''Casting Time:''' 1 round
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' Instantaneous (see text)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  To use this jikuu, you must have spent at least some time in your past set aside specifically for the purpose of using this jikuu.
 
  Regardless of how much time you set aside, you cannot use this jikuu to modify more than an hour of time.
 
 
  You may rewrite your past, taking any actions that you could have taken at the time you specifically set aside for a use of this
 
  jikuu. Such changes take effect immediately after the casting time of this jikuu. If any event occurs that would have prevented
 
  you from taking the actions you wish to take, this jikuu has no effect; in addition, any actions you take or cause others to take
 
  that would result in a paradox immediately causes the jikuu's effect to end with no effect.
 
</div>
 
 
<div id="Temporal_Skip">
 
'''Temporal Skip'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You cause the timeline to skip erratically, causing a creature's alignment with it to falter. The targeted creature skips its
 
  next turn.
 
 
  However, the timeline is resilient, as are the individual timelines of creatures that occupy it. As such, you cannot use this
 
  jikuu on a creature to cause it to skip two turns in a row.
 
 
  Using this jikuu is an immediate action. You can use it fast enough to skip a creature's turn just before it would go.
 
</div>
 
 
<div id="Time_Ebb">
 
'''Time Ebb'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 4
 
  '''Casting Time:''' 1 move action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One effect (see text)
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 4
 
 
 
  You cause a single on-going effect to ignore time for a few moments, extending its duration by one round. If the effect has an
 
  effect based upon what round of its duration it is in, treat its next round of effect as though it were its previous round.
 
 
  The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
 
 
</div>
 
</div>
  
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   If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied
 
   If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied
 
   space, still in his original orientation. Determine the closest space randomly if necessary.
 
   space, still in his original orientation. Determine the closest space randomly if necessary.
</div>
 
 
<div id="Time_Hop_Mass">
 
'''Time Hop, Mass'''
 
  '''''Temporal''''' (Movement)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' All willing creatures within range
 
  '''Duration:''' 1 hour/level; see text
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  This jikuu functions as per ''time hop'', except you can affect any number of willing subjects in range, including yourself. You
 
  can choose which creatures are affected by the jikuu. The subjects hop forward in time a number of hours equal to your "caster"
 
  level, or some shorter number of hours; you decide how many hours the mass time hop lasts when you use this jikuu.
 
 
</div>
 
</div>
  
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   The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
 
   The effect is allowed TO, should it be a Blue or Chaos effect; treat the effect as though it had TO equivalent to its caster.
</div>
 
 
<div id="Time_Slip">
 
'''Time Slip'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Fort negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You cause a creature's timeline to slow, but keep its physical form in the current timeline. This effect causes the creature
 
  immense pain, depending on the sorts of actions it takes on its turn.
 
 
  The damage dealt by this jikuu is dependent on the actions the creature takes. After each of the creature's actions, it takes
 
  damage, as per the table below.
 
 
  '''ACTION DAMAGE'''
 
  Immediate 2d12
 
  Free 1d4
 
  Swift 1d6
 
  Move 1d8
 
  Standard 1d10
 
  Full-Round 2d6
 
 
  Even if the creature opts to take no actions, it still takes 1d4 points of damage for each action it could have taken (other than
 
  immediate, free, and swift actions).
 
 
</div>
 
</div>
  
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   You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two  
 
   You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two  
 
   allies in range.
 
   allies in range.
 
  This jikuu does not alter the initiative order for the current round.
 
 
</div>
 
</div>
  
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</div>
 
</div>
  
<div id="Undo_Blue">
+
<div id="Undo Jikuu">
'''Undo Blue'''
 
  '''''Foresight'''''
 
  '''Level:''' Tmp 5
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Blue effects instead. You treat your caster level as 2 lower
 
  than it actually is when attempting to undo Blue effects.
 
</div>
 
 
 
<div id="Undo_Chaos">
 
'''Undo Chaos'''
 
  '''''Foresight'''''
 
  '''Level:''' Tmp 5
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 5
 
 
 
  As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Chaos effects instead. You treat your caster level as 2 lower
 
  than it actually is when attempting to undo Chaos effects.
 
</div>
 
 
 
<div id="Undo_Force">
 
'''Undo Force'''
 
  '''''Foresight'''''
 
  '''Level:''' Tmp 7
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 7
 
 
 
  As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects all Force effects instead. You treat your caster level as 2
 
  lower than it actually is when attempting to undo Chaos and Blue effects, and as 4 lower than it actually is when attempting to
 
  undo Force effects of the Trinity of Reality (Magic, Psionics, and Technology) and the Trinity of Philosophy (Divine, Nature, and
 
  Void).
 
</div>
 
 
 
<div id="Undo_Jikuu">
 
 
  '''Undo Jikuu'''
 
  '''Undo Jikuu'''
 
   '''''Foresight'''''
 
   '''''Foresight'''''
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   Using this jikuu negates your ''tracer''.
 
   Using this jikuu negates your ''tracer''.
</div>
 
 
<div id="Withering">
 
'''Withering'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort partial
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 7
 
 
 
  You cause a creature to age rapidly in an instant.
 
 
  If the creature fails its Fortitude save, it dies instantly, its flesh and bones disintegrated as though they had aged thousands
 
  of years; the remains left by this jikuu are roughly analogous to the remains left behind by the [http://www.d20srd.org/srd/spells/disintegrate.htm ''disintegrate''] spell.
 
 
  If the creature makes its Fortitude save, it still suffers extreme aging, and as such ages one age category; if the creature is
 
  already venerable, it takes 1d4 points of permanent Con damage instead.
 
 
</div>
 
</div>
  
 
[[category:Trinity]]
 
[[category:Trinity]]

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