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| Through a subtle shift in time, you subtly change an action you just took. You may reroll a single roll you just made. | | Through a subtle shift in time, you subtly change an action you just took. You may reroll a single roll you just made. |
− | </div>
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− | <div id="Slide">
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− | '''Slide'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− | You slide the subject creature along the ground a distance of 5 feet in any direction. (If the creature is flying or otherwise not
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− | on the ground, it moves parallel to the ground.) You can’t slide the subject into a space that is occupied by an ally, an enemy,
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− | or a solid object; if you attempt to do so, the jikuu automatically ends. You cannot slide the subject up or down, but you can
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− | slide it over the edge of a cliff or other drop-off if you desire.
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− | This movement does not provoke attacks of opportunity.
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− | </div>
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− | <div id="Slide_Potent">
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− | '''Slide, Potent'''
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− | '''''Spatial''''' (Manipulation)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Jikuu Points:''' 2
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− | This jikuu functions like [[#Slide|slide]], except as described above, and you can slide the subject creature 20 feet in a
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− | straight line. This movement likewise does not provoke attacks of opportunity.
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| </div> | | </div> |
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| You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a | | You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a |
| Will save, they lose a partial action on their next turn, and you gain a partial action this turn. | | Will save, they lose a partial action on their next turn, and you gain a partial action this turn. |
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− | You cannot steal more actions from a creature than it would have on its next turn.
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− | </div>
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− | <div id="Stitch_in_Time">
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− | '''Stitch in Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Area:''' 20 ft radius emanation
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 7
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− | You cause the timeline of a small area to squeeze in on itself, which has a chance to also affect the creatures in the area,
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− | allowing them to take more actions than normal.
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− | At the end of each creature's turn, if it is in the area affected by this jikuu, roll a d%. There is a 5% chance per two "caster"
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− | levels of the caster of this jikuu (max 50%) that the creature gains another turn.
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− | At the end of each round, all creatures that gained an extra turn as a result of this jikuu go again, in initiative order, in a
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− | separate round, that is between the current round and what would normally be the next round. In essence, there is a "partial
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− | round" that is inserted in the initiative order. Durations that are affecting the creatures who go in the "partial round" have
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− | their durations decremented, but no other durations - such as an area-effect duration - are affected.
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− | </div>
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− | <div id="Surprise">
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− | '''Surprise'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 swift action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature/level, no two of which are more than 30 ft apart
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− | '''Duration:''' 1 round
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 1
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− | This jikuu distracts its targets, preventing them from reacting with the deftness they might otherwise possess.
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− | Only effective when used in the surprise round of combat and against flat-footed creatures, this jikuu causes those it affects to
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− | take a –10 penalty to their initiative. Targets that cannot be caught flat-footed (such as a rogue with uncanny dodge) cannot be
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− | affected by this jikuu.
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− | </div>
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− | <div id="Synchronize">
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− | '''Synchronize'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' 10 ft.
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− | '''Area:''' 10 ft radius emanation, centered on you
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− | '''Duration:''' 10 minutes/level (D)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' No
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− | '''Jikuu Points:''' 7
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− | You force all the timelines of all creatures and objects near you to conform to the actual timeline, which you normalize. This has
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− | a number of effects.
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− | An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most jikuu and temporal
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− | effects. Likewise, it prevents the functioning of any temporal items or jikuu within its confines.
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− | Synchronize suppresses any jikuu or temporal effect used within, brought into, or cast into the area, but does not dispel it. Time
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− | spent within a synchronized area counts against the suppressed jikuu’s duration.
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− | A normal creature can enter the area, as can normal missiles. Furthermore, while a temporal sword does not function temporally
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− | within the area, it is still a sword (and a masterwork sword at that).
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− | While within the area, a creature's initiative cannot be changed by temporal effects.
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− | Two or more synchronize effects sharing any of the same space have no effect on each other. Certain jikuu remain unaffected by
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− | synchronize (see the individual jikuu descriptions). Artifacts and deities are unaffected by mortal jikuu such as this.
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− | Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by
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− | the effect.
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| </div> | | </div> |
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| <div id="Teleport"> | | <div id="Teleport"> |
| '''Teleport''' | | '''Teleport''' |
− | '''''Spatial''''' (Movement) | + | '''''Spatial''''' (Manipulation) |
| '''Level:''' Tmp 5 | | '''Level:''' Tmp 5 |
| '''Casting Time:''' 1 move action | | '''Casting Time:''' 1 move action |
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| '''Viewed Once''' 01-76 77-88 89-96 97-100 | | '''Viewed Once''' 01-76 77-88 89-96 97-100 |
| '''False Destination (1d20+80)''' --- --- 81-92 93-100 | | '''False Destination (1d20+80)''' --- --- 81-92 93-100 |
− | </div>
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− | <div id="Teleportaga">
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− | '''Teleportaga'''
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− | '''''Spatial''''' (Movement)
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− | '''Level:''' Tmp 7
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− | '''Jikuu Points:''' 7
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− | This jikuu functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition,
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− | you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you
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− | are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and
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− | simply reappear in your original location. Interplanar travel is not possible.
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| </div> | | </div> |
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| The damage dealt by this jikuu is dependent on the actions the creature takes. After each of the creature's actions, it takes | | The damage dealt by this jikuu is dependent on the actions the creature takes. After each of the creature's actions, it takes |
| damage, as per the table below. | | damage, as per the table below. |
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| + | |
| '''ACTION DAMAGE''' | | '''ACTION DAMAGE''' |
| Immediate 2d12 | | Immediate 2d12 |
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| As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Chaos effects instead. You treat your caster level as 2 lower | | As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Chaos effects instead. You treat your caster level as 2 lower |
| than it actually is when attempting to undo Chaos effects. | | than it actually is when attempting to undo Chaos effects. |
− | </div>
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− | <div id="Undo_Force">
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− | '''Undo Force'''
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− | '''''Foresight'''''
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− | '''Level:''' Tmp 7
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 7
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− | As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects all Force effects instead. You treat your caster level as 2
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− | lower than it actually is when attempting to undo Chaos and Blue effects, and as 4 lower than it actually is when attempting to
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− | undo Force effects of the Trinity of Reality (Magic, Psionics, and Technology) and the Trinity of Philosophy (Divine, Nature, and
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− | Void).
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| </div> | | </div> |
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| Using this jikuu negates your ''tracer''. | | Using this jikuu negates your ''tracer''. |
− | </div>
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− | <div id="Withering">
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− | '''Withering'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fort partial
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 7
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− | You cause a creature to age rapidly in an instant.
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− | If the creature fails its Fortitude save, it dies instantly, its flesh and bones disintegrated as though they had aged thousands
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− | of years; the remains left by this jikuu are roughly analogous to the remains left behind by the [http://www.d20srd.org/srd/spells/disintegrate.htm ''disintegrate''] spell.
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− | If the creature makes its Fortitude save, it still suffers extreme aging, and as such ages one age category; if the creature is
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− | already venerable, it takes 1d4 points of permanent Con damage instead.
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| </div> | | </div> |
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| [[category:Trinity]] | | [[category:Trinity]] |