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   Through a subtle shift in time, you subtly change an action you just took. You may reroll a single roll you just made.
 
   Through a subtle shift in time, you subtly change an action you just took. You may reroll a single roll you just made.
</div>
 
 
<div id="Slide">
 
'''Slide'''
 
  '''''Spatial''''' (Manipulation)
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You slide the subject creature along the ground a distance of 5 feet in any direction. (If the creature is flying or otherwise not
 
  on the ground, it moves parallel to the ground.) You can’t slide the subject into a space that is occupied by an ally, an enemy,
 
  or a solid object; if you attempt to do so, the jikuu automatically ends. You cannot slide the subject up or down, but you can
 
  slide it over the edge of a cliff or other drop-off if you desire.
 
 
  This movement does not provoke attacks of opportunity.
 
</div>
 
 
<div id="Slide_Potent">
 
'''Slide, Potent'''
 
  '''''Spatial''''' (Manipulation)
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Jikuu Points:''' 2
 
 
  This jikuu functions like [[#Slide|slide]], except as described above, and you can slide the subject creature 20 feet in a
 
  straight line. This movement likewise does not provoke attacks of opportunity.
 
 
</div>
 
</div>
  
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   You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a  
 
   You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a  
 
   Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
 
   Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
 
  You cannot steal more actions from a creature than it would have on its next turn.
 
</div>
 
 
<div id="Stitch_in_Time">
 
'''Stitch in Time'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Area:''' 20 ft radius emanation
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 7
 
 
 
  You cause the timeline of a small area to squeeze in on itself, which has a chance to also affect the creatures in the area,
 
  allowing them to take more actions than normal.
 
 
  At the end of each creature's turn, if it is in the area affected by this jikuu, roll a d%. There is a 5% chance per two "caster"
 
  levels of the caster of this jikuu (max 50%) that the creature gains another turn.
 
 
  At the end of each round, all creatures that gained an extra turn as a result of this jikuu go again, in initiative order, in a
 
  separate round, that is between the current round and what would normally be the next round. In essence, there is a "partial
 
  round" that is inserted in the initiative order. Durations that are affecting the creatures who go in the "partial round" have
 
  their durations decremented, but no other durations - such as an area-effect duration - are affected.
 
</div>
 
 
<div id="Surprise">
 
'''Surprise'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature/level, no two of which are more than 30 ft apart
 
  '''Duration:''' 1 round
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  This jikuu distracts its targets, preventing them from reacting with the deftness they might otherwise possess.
 
 
  Only effective when used in the surprise round of combat and against flat-footed creatures, this jikuu causes those it affects to
 
  take a –10 penalty to their initiative. Targets that cannot be caught flat-footed (such as a rogue with uncanny dodge) cannot be
 
  affected by this jikuu.
 
</div>
 
 
<div id="Synchronize">
 
'''Synchronize'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' 10 ft.
 
  '''Area:''' 10 ft radius emanation, centered on you
 
  '''Duration:''' 10 minutes/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 7
 
 
 
  You force all the timelines of all creatures and objects near you to conform to the actual timeline, which you normalize. This has
 
  a number of effects.
 
 
  An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most jikuu and temporal
 
  effects. Likewise, it prevents the functioning of any temporal items or jikuu within its confines.
 
 
  Synchronize suppresses any jikuu or temporal effect used within, brought into, or cast into the area, but does not dispel it. Time
 
  spent within a synchronized area counts against the suppressed jikuu’s duration.
 
 
  A normal creature can enter the area, as can normal missiles. Furthermore, while a temporal sword does not function temporally
 
  within the area, it is still a sword (and a masterwork sword at that).
 
 
  While within the area, a creature's initiative cannot be changed by temporal effects.
 
 
  Two or more synchronize effects sharing any of the same space have no effect on each other. Certain jikuu remain unaffected by
 
  synchronize (see the individual jikuu descriptions). Artifacts and deities are unaffected by mortal jikuu such as this.
 
 
  Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by
 
  the effect.
 
 
</div>
 
</div>
  
 
<div id="Teleport">
 
<div id="Teleport">
 
  '''Teleport'''
 
  '''Teleport'''
   '''''Spatial''''' (Movement)
+
   '''''Spatial''''' (Manipulation)
 
   '''Level:''' Tmp 5
 
   '''Level:''' Tmp 5
 
   '''Casting Time:''' 1 move action
 
   '''Casting Time:''' 1 move action
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   '''Viewed Once''' 01-76 77-88 89-96 97-100
 
   '''Viewed Once''' 01-76 77-88 89-96 97-100
 
   '''False Destination (1d20+80)''' --- --- 81-92 93-100
 
   '''False Destination (1d20+80)''' --- --- 81-92 93-100
</div>
 
 
<div id="Teleportaga">
 
'''Teleportaga'''
 
  '''''Spatial''''' (Movement)
 
  '''Level:''' Tmp 7
 
  '''Jikuu Points:''' 7
 
 
 
  This jikuu functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition,
 
  you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you
 
  are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and
 
  simply reappear in your original location. Interplanar travel is not possible.
 
 
</div>
 
</div>
  
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   The damage dealt by this jikuu is dependent on the actions the creature takes. After each of the creature's actions, it takes
 
   The damage dealt by this jikuu is dependent on the actions the creature takes. After each of the creature's actions, it takes
 
   damage, as per the table below.
 
   damage, as per the table below.
+
 
 
   '''ACTION DAMAGE'''
 
   '''ACTION DAMAGE'''
 
   Immediate 2d12
 
   Immediate 2d12
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   As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Chaos effects instead. You treat your caster level as 2 lower
 
   As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects Chaos effects instead. You treat your caster level as 2 lower
 
   than it actually is when attempting to undo Chaos effects.
 
   than it actually is when attempting to undo Chaos effects.
</div>
 
 
<div id="Undo_Force">
 
'''Undo Force'''
 
  '''''Foresight'''''
 
  '''Level:''' Tmp 7
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 7
 
 
 
  As per ''[[Trinity:Jikuu_S-Z#Undo_Jikuu|undo jikuu]]'', but affects all Force effects instead. You treat your caster level as 2
 
  lower than it actually is when attempting to undo Chaos and Blue effects, and as 4 lower than it actually is when attempting to
 
  undo Force effects of the Trinity of Reality (Magic, Psionics, and Technology) and the Trinity of Philosophy (Divine, Nature, and
 
  Void).
 
 
</div>
 
</div>
  
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   Using this jikuu negates your ''tracer''.
 
   Using this jikuu negates your ''tracer''.
</div>
 
 
<div id="Withering">
 
'''Withering'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort partial
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 7
 
 
 
  You cause a creature to age rapidly in an instant.
 
 
  If the creature fails its Fortitude save, it dies instantly, its flesh and bones disintegrated as though they had aged thousands
 
  of years; the remains left by this jikuu are roughly analogous to the remains left behind by the [http://www.d20srd.org/srd/spells/disintegrate.htm ''disintegrate''] spell.
 
 
  If the creature makes its Fortitude save, it still suffers extreme aging, and as such ages one age category; if the creature is
 
  already venerable, it takes 1d4 points of permanent Con damage instead.
 
 
</div>
 
</div>
  
 
[[category:Trinity]]
 
[[category:Trinity]]

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