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  '''Jump'''
 
  '''Jump'''
  '''Level BAB Fort Ref Will Speed Special'''
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  '''Level BAB Fort Ref Will Speed Special'''
  1 +1 +2 +1 +0 +10 ft Battle Jump, Skill Focus (Jump), Extraordinary Jump
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  1 +1 +2 +1 +0 +10 ft. Battle Jump, Skill Focus (Jump), Extraordinary Jump
  2 +2 +3 +2 +0 +10 ft Armored Jump (Half), Catfall (10 ft.)
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  2 +2 +3 +2 +0 +10 ft. Armored Jump (Half)
  3 +3 +3 +2 +1 +10 ft Skill Mastery (Jump)
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  3 +3 +3 +2 +1 +10 ft.
  4 +4 +4 +2 +1 +20 ft Catfall (20 ft.)
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  4 +4 +4 +2 +1 +20 ft.
  5 Spring Jump
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  5
  6 Deadly Jump, Catfall (30 ft.)
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  6 Deadly Jump
 
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  8 +30 ft Armored Jump (Quarter), Catfall (40 ft.)
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  8 +30 ft. Armored Jump (Quarter)
 
  9
 
  9
  10 Catfall (50 ft.)
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  10
 
  11
 
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  12 +40 ft Catfall (60 ft.)
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  12 +40 ft.
 
  13
 
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  14 Armored Jump (Ignore), Catfall (70 ft.)
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  14 Armored Jump (Ignore)
 
  15
 
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  16 +50 ft Catfall (80 ft.)
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  16 +50 ft.
 
  17
 
  17
  18 Catfall (90 ft.)
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  19
 
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  20 +60 ft Catfall (100 ft.)
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  20 +60 ft.
 
 
[[Image:Trinity_Lancer.jpg|thumb|250px|right|Lancers]]
 
'''Jump Speed:''' For purposes of the Jump skill, add this amount to your movement rate.
 
 
 
'''Battle Jump:''' As per the feat.
 
 
 
'''Extraordinary Jump:''' Gain a bonus to Jump checks equal to your Lancer level.
 
 
 
'''Armored Jump:''' Ignore the indicated amount of ACP from armor for purposes of Jump checks. At 14th level, you completely ignore ACP of armor in regards to Jump checks.
 
 
 
'''Catfall:''' When you fall, treat the fall as the listed distance shorter than it actually was, for purposes of taking damage from falling.
 
 
 
'''Skill Mastery:''' Take 10 on Jump checks, even in combat.
 
 
 
'''Spring Jump:''' Always make Jump checks as though you were taking a 20 foot run beforehand, even if you don't.
 
 
 
'''Deadly Jump:''' When you make a Jump check as part of a charge, you may take a full attack action.
 
  
 
[[category:Trinity]]
 
[[category:Trinity]]

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