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[[Category:Trinity]]
 
 
 
The original Lorethief class was written by Ismaul, at the Wizards of the Coast boards. It can be found in its original form [[http://boards1.wizards.com/showthread.php?t=372632 here]], but I have reproduced it here for ease of reference.
 
The original Lorethief class was written by Ismaul, at the Wizards of the Coast boards. It can be found in its original form [[http://boards1.wizards.com/showthread.php?t=372632 here]], but I have reproduced it here for ease of reference.
  
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=Lorethief=
 
=Lorethief=
Lorethieves devote their life to gather hidden knowledge, and their usually chaotic and playful nature gives them a high predisposition for trickery. They are always curious, on the lookout for knowledge, thirsting for mysterious, hidden knowledge and secrets, be it people's secrets, conspiracies, ancient lore, arcana or religious. Lorethieves loves the thrill of clandestinity, of hearing things they shouldn't hear, knowing things unknown by most. But, an uncovered secret is no longer one, and becomes no more fun. That's the reason why they embark on adventures: they want more secrets.
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Lorethieves devote their life to gather hidden knowledge, and their usually chaotic and playful nature gives them a high predisposition for trickery. They are always curious, on the lookout for knowledge, thirsting for mysterious, hidden knowledge and secrets, be it people's secrets, conspiracies, ancient lore, arcana or religious. Lorethieves loves the thrill of clandestinity, of hearing things they souldn't hear, knowing things unknown by most. But, an uncovered secret is no longer one, and becomes no more fun. That's the reason why they embark on adventures: they want more secrets.
  
 
Why do lorethieves want this hidden knowledge? The quest of knowledge is the reason itself. Sometimes a lorethief might side with a certain group, religous, political, or whatever, but the cause is rarely the most important, it's the secrets. Lorethieves use many ways to achieve their means, but it usually involes being someplace they souldn’t be. They might work their way in the intrigue of the courts, lying, manipulating, spying for the information, and then using it to blackmail, create confusion, scandals, or to deepen secrets for their personal amusement. Different lorethieves might research for old or forgotten magic or alchemy. Others might work in conjunction with thieves' groups or as spies. They use skill and innate magic, as sorcerers, to get in and out of places and to remain unseen. Their very nature grants them their aptitude for magic, and with time this relation develops into a mysterious energy that wards them from harm.
 
Why do lorethieves want this hidden knowledge? The quest of knowledge is the reason itself. Sometimes a lorethief might side with a certain group, religous, political, or whatever, but the cause is rarely the most important, it's the secrets. Lorethieves use many ways to achieve their means, but it usually involes being someplace they souldn’t be. They might work their way in the intrigue of the courts, lying, manipulating, spying for the information, and then using it to blackmail, create confusion, scandals, or to deepen secrets for their personal amusement. Different lorethieves might research for old or forgotten magic or alchemy. Others might work in conjunction with thieves' groups or as spies. They use skill and innate magic, as sorcerers, to get in and out of places and to remain unseen. Their very nature grants them their aptitude for magic, and with time this relation develops into a mysterious energy that wards them from harm.
  
'''In Trinity:''' Lorethieves are those with an interest in the [[Trinity:The_Forces#Blue | Blue]] but with an inherent tie to [[Trinity:The_Forces#Chaos | Chaos]], much like sorcerers have to [[Trinity:The_Forces#Magic | Magic]].
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'''In Trinity:''' Lorethieves are those with an interest in the [[Trinity:Blue | Blue]] but with an inherent tie to [[Trinity:Chaos | Chaos]], much like sorcerers have to [[Trinity:Magic | Magic]].
  
 
==Game Rule Information==
 
==Game Rule Information==
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'''Hide in Plain Sight (Su):''' As the assassin class feature.
 
'''Hide in Plain Sight (Su):''' As the assassin class feature.
  
'''Negate Force (Su):''' A number of times per day equal to his Charisma bonus, a lorethief can activate his inner chaotic magic to supress Force-based effects. A lorethief can protect himself from harm, gaining the [[Trinity:The_Forces#Force_Resistance | Force Resistance]] of his choice equal to 10 + his lorethief’s level + his Charisma bonus for one round. Using the ability this way is an immediate action that does not provoke an attack of opportunity. It is a reactive action, and the lorethief is not required to be aware of the effect targeting him to use the ability.
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'''Negate Magic (Su):''' A number of times per day equal to his Charisma bonus, a lorethief can activate his inner chaotic magic to supress magical effects. A lorethief can protect himself from magical harm, gaining Spell Resistance equal to 10 + his lorethief’s level + his Charisma bonus for one round. Using the ability this way is an immediate action that does not provoke an attack of opportunity. It is a reactive action, and the lorethief is not required to be aware of the magic targeting him to use the ability.
  
He can also elect to activate his inner abilities to make other’s Force abilities fail or suppress current Force effects, as if casting greater dispel magic (choosing the Force to be dispelling); this ability counts as a Talent and Avao. Using this ability is a standard action that provokes an attack of opportunity. He still has to ready an action with this ability if he wishes to counterspell.
+
He can also elect to activate his inner magic to make other’s magic fail or suppress current magical effects, as if casting greater dispel magic. Using this ability is a standard action that provokes an attack of opportunity. He still has to ready an action with this ability if he wishes to counterspell.
  
 
'''Urban Shapes (Su):''' At 17th level, the lorethief’s a thousand faces ability improves (all that applies to a thousand faces also applies to urban shapes, unless stated otherwise). The lorethief can now take the form of an object, mundane or precious looking. He is effectively disguised as an average object of the selected type. If he wishes, he may try to imitate the look of an existing object or pretend having magical proprieties (just like a disguise) and gets a +10 bonus on his Disguise check. He can’t assume an object form smaller than Fine or larger than his normal size category.
 
'''Urban Shapes (Su):''' At 17th level, the lorethief’s a thousand faces ability improves (all that applies to a thousand faces also applies to urban shapes, unless stated otherwise). The lorethief can now take the form of an object, mundane or precious looking. He is effectively disguised as an average object of the selected type. If he wishes, he may try to imitate the look of an existing object or pretend having magical proprieties (just like a disguise) and gets a +10 bonus on his Disguise check. He can’t assume an object form smaller than Fine or larger than his normal size category.
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==Talents / Avaos==
 
==Talents / Avaos==
 
A lorethief uses abilities that are a mixture of [[Trinity:The_Forces#Talents | talents]] and [[Trinity:The_Forces#Avaos | avaos]]. As such, a character with either UO or CO can resist them; a character with both gets two chances to resist a lorethief's abilities.
 
A lorethief uses abilities that are a mixture of [[Trinity:The_Forces#Talents | talents]] and [[Trinity:The_Forces#Avaos | avaos]]. As such, a character with either UO or CO can resist them; a character with both gets two chances to resist a lorethief's abilities.
 
{| class="wikitable" style="text-align:center"
 
|+'''Lorethief: Talents/Avaos Per Day'''
 
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{| class="wikitable" style="text-align:center"
 
|+'''Lorethief: Talents/Avaos Known'''
 
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Numbers in parentheses indicate that the lorethief only knows talents/avaos of that level provided he has a high enough Charisma score to have a bonus talent/avao at that level.
 
 
* '''0 Level:''' dancing lights, daze, detect magic, flare, ghost sound, know direction, light, mage hand, mending, message, open/close, prestidigitation, read magic, touch of fatigue
 
* '''1st Level:''' alarm, animate rope, camouflage [Div], charm person, comprehend languages, detect secret doors, disguise self, distort speech [Adv], distract assailant [Adv], entropic shield, erase, expeditious retreat, swift expeditious retreat [Adv], feather fall, friendly face [RoD], grease, hypnotism, identify, instant locksmith [Adv], instant search [Adv], lesser confusion, locate city [RoS], low-light vision [Arc], magic mouth, nystul’s magic aura, obscuring mist, obscure object, pass without trace, phantom threat [War], ray of enfeeblement, reduce person, sanctuary, silent image, sleep, undetectable alignment, ventriloquism
 
* '''2nd Level:''' alter self, arcane lock, augury, blindness/deafness, blur, cat’s grace, curse of ill fortune [Div], darkness, darkvision, daze monster, detect thoughts, eagle’s splendor, enthrall, fly, swift fly [Adv], fog cloud, fox’s cunning, ghoul touch, glitterdust, hypnotic pattern, invisibility, swift invisibility [Adv], knock, leomund’s trap, locate object, mindless rage [Adv], minor image, mirror image, misdirection, nondetection, owl’s wisdom, phantasmal assailant [Arc], pyrotechnics, see invisibility, silence, spider climb, summon swarm, tasha’s hideous laughter, tongues, touch of idiocy, touch of madness [Div], wall of gloom [Arc], web, whispering wind
 
* '''3rd Level:''' arcane sight, bestow curse, blink, charm monster, clairaudience/clairvoyance, confusion, daylight, deep slumber, dimension door, dispel magic, displacement, gaseous form, glibness, hold person, illusory script, invisibility sphere, major image, protection from energy, ray of exhaustion, remove curse, sculpt sound, secret page, sepia snake sigil, shadow binding [Arc], shrink item, slow, stinking cloud, suggestion
 
* '''4th Level:''' arcane eye, break enchantment, chain of eyes [Div], contagion, detect scrying, discern lies, divination, false vision, fire trap, freedom of movement, lesser geas, lesser globe of invulnerability, hallucinatory terrain, illusory wall, greater invisibility, listening coin [Adv], locate creature, modify memory, passwall, persistent image, rainbow pattern, rusting grasp, scrying, shadow conjuration, solid fog, teleport, unluck [Arc], wrack [Div], zone of silence
 
* '''5th Level:''' baleful polymorph, greater blink [Arc], greater dispel magic, dominate person, dream, feeblemind, find the path, hold monster, improvisation [Adv], legend lore, mind fog, mirage arcana, mislead, nightmare, probe thoughts [Div], programmed image, seeming, shadow evocation, shadow form [Adv], shadow walk, telekinesis, true seeing
 
* '''6th Level:''' analyze dweomer, animate objects, greater bestow curse [Div], discern location, eyebite, geas/quest, globe of invulnerability, illusory pit [Arc], insanity, permanent image, phantasmal disorientation [Div], phase door, project image, reverse gravity, screen, greater scrying, spell turning, mass suggestion, greater teleport, veil
 
* '''7th Level:''' mass charm monster, discern location, hindsight [Adv], maze, mind blank, moment of prescience, otto’s irresistible dance, polymorph any object, screen
 

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