Editing Trinity:Memento Varietas

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  3 +2 +1 +3 +1 Slam (1d6), Sneak Attack +2d6
 
  3 +2 +1 +3 +1 Slam (1d6), Sneak Attack +2d6
 
  4 +3 +1 +4 +1 +2 Dex, Growl, Quick Attack
 
  4 +3 +1 +4 +1 +2 Dex, Growl, Quick Attack
  5 +3 +1 +4 +1 Bite (1d4)
+
  5 +3 +1 +4 +1 Bite
 
  6 +4 +2 +5 +2 +2 Dex, Sneak Attack +3d6
 
  6 +4 +2 +5 +2 +2 Dex, Sneak Attack +3d6
 
  7 +5 +2 +5 +2 Take Down
 
  7 +5 +2 +5 +2 Take Down
 
  8 +6/+1 +2 +6 +2 Slam (1d8), +2 Dex, Mobility
 
  8 +6/+1 +2 +6 +2 Slam (1d8), +2 Dex, Mobility
 
  9 +6/+1 +3 +6 +3 Sneak Attack +4d6
 
  9 +6/+1 +3 +6 +3 Sneak Attack +4d6
  10 +7/+2 +3 +7 +3 +2 Dex, Double Team, Evolution, Bite (1d6)
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  10 +7/+2 +3 +7 +3 +2 Dex, Double Team, Evolution
 
  11 +8/+3 +3 +7 +3 Yawn
 
  11 +8/+3 +3 +7 +3 Yawn
 
  12 +9/+4 +4 +8 +4 +2 Dex, Sneak Attack +5d6
 
  12 +9/+4 +4 +8 +4 +2 Dex, Sneak Attack +5d6
 
  13 +9/+4 +4 +8 +4 Slam (1d10), Tickle
 
  13 +9/+4 +4 +8 +4 Slam (1d10), Tickle
 
  14 +10/+5 +4 +9 +4 +2 Dex, Mobility
 
  14 +10/+5 +4 +9 +4 +2 Dex, Mobility
  15 +11/+6/+1 +5 +9 +5 Sneak Attack +6d6, Bite (1d8)
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  15 +11/+6/+1 +5 +9 +5 Sneak Attack +6d6
 
  16 +12/+7/+2 +5 +10 +5 +2 Dex, Endure
 
  16 +12/+7/+2 +5 +10 +5 +2 Dex, Endure
 
  17 +12/+7/+2 +5 +10 +5 Agility
 
  17 +12/+7/+2 +5 +10 +5 Agility
 
  18 +13/+8/+3 +6 +11 +6 +2 Dex, Slam (2d6), Sneak Attack +7d6
 
  18 +13/+8/+3 +6 +11 +6 +2 Dex, Slam (2d6), Sneak Attack +7d6
 
  19 +14/+9/+4 +6 +11 +6
 
  19 +14/+9/+4 +6 +11 +6
  20 +15/+10/+5 +6 +12 +6 +2 Dex, Mobility, Bite (1d10)
+
  20 +15/+10/+5 +6 +12 +6 +2 Dex, Mobility
  
 
'''Sneak Attack'''
 
'''Sneak Attack'''
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: The elar'in strikes with blinding speed. As a standard action, make a normal attack. At the end of your turn, increase your initiative by 4.
 
: The elar'in strikes with blinding speed. As a standard action, make a normal attack. At the end of your turn, increase your initiative by 4.
  
'''Bite'''
+
'''Bite''' (Technique)
: The elar'in learns how to use its sharp teeth to its advantage. The elar'in gains a bite attack in addition to its other attacks. In addition, when it hits a creature with its bite attack, if your target fails a Fortitude save, it is restricted to taking a single partial action on its next turn (as though it had been ''slowed'').
+
: The elar'in learns how to use its sharp teeth to its advantage. As a standard action, make a single attack; if you hit, you deal an additional 1d6 points of damage. In addition, if your target fails a Fortitude save, it is restricted to taking a single partial action on its next turn (as though it had been ''slowed'').
  
 
'''Take Down''' (Technique)
 
'''Take Down''' (Technique)

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