Editing Trinity:Memento Varietas
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3 +2 +1 +3 +1 Slam (1d6), Sneak Attack +2d6 | 3 +2 +1 +3 +1 Slam (1d6), Sneak Attack +2d6 | ||
4 +3 +1 +4 +1 +2 Dex, Growl, Quick Attack | 4 +3 +1 +4 +1 +2 Dex, Growl, Quick Attack | ||
− | 5 +3 +1 +4 +1 Bite | + | 5 +3 +1 +4 +1 Bite |
6 +4 +2 +5 +2 +2 Dex, Sneak Attack +3d6 | 6 +4 +2 +5 +2 +2 Dex, Sneak Attack +3d6 | ||
7 +5 +2 +5 +2 Take Down | 7 +5 +2 +5 +2 Take Down | ||
8 +6/+1 +2 +6 +2 Slam (1d8), +2 Dex, Mobility | 8 +6/+1 +2 +6 +2 Slam (1d8), +2 Dex, Mobility | ||
9 +6/+1 +3 +6 +3 Sneak Attack +4d6 | 9 +6/+1 +3 +6 +3 Sneak Attack +4d6 | ||
− | 10 +7/+2 +3 +7 +3 +2 Dex, Double Team, Evolution | + | 10 +7/+2 +3 +7 +3 +2 Dex, Double Team, Evolution |
11 +8/+3 +3 +7 +3 Yawn | 11 +8/+3 +3 +7 +3 Yawn | ||
12 +9/+4 +4 +8 +4 +2 Dex, Sneak Attack +5d6 | 12 +9/+4 +4 +8 +4 +2 Dex, Sneak Attack +5d6 | ||
13 +9/+4 +4 +8 +4 Slam (1d10), Tickle | 13 +9/+4 +4 +8 +4 Slam (1d10), Tickle | ||
14 +10/+5 +4 +9 +4 +2 Dex, Mobility | 14 +10/+5 +4 +9 +4 +2 Dex, Mobility | ||
− | 15 +11/+6/+1 +5 +9 +5 Sneak Attack +6d6 | + | 15 +11/+6/+1 +5 +9 +5 Sneak Attack +6d6 |
16 +12/+7/+2 +5 +10 +5 +2 Dex, Endure | 16 +12/+7/+2 +5 +10 +5 +2 Dex, Endure | ||
17 +12/+7/+2 +5 +10 +5 Agility | 17 +12/+7/+2 +5 +10 +5 Agility | ||
18 +13/+8/+3 +6 +11 +6 +2 Dex, Slam (2d6), Sneak Attack +7d6 | 18 +13/+8/+3 +6 +11 +6 +2 Dex, Slam (2d6), Sneak Attack +7d6 | ||
19 +14/+9/+4 +6 +11 +6 | 19 +14/+9/+4 +6 +11 +6 | ||
− | 20 +15/+10/+5 +6 +12 +6 +2 Dex, Mobility | + | 20 +15/+10/+5 +6 +12 +6 +2 Dex, Mobility |
'''Sneak Attack''' | '''Sneak Attack''' | ||
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: The elar'in strikes with blinding speed. As a standard action, make a normal attack. At the end of your turn, increase your initiative by 4. | : The elar'in strikes with blinding speed. As a standard action, make a normal attack. At the end of your turn, increase your initiative by 4. | ||
− | '''Bite''' | + | '''Bite''' (Technique) |
− | : The elar'in learns how to use its sharp teeth to its advantage. | + | : The elar'in learns how to use its sharp teeth to its advantage. As a standard action, make a single attack; if you hit, you deal an additional 1d6 points of damage. In addition, if your target fails a Fortitude save, it is restricted to taking a single partial action on its next turn (as though it had been ''slowed''). |
'''Take Down''' (Technique) | '''Take Down''' (Technique) |