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Trinity:Partial Action
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Partial actions were originally part of 3e, but were taken out of the system due to some difficulties with complexity. However, with the existence of the [[Trinity:Templar|templar]], I feel that the concept of the partial action allays some amount of confusion in regards to [[Trinity:Jikuu|jikuu]]. Ergo, partial actions have been reintroduced in Trinity. ==Partial Actions== A partial action is, in essence, ''either'' a standard action ''or'' a move action. A normal character's round consists of two partial actions, up to one of which may be a standard action. A partial action can be used to begin a full-round action; in a normal round, the full-round action is then finished with the other partial action. Some effects, such as ''slow'', reduce you to a single partial action each round. Other effects, such as ''hasteaga'', grant you an additional partial action each round. When you are disabled (at 0 hit points), you can take a single partial action each round without bleeding; if you are a member of a race that doesn't bleed, such as an [[Trinity:Artilect|artilect]] or [[Trinity:Adu-ja|adu'ja]], then you can take a single partial action each round while at 0 hit points indefinitely. Also note that standard actions can be used as though they were move actions, but move actions cannot be used as standard actions. ===Gaining Partial Actions=== A character normally has two partial actions each round; up to one of these may be a standard action. When a character gains partial actions, they may be used for standard or move actions, at the player's discretion. [[category:Trinity]]
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