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'''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Trinity:Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis).
 
'''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Trinity:Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis).
  
'''Skill Points at Each Level:''' 4 + Int.
+
'''Skill Points at Each Level:''' 2 + Int.
  
 
'''Alignment:''' Any.
 
'''Alignment:''' Any.
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  Soul 9 + (CR or HD) + utterance level
 
  Soul 9 + (CR or HD) + utterance level
 
  Tool 20 + (2 x utterance level)
 
  Tool 20 + (2 x utterance level)
  Map 18 + (utterance level ^ 2)
+
  Map 20 + (3 x utterance level)
  
 
Should the prayer check equal or exceed the DC, the priest successfully manipulates reality with his utterance. If he fails, nothing happens.
 
Should the prayer check equal or exceed the DC, the priest successfully manipulates reality with his utterance. If he fails, nothing happens.
  
 
In addition, with each successful use of an utterance, the DC to use that utterance increases by 2 until the next day.
 
In addition, with each successful use of an utterance, the DC to use that utterance increases by 2 until the next day.
 
It is also possible for a priest to improve his ability to use utterances in regard to a single creature. By spending time learning a creature's truename - that is, the name it is known by from the view of the universe - he can improve his ability to affect it with utterances.
 
 
You can learn a creature's personal truename by making a Knowledge check of the appropriate type, against DC 15 + (2 x [CR or HD]). Researching a truename is not easy, however; you must make a number of successful Knowledge checks against the given DC equal to one-half the creature's HD, rounded down, to a minimum of 1.
 
 
The following table also has conditions that further modify the Knowledge check.
 
 
'''PERSONAL TRUENAME RESEARCH'''
 
 
'''Condition Modifier'''
 
You know the subject's ancestors
 
    Parents +1
 
    Grandparents +2
 
    Great-grandparents or beyond +4
 
You have met the subject +1
 
You have spent more than a month in
 
  close proximity to the subject +2
 
You are related to the subject, or are
 
  the subject +4
 
You know the subject's creature type +1
 
Subject is considered obscure -4
 
 
If the checks are all successful, the priest has learned the personal truename of the creature in question. Henceforth, the priest may opt to increase the Prayer check DC of utterances used against that target by +2; if he does so, he increases the utterance's saving throw DC by +2, and gains a +2 bonus on any "caster" level checks to overcome DI.
 
  
 
'''Domain:''' At 1st level, the priest may choose to align himself with a Saint or Lucavi. The priest does not have to do so, but attempting to tap into the power of the Divine without the intercession of a Saint or Lucavi can be incredibly dangerous, and his abilities will not be nearly as diverse as those of the faithful.
 
'''Domain:''' At 1st level, the priest may choose to align himself with a Saint or Lucavi. The priest does not have to do so, but attempting to tap into the power of the Divine without the intercession of a Saint or Lucavi can be incredibly dangerous, and his abilities will not be nearly as diverse as those of the faithful.
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===Soul===
 
===Soul===
  '''1st'''
 
Defensive Surge Grant ally +1 AC, or an enemy -1 AC.
 
Inertia Surge Grant creature freedom from restricting effects, or root enemy.
 
Knight's Puissance Ally gets +2 on attack rolls, or enemy gets -2 on attack rolls.
 
Universal Aptitude Subject gets +5 on skill checks, or enemy gets -5 on skill checks, for 5 rounds.
 
Word of Nurturing, Minor Give ally fast healing 1, or deal 1d6 damage each round for 2 rounds.
 
 
  '''2nd'''
 
Archer's Eye Allow ally to ignore concealment with ranged attacks, or protect ally from projectiles.
 
Bear's Endurance Grant +4 enhancement bonus to Con, or deal 1d4 points of temporary Con damage.
 
Bull's Strength Grant +4 enhancement bonus to Str, or deal 1d4 points of temporary Str damage.
 
Cat's Grace Grant +4 enhancement bonus to Dex, or deal 1d4 points of temporary Dex damage.
 
Eagle's Splendor Grant +4 enhancement bonus to Cha, or deal 1d4 points of temporary Cha damage.
 
Fox's Cunning Grant +4 enhancement bonus to Int, or deal 1d4 points of temporary Int damage.
 
Hawk's Eyes Grant +4 enhancement bonus to [[Trinity:Perception|Per]], or deal 1d4 points of temporary [[Trinity:Perception|Per]] damage.
 
Hidden Truth Grant a creature +10 on Knowledge check, or a +10 on Bluff check.
 
Owl's Wisdom Grant +4 enhancement bonus to Wis, or deal 1d4 points of temporary Wis damage.
 
Perceive the Unseen Give creature benefit of the Blind-Fight feat, or grant a creature concealment.
 
Silent Caster Ally gains benefit of Silent Spell feat, or creature is silenced.
 
Speed of the Zephyr Subject's speed increases by 20 feet and he can run up walls, or reduce foe's speed by 10 ft.
 
Strike of Might Target's next attack deals +10 damage or -5 damage (min 0).
 
Temporal Twist Ally gains one free attack, or enemy is dazed for 1 round.
 
Word of Nurturing, Lesser Give ally fast healing 3, or deal 2d6 damage each round for 2 rounds.
 
 
  '''3rd'''
 
Accelerated Attack Give an ally Spring Attack feat, or allow ally to move while "casting."
 
Energy Negation Grant an ally resistance 10 to one energy type, or deal energy damage to foe.
 
Incarnation of Angels Creature gains celestial or fiendish template.
 
Seek the Sky Give creature ability to fly, or force a flying creature gradually to the ground.
 
Speed of the Zephyr, Potent Give ally benefit of the haste spell, or enemy suffers from the slow spell.
 
Temporal Spiral Target gains one extra move action, or enemy is dazed for 3 rounds.
 
Vision Sharpened Subject gains benefit of ''see invisibility'', or becomes invisible.
 
Word of Nurturing, Moderate Give ally fast healing 5, or deal 4d6 damage each round for 2 rounds.
 
 
  '''4th'''
 
Breath of Cleansing Allow ally second save against ongoing effect, or nauseate enemy.
 
Caster Lens Increase ally's "caster" level by 2, or reduce enemy's "caster" level by 2.
 
Confounding Resistance Grant ally ability to avoid partially harmful effects, or remove evasion from target.
 
Morale Boost Remove fear from creature, or frighten a creature.
 
Trinity Contraction Ally gains force resistance of your choice, or grant a creature the Empower Spell feat.
 
Trinity Rebirth Restore a dispelled or dismissed Force effect, or ''dispel force''.
 
Word of Bolstering Cure or cause 1d6 points of ability damage or drain to one ability.
 
Word of Nurturing, Potent Give ally fast healing 10, or deal 6d6 damage each round for 2 rounds.
 
 
  '''5th'''
 
Divine Attraction Move a creature 40 feet closer to you or 40 feet farther from you.
 
Energy Negation, Potent Ally gains immunity to an energy type, or give ally energy shield that damages attackers.
 
Essence of Lifespark Remove or grant one negative level.
 
Preternatural Clarity Give an ally a +5 floating bonus for attacks, saves, or checks, or make an enemy confused.
 
Seek the Sky, Potent Give creature fly speed of 120 ft (perfect), or cause flying creature to fall now.
 
Sensory Focus Creature gains blindsight, or is blinded and deafened.
 
Ward of Peace Ally cannot be attacked, or temporarily banish target to extradimensional pocket.
 
Word of Nurturing, Critical Give ally fast healing 15, or deal 8d6 damage each round for 2 rounds.
 
 
  '''6th'''
 
Breath of Recovery Remove conditions from ally, or paralyze an enemy.
 
Divine Rampart Ally gains DR 5/- and +5 on saves, or enemy gains -5 AC and saves.
 
Ether Reforged Creature gains ''ghost touch'', or creature becomes ethereal.
 
Knight's Puissance, Potent Creature gains +5 or -5 on attack and damage rolls.
 
Lifespark ''Raise Dead'' or ''Power Word: Kill''.
 
Singular Mind Free subject from enchantments, curses, and possession, or dominate one creature.
 
Word of Nurturing, Greater Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds.
 
  
 
===Tool===
 
===Tool===
  '''1st'''
 
Fortify Armor Make a creature's armor able to negate sneak attacks and crits.
 
Keen Weapon Improve the crit range of a weapon.
 
 
  '''2nd'''
 
Agitate Metal Cause a creature's metal equipment to radiate painful heat or cold.
 
Analyze Item Identify a Divine item.
 
 
  '''3rd'''
 
Rebuild Item Restore an item destroyed in the last round to perfect form and functionality, including Force effects.
 
Suppress Weapon Suppress the energy property of a weapon.
 
 
  '''4th'''
 
Suppress Item Suppress the properties of a Force item.
 
Transmute Weapon Change a weapon's special material.
 
 
  '''5th'''
 
Metaphysical Catalyst Give a one-use Force item the benefit of a metamagic (or similar) feat.
 
Seize Item Bring an item within range instantly to your hand.
 
  
 
===Map===
 
===Map===
  '''1st'''
 
Fog from the Void Create a cloud of fog that obscures sight and might hamper movement.
 
Shield of the Landscape Alter the land to temporarily negate or provide cover.
 
Shockwave A violent pulse of energy knocks creatures to their feet.
 
 
  '''2nd'''
 
Energy Vortex Fill the area with energy that damages your foes.
 
Rock to Mud Turn solid rock into mud.
 
Transform the Landscape Add or remove difficult terrain in the area.
 
 
  '''3rd'''
 
Lore of the World The world gives you information you request.
 
Master of the Four Winds Bend the winds to your will.
 
Thward the Traveler Prevent extradimensional travel in the area.
 
 
  '''4th'''
 
Anger the Sleeping Earth Shake the earth, as per ''earthquake''.
 
Conjunctive Gate Create a portal between two planes.
 
Deny Passage Prevent creatures from entering or leaving the area.
 

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