Editing Trinity:Priest

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 47: Line 47:
 
'''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Trinity:Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis).
 
'''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Trinity:Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis).
  
'''Skill Points at Each Level:''' 4 + Int.
+
'''Skill Points at Each Level:''' 2 + Int.
  
 
'''Alignment:''' Any.
 
'''Alignment:''' Any.
Line 82: Line 82:
 
  Soul 9 + (CR or HD) + utterance level
 
  Soul 9 + (CR or HD) + utterance level
 
  Tool 20 + (2 x utterance level)
 
  Tool 20 + (2 x utterance level)
  Map 18 + (utterance level ^ 2)
+
  Map 20 + (3 x utterance level)
  
 
Should the prayer check equal or exceed the DC, the priest successfully manipulates reality with his utterance. If he fails, nothing happens.
 
Should the prayer check equal or exceed the DC, the priest successfully manipulates reality with his utterance. If he fails, nothing happens.
  
 
In addition, with each successful use of an utterance, the DC to use that utterance increases by 2 until the next day.
 
In addition, with each successful use of an utterance, the DC to use that utterance increases by 2 until the next day.
 
It is also possible for a priest to improve his ability to use utterances in regard to a single creature. By spending time learning a creature's truename - that is, the name it is known by from the view of the universe - he can improve his ability to affect it with utterances.
 
 
You can learn a creature's personal truename by making a Knowledge check of the appropriate type, against DC 15 + (2 x [CR or HD]). Researching a truename is not easy, however; you must make a number of successful Knowledge checks against the given DC equal to one-half the creature's HD, rounded down, to a minimum of 1.
 
 
The following table also has conditions that further modify the Knowledge check.
 
 
'''PERSONAL TRUENAME RESEARCH'''
 
 
'''Condition Modifier'''
 
You know the subject's ancestors
 
    Parents +1
 
    Grandparents +2
 
    Great-grandparents or beyond +4
 
You have met the subject +1
 
You have spent more than a month in
 
  close proximity to the subject +2
 
You are related to the subject, or are
 
  the subject +4
 
You know the subject's creature type +1
 
Subject is considered obscure -4
 
 
If the checks are all successful, the priest has learned the personal truename of the creature in question. Henceforth, the priest may opt to increase the Prayer check DC of utterances used against that target by +2; if he does so, he increases the utterance's saving throw DC by +2, and gains a +2 bonus on any "caster" level checks to overcome DI.
 
  
 
'''Domain:''' At 1st level, the priest may choose to align himself with a Saint or Lucavi. The priest does not have to do so, but attempting to tap into the power of the Divine without the intercession of a Saint or Lucavi can be incredibly dangerous, and his abilities will not be nearly as diverse as those of the faithful.
 
'''Domain:''' At 1st level, the priest may choose to align himself with a Saint or Lucavi. The priest does not have to do so, but attempting to tap into the power of the Divine without the intercession of a Saint or Lucavi can be incredibly dangerous, and his abilities will not be nearly as diverse as those of the faithful.
Line 146: Line 123:
 
   '''2nd'''
 
   '''2nd'''
 
  Archer's Eye Allow ally to ignore concealment with ranged attacks, or protect ally from projectiles.
 
  Archer's Eye Allow ally to ignore concealment with ranged attacks, or protect ally from projectiles.
Bear's Endurance Grant +4 enhancement bonus to Con, or deal 1d4 points of temporary Con damage.
 
Bull's Strength Grant +4 enhancement bonus to Str, or deal 1d4 points of temporary Str damage.
 
Cat's Grace Grant +4 enhancement bonus to Dex, or deal 1d4 points of temporary Dex damage.
 
Eagle's Splendor Grant +4 enhancement bonus to Cha, or deal 1d4 points of temporary Cha damage.
 
Fox's Cunning Grant +4 enhancement bonus to Int, or deal 1d4 points of temporary Int damage.
 
Hawk's Eyes Grant +4 enhancement bonus to [[Trinity:Perception|Per]], or deal 1d4 points of temporary [[Trinity:Perception|Per]] damage.
 
 
  Hidden Truth Grant a creature +10 on Knowledge check, or a +10 on Bluff check.
 
  Hidden Truth Grant a creature +10 on Knowledge check, or a +10 on Bluff check.
Owl's Wisdom Grant +4 enhancement bonus to Wis, or deal 1d4 points of temporary Wis damage.
 
 
  Perceive the Unseen Give creature benefit of the Blind-Fight feat, or grant a creature concealment.
 
  Perceive the Unseen Give creature benefit of the Blind-Fight feat, or grant a creature concealment.
 
  Silent Caster Ally gains benefit of Silent Spell feat, or creature is silenced.
 
  Silent Caster Ally gains benefit of Silent Spell feat, or creature is silenced.
Line 193: Line 163:
 
   '''6th'''
 
   '''6th'''
 
  Breath of Recovery Remove conditions from ally, or paralyze an enemy.
 
  Breath of Recovery Remove conditions from ally, or paralyze an enemy.
Divine Rampart Ally gains DR 5/- and +5 on saves, or enemy gains -5 AC and saves.
 
 
  Ether Reforged Creature gains ''ghost touch'', or creature becomes ethereal.
 
  Ether Reforged Creature gains ''ghost touch'', or creature becomes ethereal.
 
  Knight's Puissance, Potent Creature gains +5 or -5 on attack and damage rolls.
 
  Knight's Puissance, Potent Creature gains +5 or -5 on attack and damage rolls.
  Lifespark ''Raise Dead'' or ''Power Word: Kill''.
+
  Divine Rampart Ally gains DR 5/- and +5 on saves, or enemy gains -5 AC and saves.
 
  Singular Mind Free subject from enchantments, curses, and possession, or dominate one creature.
 
  Singular Mind Free subject from enchantments, curses, and possession, or dominate one creature.
 
  Word of Nurturing, Greater Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds.
 
  Word of Nurturing, Greater Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)