Editing Trinity:Priest
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'''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Trinity:Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis). | '''Class Skills:''' The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), [[Trinity:Knowledge_Forces|Knowledge (The Forces)]] (Int), Search (Per), Speak Language, and Prayercraft (Wis). | ||
− | '''Skill Points at Each Level:''' | + | '''Skill Points at Each Level:''' 2 + Int. |
'''Alignment:''' Any. | '''Alignment:''' Any. | ||
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Soul 9 + (CR or HD) + utterance level | Soul 9 + (CR or HD) + utterance level | ||
Tool 20 + (2 x utterance level) | Tool 20 + (2 x utterance level) | ||
− | Map | + | Map 20 + (3 x utterance level) |
Should the prayer check equal or exceed the DC, the priest successfully manipulates reality with his utterance. If he fails, nothing happens. | Should the prayer check equal or exceed the DC, the priest successfully manipulates reality with his utterance. If he fails, nothing happens. | ||
In addition, with each successful use of an utterance, the DC to use that utterance increases by 2 until the next day. | In addition, with each successful use of an utterance, the DC to use that utterance increases by 2 until the next day. | ||
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'''Domain:''' At 1st level, the priest may choose to align himself with a Saint or Lucavi. The priest does not have to do so, but attempting to tap into the power of the Divine without the intercession of a Saint or Lucavi can be incredibly dangerous, and his abilities will not be nearly as diverse as those of the faithful. | '''Domain:''' At 1st level, the priest may choose to align himself with a Saint or Lucavi. The priest does not have to do so, but attempting to tap into the power of the Divine without the intercession of a Saint or Lucavi can be incredibly dangerous, and his abilities will not be nearly as diverse as those of the faithful. | ||
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'''2nd''' | '''2nd''' | ||
Archer's Eye Allow ally to ignore concealment with ranged attacks, or protect ally from projectiles. | Archer's Eye Allow ally to ignore concealment with ranged attacks, or protect ally from projectiles. | ||
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Hidden Truth Grant a creature +10 on Knowledge check, or a +10 on Bluff check. | Hidden Truth Grant a creature +10 on Knowledge check, or a +10 on Bluff check. | ||
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Perceive the Unseen Give creature benefit of the Blind-Fight feat, or grant a creature concealment. | Perceive the Unseen Give creature benefit of the Blind-Fight feat, or grant a creature concealment. | ||
Silent Caster Ally gains benefit of Silent Spell feat, or creature is silenced. | Silent Caster Ally gains benefit of Silent Spell feat, or creature is silenced. | ||
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'''6th''' | '''6th''' | ||
Breath of Recovery Remove conditions from ally, or paralyze an enemy. | Breath of Recovery Remove conditions from ally, or paralyze an enemy. | ||
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Ether Reforged Creature gains ''ghost touch'', or creature becomes ethereal. | Ether Reforged Creature gains ''ghost touch'', or creature becomes ethereal. | ||
Knight's Puissance, Potent Creature gains +5 or -5 on attack and damage rolls. | Knight's Puissance, Potent Creature gains +5 or -5 on attack and damage rolls. | ||
− | + | Divine Rampart Ally gains DR 5/- and +5 on saves, or enemy gains -5 AC and saves. | |
Singular Mind Free subject from enchantments, curses, and possession, or dominate one creature. | Singular Mind Free subject from enchantments, curses, and possession, or dominate one creature. | ||
Word of Nurturing, Greater Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds. | Word of Nurturing, Greater Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds. |