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=Templar= | =Templar= | ||
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What is time, but a passing string of moments held together by a tenuous thread? This is the thinking of the templar, the primary student of time. Whereas others are content merely passing through the timestream in a single direction, the templar feels that a unidirectional flow is limiting - there are so many other ways to experience time! And so the would-be templar embarks on a journey into the world of physics, and - should he do well in his training - emerges a templar, capable of manipulating time to his bidding. | What is time, but a passing string of moments held together by a tenuous thread? This is the thinking of the templar, the primary student of time. Whereas others are content merely passing through the timestream in a single direction, the templar feels that a unidirectional flow is limiting - there are so many other ways to experience time! And so the would-be templar embarks on a journey into the world of physics, and - should he do well in his training - emerges a templar, capable of manipulating time to his bidding. | ||
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'''Alignment:''' Any. | '''Alignment:''' Any. | ||
− | '''Starting Age:''' | + | '''Starting Age:''' As a wizard. |
'''Starting Gold:''' 4d4 x 10gp. | '''Starting Gold:''' 4d4 x 10gp. | ||
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'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor. | '''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor. | ||
− | '''Jikuu ( | + | '''Jikuu (Ti):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost. |
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level. | A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level. | ||
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'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow. | '''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow. | ||
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==Jikuu== | ==Jikuu== | ||
− | + | '''JIKUU JP EFFECT SAVE?''' | |
− | + | [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Target adds +30 ft. to its move. None | |
− | '''JIKUU JP | ||
− | [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 | ||
[[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate | [[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate | ||
− | Metabolism]] 1 | + | Metabolism]] 1 Weaken a creature by rapidly accelerating |
− | + | its metabolism. Fort negates | |
− | [[Trinity:Jikuu_A-I#Alacrity|Alacrity]] 1 | + | [[Trinity:Jikuu_A-I#Alacrity|Alacrity]] 1 One creature is hasted for one round. |
− | [[Trinity:Jikuu_A-I#Bomb|Bomb]] 1 | + | [[Trinity:Jikuu_A-I#Bomb|Bomb]] 1 1d8+1/level dmg to target. Ref half |
− | [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 1 | + | [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 1 Sense time passing. None |
− | [[Trinity:Jikuu_A-I#Decelerate|Decelerate]] 1 | + | [[Trinity:Jikuu_A-I#Decelerate |Decelerate]] 1 Target's speed is halved. Will negates |
[[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition, | [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition, | ||
− | Defensive]] 1 | + | Defensive]] 1 Gain bonuses to AC and saves. |
− | [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]] 1 | + | [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]] 1 Target repeats last action. Will negates |
− | [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 1 | + | [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 1 Detect temporal effects. None |
− | [[Trinity:Jikuu_A-I#Drag|Drag]] 1 | + | [[Trinity:Jikuu_A-I#Drag|Drag]] 1 Target creature falls faster. Ref negates |
− | + | [[Trinity:Jikuu_A-I#Float|Float]] 1 Target creature falls slower. Will negates (harmless) | |
− | + | [[Trinity:Jikuu_J-R#Lethargy|Lethargy]] 1 Target takes 1d4 temp DEX dmg. Fort negates | |
− | [[Trinity:Jikuu_A-I#Float|Float]] 1 | + | [[Trinity:Jikuu_J-R#Moment|Moment]] 1 Refocus. None |
− | [[Trinity:Jikuu_J-R#Lethargy|Lethargy]] 1 | ||
− | [[Trinity:Jikuu_J-R#Moment|Moment]] 1 | ||
[[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition, | [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition, | ||
− | Offensive]] 1 | + | Offensive]] 1 Gain a bonus to attack rolls. |
− | [[Trinity:Jikuu_J-R#Pause|Pause]] 1 | + | [[Trinity:Jikuu_J-R#Pause|Pause]] 1 Target's init reduced by 4. Will negates |
− | + | [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Gain a +4 haste bonus to initiative for | |
− | + | 1 hour/level. | |
− | [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 | + | |
− | + | [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Rapidly age an item. | |
− | + | [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Grant touched creature a partial action | |
− | + | on its next turn. | |
− | + | [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Switch ally's places. Will negates | |
− | [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 | + | [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Fold space in on itself. |
− | [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 | + | [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Target takes their actions disparately. Will negates (harmless) |
− | + | [[Trinity:Jikuu_A-I#Hustle|Hustle]] 2 As swift, gain a move action now. | |
− | [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 | + | [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]] 2 Identify a temporal item. |
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− | [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 | ||
− | [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 | ||
− | [[Trinity:Jikuu_A-I#Hustle|Hustle]] 2 | ||
− | [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]] 2 | ||
[[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight, | [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight, | ||
− | Offensive]] 2 | + | Offensive]] 2 Gain a bonus to damage rolls. |
− | [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]] 2 | + | [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]] 2 Go through up to 1' of solid stuff. |
− | + | Refresh 2 Target regains immediate or swift action, | |
− | + | AoOs. | |
− | + | [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 One target/level is slowed. Will negates | |
− | [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 | + | [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Target gains +4 to DEX. None |
− | [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 | + | [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]] 2 Redo your last action after the fact. |
− | [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]] 2 | + | [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Target effect's duration is shortened. |
− | [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 | + | [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Switch inits with touched creature. None |
− | [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 | + | |
− | + | [[Trinity:Jikuu_A-I#Blink|Blink]] 3 As per blink. | |
− | + | [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Perceive time passing slower. | |
− | + | [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 As mirror image, but better. | |
− | [[Trinity:Jikuu_A-I#Blink|Blink]] 3 | ||
− | [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 | ||
− | [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 | ||
[[Trinity:Jikuu_A-I#Detect_Remembrance|Detect | [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect | ||
− | Remembrance]] 3 | + | Remembrance]] 3 Detect Blue and Chaos effects. |
− | + | [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Target loses 25% current HP. Fort negates | |
− | + | [[Trinity:Jikuu_A-I#Haste|Haste]] 3 One target/level is hasted. None | |
− | [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 | + | [[Trinity:Jikuu_J-R#Lag|Lag]] 3 Target's init reduced by 3 each round |
− | [[Trinity:Jikuu_A-I#Haste|Haste]] 3 | + | for one round/level. Will negates (each round) |
− | [[Trinity:Jikuu_J-R#Lag|Lag]] 3 | + | [[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 2d8+1/level dmg to target. Ref half |
− | + | [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 Restore an item to an earlier version; | |
− | [[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 | + | requires a tracer. |
− | [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 | + | Splice 3 Two targets take their turns at the |
− | + | same time. Will negates | |
− | + | [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 As swift, touched creature loses a | |
− | + | [[Trinity:Partial_Action |partial action]] on next turn and you | |
− | [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 | + | gain a [[Trinity:Partial_Action |partial action]] this turn. Will negates |
− | + | [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Go forward 1 rd/level in time. Will negates | |
− | + | [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Target makes a skill check now. None | |
− | [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 | + | [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Put a tracer in the timestream. None |
− | [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 | + | [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 As per dispel magic, but time. |
− | [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 | + | |
− | [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 | ||
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[[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level. | [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level. | ||
[[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round | [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round | ||
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effect. None | effect. None | ||
[[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only) | [[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only) | ||
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[[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half | [[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half | ||
[[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates | [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates | ||
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[[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of | [[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of | ||
Movement]] 5 You cannot be held or immobilized. | Movement]] 5 You cannot be held or immobilized. | ||
− | + | Dimension Swap, | |
− | + | Offensive 5 Switch enemy's places. Will negates | |
[[Trinity:Jikuu_J-R#Quicken|Quicken]] 5 Target goes now. None | [[Trinity:Jikuu_J-R#Quicken|Quicken]] 5 Target goes now. None | ||
[[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]] 5 As immediate, gain a reroll. | [[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]] 5 As immediate, gain a reroll. | ||
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[[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]] 5 As immediate, avoid the effects of a | [[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]] 5 As immediate, avoid the effects of a | ||
single action. | single action. | ||
− | + | Temporal | |
− | + | Forewrite 5 Interact with a possible future. | |
− | + | Temporal | |
− | + | Rewrite 5 Rewrite a small part of your past. | |
− | + | Undo Blue 5 As per undo jikuu, but blue. | |
− | + | Undo Chaos 5 As per undo jikuu, but chaos. | |
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[[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency. | [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency. | ||
[[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates | [[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates | ||
[[Trinity:Jikuu_A-I#Double|Double]] 6 Creature is cloned for 1 rd/level, | [[Trinity:Jikuu_A-I#Double|Double]] 6 Creature is cloned for 1 rd/level, | ||
then disappears for 1 rd/level. Will negates | then disappears for 1 rd/level. Will negates | ||
− | + | Echo 6 Target creature suffers through the | |
events of last round again. Will negates | events of last round again. Will negates | ||
− | + | Eject 6 Trap a target in folded space. Ref negates | |
− | + | Hasteaga 6 Target gets additional action each rd. None | |
− | + | Immediacy 6 As immediate, gain a move action. | |
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[[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself | [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself | ||
forward from a tracer. | forward from a tracer. | ||
− | + | Temporal Skip 6 As immediate, skip over a creature's | |
turn. Will negates | turn. Will negates | ||
− | + | Time Hop, Mass 6 Multiple targets go forward in time. Will negates | |
− | + | Time Slip 6 Target takes 2d6 dmg/action. Fort negates | |
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− | + | 20 Minutes 7 Target can take 20 in an instant. Will negates | |
− | + | Divert | |
− | + | Teleport 7 As per divert teleport. Will negates | |
− | + | Fate of One 7 Reroll any roll you just failed. None | |
− | + | Nova 7 1d8/level dmg in 20-ft radius. Ref half | |
− | + | Stitch in Time 7 Some creatures get an extra round. | |
− | + | Synchronize 7 Negate all Jikuu. None | |
− | + | Teleportaga 7 As per greater teleport. | |
− | + | Undo Force 7 As per undo jikuu, but any force. | |
− | + | Withering 7 Kill target by rapid aging. | |
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− | + | Discrete Time 8 Immediate actions can't be taken. Will negates | |
− | + | Quick 8 Templar takes two actions now. None | |
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Stop 8 Target is stopped. Will negates | Stop 8 Target is stopped. Will negates | ||
Temporal | Temporal | ||
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Temporal | Temporal | ||
Stasis 8 As per temporal stasis. Fort negates | Stasis 8 As per temporal stasis. Fort negates | ||
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− | + | Borrow Time 9 Gain actions others don't take. | |
− | + | Chrono Break 9 You gain another position in the | |
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initiative order. | initiative order. | ||
− | + | Meteor 9 As per meteor swarm. Ref half | |
− | + | Rewind 9 Relive the last round. None | |
Time Stop 9 1d4+1 rounds to act freely. None | Time Stop 9 1d4+1 rounds to act freely. None | ||
Time Stretch 9 Actions take less time for you. | Time Stretch 9 Actions take less time for you. | ||
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[[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future. | [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future. | ||
− | + | Quarter 10 Target loses 75% current HP. Fort negates | |
Stopaga 10 Multiple targets are stopped. Will negates | Stopaga 10 Multiple targets are stopped. Will negates | ||
Temporal | Temporal | ||
Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None | Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None | ||
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Triple 10 Creature is cloned twice for 1 rd/level, | Triple 10 Creature is cloned twice for 1 rd/level, | ||
then disappears for 2 rds/level. Will negates | then disappears for 2 rds/level. Will negates | ||
[[Category:Trinity]] | [[Category:Trinity]] |