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=Templar=
 
=Templar=
[[Image:Trinity_Templar.jpg|thumb|325px|right|A templar]]
 
 
What is time, but a passing string of moments held together by a tenuous thread? This is the thinking of the templar, the primary student of time. Whereas others are content merely passing through the timestream in a single direction, the templar feels that a unidirectional flow is limiting - there are so many other ways to experience time! And so the would-be templar embarks on a journey into the world of physics, and - should he do well in his training - emerges a templar, capable of manipulating time to his bidding.
 
What is time, but a passing string of moments held together by a tenuous thread? This is the thinking of the templar, the primary student of time. Whereas others are content merely passing through the timestream in a single direction, the templar feels that a unidirectional flow is limiting - there are so many other ways to experience time! And so the would-be templar embarks on a journey into the world of physics, and - should he do well in his training - emerges a templar, capable of manipulating time to his bidding.
  
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'''Alignment:''' Any.
 
'''Alignment:''' Any.
  
'''Starting Age:''' Complex.
+
'''Starting Age:''' As a wizard.
  
 
'''Starting Gold:''' 4d4 x 10gp.
 
'''Starting Gold:''' 4d4 x 10gp.
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'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.
 
'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.
  
'''Jikuu (Ji):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.
+
'''Jikuu (Ti):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.
  
 
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level.
 
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level.
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'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow.
 
'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow.
 
'''Time Sensitivity (Te):''' The templar may, as a swift action, learn the initiative of all creatures within 60 feet; this ability essentially functions as per the ''[[Trinity:Jikuu_A-I#Chronosense|chronosense]]'' jikuu. However, it only lasts for 1 round per level. The templar can use this ability at will.
 
  
 
==Jikuu==
 
==Jikuu==
 
+
  '''JIKUU JP EFFECT SAVE?'''
===1st===
+
  [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Target adds +30 ft. to its move. None
  '''JIKUU JP ACT EFFECT SAVE?'''
 
  [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Stan Target adds +30 ft. to its move. None
 
 
  [[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate
 
  [[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate
   Metabolism]] 1 Stan Weaken a creature by rapidly accelerating
+
   Metabolism]] 1 Weaken a creature by rapidly accelerating
  its metabolism. Fort negates
+
  its metabolism. Fort negates
  [[Trinity:Jikuu_A-I#Alacrity|Alacrity]] 1 Stan One creature is hasted for one round.
+
  [[Trinity:Jikuu_A-I#Alacrity|Alacrity]] 1 One creature is hasted for one round.
  [[Trinity:Jikuu_A-I#Bomb|Bomb]] 1 Stan 1d8+1/level dmg to target. Ref half
+
  [[Trinity:Jikuu_A-I#Bomb|Bomb]] 1 1d8+1/level dmg to target. Ref half
  [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 1 Swif Sense time passing. None
+
  [[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 1 Sense time passing. None
  [[Trinity:Jikuu_A-I#Decelerate|Decelerate]] 1 Stan Target's speed is halved. Will negates
+
  [[Trinity:Jikuu_A-I#Decelerate |Decelerate]] 1 Target's speed is halved. Will negates
 
  [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition,
 
  [[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition,
   Defensive]] 1 Stan Gain bonuses to AC and saves.
+
   Defensive]] 1 Gain bonuses to AC and saves.
  [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]] 1 Stan Target repeats last action. Will negates
+
  [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]] 1 Target repeats last action. Will negates
  [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 1 Move Detect temporal effects. None
+
  [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 1 Detect temporal effects. None
  [[Trinity:Jikuu_A-I#Drag|Drag]] 1 Imme Target creature falls faster. Ref negates
+
  [[Trinity:Jikuu_A-I#Drag|Drag]] 1 Target creature falls faster. Ref negates
  [[Trinity:Jikuu_A-I#Escape|Escape]] 1 Move You or touched creature teleports a
+
  Escape 1 Move quickly through space.
    short distance. (Willing only)
+
  [[Trinity:Jikuu_A-I#Float|Float]] 1 Target creature falls slower. Will negates (harmless)
  [[Trinity:Jikuu_A-I#Float|Float]] 1 Imme Target creature falls slower. Will negates (harmless)
+
  [[Trinity:Jikuu_J-R#Lethargy|Lethargy]] 1 Target takes 1d4 temp DEX dmg. Fort negates
  [[Trinity:Jikuu_J-R#Lethargy|Lethargy]] 1 Stan Target takes 1d4 temp DEX dmg. Fort negates
+
  [[Trinity:Jikuu_J-R#Moment|Moment]] 1 Refocus. None
  [[Trinity:Jikuu_J-R#Moment|Moment]] 1 Swif Refocus. None
 
 
  [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition,
 
  [[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition,
   Offensive]] 1 Stan Gain a bonus to attack rolls.
+
   Offensive]] 1 Gain a bonus to attack rolls.
  [[Trinity:Jikuu_J-R#Pause|Pause]] 1 Stan Target's init reduced by 4. Will negates
+
  [[Trinity:Jikuu_J-R#Pause|Pause]] 1 Target's init reduced by 4. Will negates
[[Trinity:Jikuu_S-Z#Slide|Slide]] 1 Stan Move subject 5 feet. Will negates
+
  [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Gain a +4 haste bonus to initiative for
[[Trinity:Jikuu_S-Z#Surprise|Surprise]] 1 Swif Flatfooted creatures get -10 to init. None
+
  1 hour/level.
  [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Imme Gain a +4 haste bonus to initiative for
+
   
  1 hour/level.
+
  [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Rapidly age an item.
 
+
  [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Grant touched creature a partial action
===2nd===
+
  on its next turn.
  '''JIKUU JP ACT EFFECT SAVE?'''
+
  [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Switch ally's places. Will negates
  [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Move Rapidly age an item.
+
  [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Fold space in on itself.
  [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Part Grant touched creature a [[Trinity:Partial_Action |partial action]]
+
  [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Target takes their actions disparately. Will negates (harmless)
    on its next turn.
+
  [[Trinity:Jikuu_A-I#Hustle|Hustle]] 2 As swift, gain a move action now.
  [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Stan Switch ally's places. Will negates
+
  [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]] 2 Identify a temporal item.
[[Trinity:Jikuu_A-I#Disorient|Disorient]] 2 Stan Creature rerolls its init, flatfooted
 
    until next action. Will negates
 
  [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Full Fold space in on itself.
 
  [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Stan Target takes their actions disparately. Will negates (harmless)
 
  [[Trinity:Jikuu_A-I#Hustle|Hustle]] 2 Swif As swift, gain a move action now.
 
  [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]] 2 Spec Identify a temporal item.
 
 
  [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight,
 
  [[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight,
   Offensive]] 2 Stan Gain a bonus to damage rolls.
+
   Offensive]] 2 Gain a bonus to damage rolls.
  [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]] 2 Stan Go through up to 1' of solid stuff.
+
  [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]] 2 Go through up to 1' of solid stuff.
  [[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Imme Target regains immediate or swift action,
+
  [[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Target regains immediate or swift action,
  AoOs.
+
  AoOs.
[[Trinity:Jikuu_S-Z#Slide_Potent|Slide, Potent]] 2 Stan Move subject up to 20 feet. Will negates
+
  [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 One target/level is slowed. Will negates
  [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 Stan One target/level is slowed. Will negates
+
  [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Target gains +4 to DEX. None
  [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Stan Target gains +4 to DEX. None
+
  [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]] 2 Redo your last action after the fact.
  [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]] 2 Swif Redo your last action after the fact.
+
  [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Target effect's duration is shortened.
  [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Stan Target effect's duration is shortened.
+
  [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Switch inits with touched creature. None
  [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Stan Switch inits with touched creature. None
+
   
 
+
  [[Trinity:Jikuu_A-I#Blink|Blink]] 3 As per blink.
===3rd===
+
  [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Perceive time passing slower.
  '''JIKUU JP ACT EFFECT SAVE?'''
+
  [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 As mirror image, but better.
  [[Trinity:Jikuu_A-I#Blink|Blink]] 3 Stan As per blink.
 
  [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Swif Perceive time passing slower.
 
  [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 Stan As mirror image, but better.
 
 
  [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect
 
  [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect
   Remembrance]] 3 Move Detect Blue and Chaos effects.
+
   Remembrance]] 3 Detect Blue and Chaos effects.
[[Trinity:Jikuu_A-I#False_Gravity|False Gravity]] 3 Stan Travel on solid surface as though it
+
  [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Target loses 25% current HP. Fort negates
  had its own gravity.
+
  [[Trinity:Jikuu_A-I#Haste|Haste]] 3 One target/level is hasted. None
  [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Stan Target loses 25% current HP. Fort negates
+
  [[Trinity:Jikuu_J-R#Lag|Lag]] 3 Target's init reduced by 3 each round
  [[Trinity:Jikuu_A-I#Haste|Haste]] 3 Stan One target/level is hasted. None
+
  for one round/level. Will negates (each round)
  [[Trinity:Jikuu_J-R#Lag|Lag]] 3 Swif Target's init reduced by 3 each round
+
  [[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 2d8+1/level dmg to target. Ref half
  for one round/level. Will negates (each round)
+
  [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 Restore an item to an earlier version;
  [[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 Stan 2d8+1/level dmg to target. Ref half
+
  requires a tracer.
  [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 Stan Restore an item to an earlier version;
+
  Splice 3 Two targets take their turns at the
  requires a tracer.
+
  same time. Will negates
  [[Trinity:Jikuu_S-Z#Splice|Splice]] 3 Stan Two targets take their turns at the
+
  [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 As swift, touched creature loses a
    same time. Will negates
+
  [[Trinity:Partial_Action |partial action]] on next turn and you
  [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 Swif As swift, touched creature loses a
+
  gain a [[Trinity:Partial_Action |partial action]] this turn. Will negates
  [[Trinity:Partial_Action |partial action]] on next turn and you
+
  [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Go forward 1 rd/level in time. Will negates
  gain a [[Trinity:Partial_Action |partial action]] this turn. Will negates
+
  [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Target makes a skill check now. None
  [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Stan Go forward 1 rd/level in time. Will negates
+
  [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Put a tracer in the timestream. None
  [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Stan Target makes a skill check now. None
+
  [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 As per dispel magic, but time.
  [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Swif Put a tracer in the timestream. None
+
   
  [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 Stan As per dispel magic, but time.
 
 
 
===4th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
 
  [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
 
  [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
 
  [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
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    effect. None
 
    effect. None
 
  [[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only)
 
  [[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only)
 
+
   
===5th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half
 
  [[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half
 
  [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates
 
  [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates
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  [[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of
 
  [[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of
 
   Movement]] 5 You cannot be held or immobilized.
 
   Movement]] 5 You cannot be held or immobilized.
  [[Trinity:Jikuu_J-R#Offensive_Dimension_Swap|Dimension Swap,
+
  Dimension Swap,
  Offensive]] 5 Switch enemy's places. Will negates
+
    Offensive 5 Switch enemy's places. Will negates
 
  [[Trinity:Jikuu_J-R#Quicken|Quicken]] 5 Target goes now. None
 
  [[Trinity:Jikuu_J-R#Quicken|Quicken]] 5 Target goes now. None
 
  [[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]] 5 As immediate, gain a reroll.
 
  [[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]] 5 As immediate, gain a reroll.
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  [[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]] 5 As immediate, avoid the effects of a
 
  [[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]] 5 As immediate, avoid the effects of a
 
    single action.
 
    single action.
  [[Trinity:Jikuu_S-Z#Temporal_Forewrite|Temporal
+
  Temporal
  Forewrite]] 5 Interact with a possible future.
+
    Forewrite 5 Interact with a possible future.
  [[Trinity:Jikuu_S-Z#Temporal_Rewrite|Temporal
+
  Temporal
  Rewrite]] 5 Rewrite a small part of your past.
+
    Rewrite 5 Rewrite a small part of your past.
  [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]] 5 As per undo jikuu, but blue.
+
  Undo Blue 5 As per undo jikuu, but blue.
  [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]] 5 As per undo jikuu, but chaos.
+
  Undo Chaos 5 As per undo jikuu, but chaos.
 
+
   
===6th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]] 6 Time flows faster or slower in area.
 
 
  [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency.
 
  [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency.
 
  [[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates
 
  [[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates
 
  [[Trinity:Jikuu_A-I#Double|Double]] 6 Creature is cloned for 1 rd/level,
 
  [[Trinity:Jikuu_A-I#Double|Double]] 6 Creature is cloned for 1 rd/level,
 
    then disappears for 1 rd/level. Will negates
 
    then disappears for 1 rd/level. Will negates
  [[Trinity:Jikuu_A-I#Echo|Echo]] 6 Target creature suffers through the
+
  Echo 6 Target creature suffers through the
 
    events of last round again. Will negates
 
    events of last round again. Will negates
  [[Trinity:Jikuu_A-I#Eject|Eject]] 6 Trap a target in folded space. Ref negates
+
  Eject 6 Trap a target in folded space. Ref negates
  [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]] 6 Target gets additional action each rd. None
+
  Hasteaga 6 Target gets additional action each rd. None
  [[Trinity:Jikuu_A-I#Immediacy|Immediacy]] 6 As immediate, gain a move action.
+
  Immediacy 6 As immediate, gain a move action.
[[Trinity:Jikuu_J-R#Permanency|Permanency]] 6 Make a jikuu a permanent effect.
 
 
  [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself  
 
  [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself  
 
    forward from a tracer.
 
    forward from a tracer.
  [[Trinity:Jikuu_S-Z#Temporal_Skip|Temporal Skip]] 6 As immediate, skip over a creature's  
+
  Temporal Skip 6 As immediate, skip over a creature's  
 
    turn. Will negates
 
    turn. Will negates
  [[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]] 6 Multiple targets go forward in time. Will negates
+
  Time Hop, Mass 6 Multiple targets go forward in time. Will negates
  [[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]] 6 Target takes damage/action. Fort negates
+
  Time Slip 6 Target takes 2d6 dmg/action. Fort negates
 
+
   
===7th===
+
  20 Minutes 7 Target can take 20 in an instant. Will negates
  '''JIKUU JP EFFECT SAVE?'''
+
  Divert
  [[Trinity:Jikuu_A-I#20_Minutes|20 Minutes]] 7 Target can take 20 in an instant. Will negates
+
    Teleport 7 As per divert teleport. Will negates
  [[Trinity:Jikuu_A-I#Divert_Teleport|Divert
+
  Fate of One 7 Reroll any roll you just failed. None
  Teleport]] 7 As per divert teleport. Will negates
+
  Nova 7 1d8/level dmg in 20-ft radius. Ref half
  [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]] 7 Reroll any roll you just failed. None
+
  Stitch in Time 7 Some creatures get an extra round.
  [[Trinity:Jikuu_J-R#Nova|Nova]] 7 1d8/level dmg in 20-ft radius. Ref half
+
  Synchronize 7 Negate all Jikuu. None
  [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 7 Some creatures get an extra round.
+
  Teleportaga 7 As per greater teleport.
  [[Trinity:Jikuu_S-Z#Synchronize|Synchronize]] 7 Negate all Jikuu. None
+
  Undo Force 7 As per undo jikuu, but any force.
  [[Trinity:Jikuu_S-Z#Teleportaga|Teleportaga]] 7 As per greater teleport.
+
  Withering 7 Kill target by rapid aging.
  [[Trinity:Jikuu_S-Z#Undo_Force|Undo Force]] 7 As per undo jikuu, but any force.
+
   
  [[Trinity:Jikuu_S-Z#Withering|Withering]] 7 Kill target by rapid aging.
+
  Discrete Time 8 Immediate actions can't be taken. Will negates
 
+
  Quick 8 Templar takes two actions now. None
===8th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
  [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 8 Immediate actions can't be taken. Will negates
 
  [[Trinity:Jikuu_J-R#Quick|Quick]] 8 Templar takes two actions now. None
 
Save State 8 Remember current version of creature
 
  to possibly replace later. (Willing only)
 
 
  Stop 8 Target is stopped. Will negates
 
  Stop 8 Target is stopped. Will negates
 
  Temporal
 
  Temporal
Line 246: Line 215:
 
  Temporal
 
  Temporal
 
     Stasis 8 As per temporal stasis. Fort negates
 
     Stasis 8 As per temporal stasis. Fort negates
  Tempoview 8 Scry on a creature in time. Will negates
+
   
 
+
  Borrow Time 9 Gain actions others don't take.
===9th===
+
  Chrono Break 9 You gain another position in the
'''JIKUU JP EFFECT SAVE?'''
 
  [[Trinity:Jikuu_A-I#Borrow_Time|Borrow Time]] 9 Gain actions others don't take.
 
  [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]] 9 You gain another position in the
 
 
    initiative order.
 
    initiative order.
  [[Trinity:Jikuu_J-R#Meteor|Meteor]] 9 As per meteor swarm. Ref half
+
  Meteor 9 As per meteor swarm. Ref half
  [[Trinity:Jikuu_J-R#Rewind|Rewind]] 9 Relive the last round. None
+
  Rewind 9 Relive the last round. None
 
  Time Stop 9 1d4+1 rounds to act freely. None
 
  Time Stop 9 1d4+1 rounds to act freely. None
 
  Time Stretch 9 Actions take less time for you.
 
  Time Stretch 9 Actions take less time for you.
  Temporal
+
   
    Projection 9 Visit other times and timelines, but
 
  unable to interact.
 
 
 
===10th===
 
'''JIKUU JP EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.
 
  [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.
  [[Trinity:Jikuu_J-R#Quarter|Quarter]] 10 Target loses 75% current HP. Fort negates
+
  Quarter 10 Target loses 75% current HP. Fort negates
 
  Stopaga 10 Multiple targets are stopped. Will negates
 
  Stopaga 10 Multiple targets are stopped. Will negates
 
  Temporal
 
  Temporal
 
     Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None
 
     Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None
Time Gate 10 Open a gate through time.
 
 
  Triple 10 Creature is cloned twice for 1 rd/level,
 
  Triple 10 Creature is cloned twice for 1 rd/level,
 
    then disappears for 2 rds/level. Will negates
 
    then disappears for 2 rds/level. Will negates
  
 
[[Category:Trinity]]
 
[[Category:Trinity]]

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