Editing Trinity:Templar
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 59: | Line 59: | ||
'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor. | '''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor. | ||
− | '''Jikuu ( | + | '''Jikuu (Ti):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost. |
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level. | A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level. | ||
Line 71: | Line 71: | ||
'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow. | '''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow. | ||
− | '''Time Sensitivity ( | + | '''Time Sensitivity (Ti):''' The templar may, as a swift action, learn the initiative of all creatures within 60 feet; this ability essentially functions as per the ''[[Trinity:Jikuu_A-I#Chronosense|chronosense]]'' jikuu. However, it only lasts for 1 round per level. The templar can use this ability at will. |
==Jikuu== | ==Jikuu== | ||
− | |||
− | |||
'''JIKUU JP ACT EFFECT SAVE?''' | '''JIKUU JP ACT EFFECT SAVE?''' | ||
[[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Stan Target adds +30 ft. to its move. None | [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Stan Target adds +30 ft. to its move. None | ||
Line 98: | Line 96: | ||
Offensive]] 1 Stan Gain a bonus to attack rolls. | Offensive]] 1 Stan Gain a bonus to attack rolls. | ||
[[Trinity:Jikuu_J-R#Pause|Pause]] 1 Stan Target's init reduced by 4. Will negates | [[Trinity:Jikuu_J-R#Pause|Pause]] 1 Stan Target's init reduced by 4. Will negates | ||
− | |||
− | |||
[[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Imme Gain a +4 haste bonus to initiative for | [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Imme Gain a +4 haste bonus to initiative for | ||
1 hour/level. | 1 hour/level. | ||
− | + | ||
− | |||
− | |||
[[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Move Rapidly age an item. | [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Move Rapidly age an item. | ||
− | [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Part Grant touched creature a | + | [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Part Grant touched creature a partial action |
on its next turn. | on its next turn. | ||
[[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Stan Switch ally's places. Will negates | [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Stan Switch ally's places. Will negates | ||
− | |||
− | |||
[[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Full Fold space in on itself. | [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Full Fold space in on itself. | ||
[[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Stan Target takes their actions disparately. Will negates (harmless) | [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Stan Target takes their actions disparately. Will negates (harmless) | ||
Line 120: | Line 112: | ||
[[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Imme Target regains immediate or swift action, | [[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Imme Target regains immediate or swift action, | ||
AoOs. | AoOs. | ||
− | |||
[[Trinity:Jikuu_S-Z#Slow|Slow]] 2 Stan One target/level is slowed. Will negates | [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 Stan One target/level is slowed. Will negates | ||
[[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Stan Target gains +4 to DEX. None | [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Stan Target gains +4 to DEX. None | ||
Line 126: | Line 117: | ||
[[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Stan Target effect's duration is shortened. | [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Stan Target effect's duration is shortened. | ||
[[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Stan Switch inits with touched creature. None | [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Stan Switch inits with touched creature. None | ||
− | + | ||
− | + | [[Trinity:Jikuu_A-I#Blink|Blink]] 3 As per blink. | |
− | + | [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Perceive time passing slower. | |
− | [[Trinity:Jikuu_A-I#Blink|Blink]] 3 | + | [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 As mirror image, but better. |
− | [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 | ||
− | [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 | ||
[[Trinity:Jikuu_A-I#Detect_Remembrance|Detect | [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect | ||
− | Remembrance]] 3 | + | Remembrance]] 3 Detect Blue and Chaos effects. |
− | + | [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Target loses 25% current HP. Fort negates | |
− | + | [[Trinity:Jikuu_A-I#Haste|Haste]] 3 One target/level is hasted. None | |
− | [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 | + | [[Trinity:Jikuu_J-R#Lag|Lag]] 3 Target's init reduced by 3 each round |
− | [[Trinity:Jikuu_A-I#Haste|Haste]] 3 | + | for one round/level. Will negates (each round) |
− | [[Trinity:Jikuu_J-R#Lag|Lag]] 3 | + | [[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 2d8+1/level dmg to target. Ref half |
− | + | [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 Restore an item to an earlier version; | |
− | [[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 | + | requires a tracer. |
− | [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 | + | [[Trinity:Jikuu_S-Z#Splice|Splice]] 3 Two targets take their turns at the |
− | + | same time. Will negates | |
− | [[Trinity:Jikuu_S-Z#Splice|Splice]] 3 | + | [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 As swift, touched creature loses a |
− | + | [[Trinity:Partial_Action |partial action]] on next turn and you | |
− | [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 | + | gain a [[Trinity:Partial_Action |partial action]] this turn. Will negates |
− | + | [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Go forward 1 rd/level in time. Will negates | |
− | + | [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Target makes a skill check now. None | |
− | [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 | + | [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Put a tracer in the timestream. None |
− | [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 | + | [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 As per dispel magic, but time. |
− | [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 | + | |
− | [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 | ||
− | |||
− | |||
− | |||
[[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level. | [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level. | ||
[[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round | [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round | ||
Line 176: | Line 161: | ||
effect. None | effect. None | ||
[[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only) | [[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only) | ||
− | + | ||
− | |||
− | |||
[[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half | [[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half | ||
[[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates | [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates | ||
Line 199: | Line 182: | ||
[[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]] 5 As per undo jikuu, but blue. | [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]] 5 As per undo jikuu, but blue. | ||
[[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]] 5 As per undo jikuu, but chaos. | [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]] 5 As per undo jikuu, but chaos. | ||
− | + | ||
− | |||
− | |||
− | |||
[[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency. | [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency. | ||
[[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates | [[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates | ||
Line 212: | Line 192: | ||
[[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]] 6 Target gets additional action each rd. None | [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]] 6 Target gets additional action each rd. None | ||
[[Trinity:Jikuu_A-I#Immediacy|Immediacy]] 6 As immediate, gain a move action. | [[Trinity:Jikuu_A-I#Immediacy|Immediacy]] 6 As immediate, gain a move action. | ||
− | |||
[[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself | [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself | ||
forward from a tracer. | forward from a tracer. | ||
− | + | Temporal Skip 6 As immediate, skip over a creature's | |
turn. Will negates | turn. Will negates | ||
− | + | Time Hop, Mass 6 Multiple targets go forward in time. Will negates | |
− | + | Time Slip 6 Target takes damage/action. Fort negates | |
− | + | ||
− | + | 20 Minutes 7 Target can take 20 in an instant. Will negates | |
− | |||
− | |||
[[Trinity:Jikuu_A-I#Divert_Teleport|Divert | [[Trinity:Jikuu_A-I#Divert_Teleport|Divert | ||
Teleport]] 7 As per divert teleport. Will negates | Teleport]] 7 As per divert teleport. Will negates | ||
[[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]] 7 Reroll any roll you just failed. None | [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]] 7 Reroll any roll you just failed. None | ||
− | + | Nova 7 1d8/level dmg in 20-ft radius. Ref half | |
− | + | Stitch in Time 7 Some creatures get an extra round. | |
− | + | Synchronize 7 Negate all Jikuu. None | |
− | + | Teleportaga 7 As per greater teleport. | |
− | + | Undo Force 7 As per undo jikuu, but any force. | |
− | + | Withering 7 Kill target by rapid aging. | |
− | + | ||
− | + | Discrete Time 8 Immediate actions can't be taken. Will negates | |
− | + | Quick 8 Templar takes two actions now. None | |
− | |||
− | |||
− | |||
− | |||
Stop 8 Target is stopped. Will negates | Stop 8 Target is stopped. Will negates | ||
Temporal | Temporal | ||
Line 246: | Line 219: | ||
Temporal | Temporal | ||
Stasis 8 As per temporal stasis. Fort negates | Stasis 8 As per temporal stasis. Fort negates | ||
− | + | ||
− | + | Borrow Time 9 Gain actions others don't take. | |
− | |||
− | |||
− | |||
[[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]] 9 You gain another position in the | [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]] 9 You gain another position in the | ||
initiative order. | initiative order. | ||
− | + | Meteor 9 As per meteor swarm. Ref half | |
− | + | Rewind 9 Relive the last round. None | |
Time Stop 9 1d4+1 rounds to act freely. None | Time Stop 9 1d4+1 rounds to act freely. None | ||
Time Stretch 9 Actions take less time for you. | Time Stretch 9 Actions take less time for you. | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future. | [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future. | ||
− | + | Quarter 10 Target loses 75% current HP. Fort negates | |
Stopaga 10 Multiple targets are stopped. Will negates | Stopaga 10 Multiple targets are stopped. Will negates | ||
Temporal | Temporal | ||
Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None | Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None | ||
− | |||
Triple 10 Creature is cloned twice for 1 rd/level, | Triple 10 Creature is cloned twice for 1 rd/level, | ||
then disappears for 2 rds/level. Will negates | then disappears for 2 rds/level. Will negates | ||
[[Category:Trinity]] | [[Category:Trinity]] |