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'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.
 
'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.
  
'''Jikuu (Ji):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.
+
'''Jikuu (Ti):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.
  
 
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level.
 
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level.
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'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow.
 
'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow.
  
'''Time Sensitivity (Te):''' The templar may, as a swift action, learn the initiative of all creatures within 60 feet; this ability essentially functions as per the ''[[Trinity:Jikuu_A-I#Chronosense|chronosense]]'' jikuu. However, it only lasts for 1 round per level. The templar can use this ability at will.
+
'''Time Sensitivity (Ti):''' The templar may, as a swift action, learn the initiative of all creatures within 60 feet; this ability essentially functions as per the ''[[Trinity:Jikuu_A-I#Chronosense|chronosense]]'' jikuu. However, it only lasts for 1 round per level. The templar can use this ability at will.
  
 
==Jikuu==
 
==Jikuu==
 
===1st===
 
 
  '''JIKUU JP ACT EFFECT SAVE?'''
 
  '''JIKUU JP ACT EFFECT SAVE?'''
 
  [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Stan Target adds +30 ft. to its move. None
 
  [[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Stan Target adds +30 ft. to its move. None
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   Offensive]] 1 Stan Gain a bonus to attack rolls.
 
   Offensive]] 1 Stan Gain a bonus to attack rolls.
 
  [[Trinity:Jikuu_J-R#Pause|Pause]] 1 Stan Target's init reduced by 4. Will negates
 
  [[Trinity:Jikuu_J-R#Pause|Pause]] 1 Stan Target's init reduced by 4. Will negates
[[Trinity:Jikuu_S-Z#Slide|Slide]] 1 Stan Move subject 5 feet. Will negates
 
[[Trinity:Jikuu_S-Z#Surprise|Surprise]] 1 Swif Flatfooted creatures get -10 to init. None
 
 
  [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Imme Gain a +4 haste bonus to initiative for
 
  [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Imme Gain a +4 haste bonus to initiative for
 
    1 hour/level.
 
    1 hour/level.
 
+
   
===2nd===
 
  '''JIKUU JP ACT EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Move Rapidly age an item.
 
  [[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Move Rapidly age an item.
  [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Part Grant touched creature a [[Trinity:Partial_Action |partial action]]
+
  [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Part Grant touched creature a partial action
 
      on its next turn.
 
      on its next turn.
 
  [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Stan Switch ally's places. Will negates
 
  [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Stan Switch ally's places. Will negates
[[Trinity:Jikuu_A-I#Disorient|Disorient]] 2 Stan Creature rerolls its init, flatfooted
 
    until next action. Will negates
 
 
  [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Full Fold space in on itself.
 
  [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Full Fold space in on itself.
 
  [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Stan Target takes their actions disparately. Will negates (harmless)
 
  [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Stan Target takes their actions disparately. Will negates (harmless)
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  [[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Imme Target regains immediate or swift action,
 
  [[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Imme Target regains immediate or swift action,
 
    AoOs.
 
    AoOs.
[[Trinity:Jikuu_S-Z#Slide_Potent|Slide, Potent]] 2 Stan Move subject up to 20 feet. Will negates
 
 
  [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 Stan One target/level is slowed. Will negates
 
  [[Trinity:Jikuu_S-Z#Slow|Slow]] 2 Stan One target/level is slowed. Will negates
 
  [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Stan Target gains +4 to DEX. None
 
  [[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Stan Target gains +4 to DEX. None
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  [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Stan Target effect's duration is shortened.
 
  [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Stan Target effect's duration is shortened.
 
  [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Stan Switch inits with touched creature. None
 
  [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Stan Switch inits with touched creature. None
 
+
   
===3rd===
 
  '''JIKUU JP ACT EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_A-I#Blink|Blink]] 3 Stan As per blink.
 
  [[Trinity:Jikuu_A-I#Blink|Blink]] 3 Stan As per blink.
 
  [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Swif Perceive time passing slower.
 
  [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Swif Perceive time passing slower.
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  [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect
 
  [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect
 
   Remembrance]] 3 Move Detect Blue and Chaos effects.
 
   Remembrance]] 3 Move Detect Blue and Chaos effects.
[[Trinity:Jikuu_A-I#False_Gravity|False Gravity]] 3 Stan Travel on solid surface as though it
 
  had its own gravity.
 
 
  [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Stan Target loses 25% current HP. Fort negates
 
  [[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Stan Target loses 25% current HP. Fort negates
 
  [[Trinity:Jikuu_A-I#Haste|Haste]] 3 Stan One target/level is hasted. None
 
  [[Trinity:Jikuu_A-I#Haste|Haste]] 3 Stan One target/level is hasted. None
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      same time. Will negates
 
      same time. Will negates
 
  [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 Swif As swift, touched creature loses a
 
  [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 Swif As swift, touched creature loses a
    [[Trinity:Partial_Action |partial action]] on next turn and you
+
    partial action on next turn and you
    gain a [[Trinity:Partial_Action |partial action]] this turn. Will negates
+
    gain a partial action this turn. Will negates
 
  [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Stan Go forward 1 rd/level in time. Will negates
 
  [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Stan Go forward 1 rd/level in time. Will negates
 
  [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Stan Target makes a skill check now. None
 
  [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Stan Target makes a skill check now. None
 
  [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Swif Put a tracer in the timestream. None
 
  [[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Swif Put a tracer in the timestream. None
 
  [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 Stan As per dispel magic, but time.
 
  [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 Stan As per dispel magic, but time.
 
+
   
===4th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
 
  [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
 
  [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
 
  [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
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    effect. None
 
    effect. None
 
  [[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only)
 
  [[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only)
 
+
   
===5th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half
 
  [[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half
 
  [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates
 
  [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates
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  [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]] 5 As per undo jikuu, but blue.
 
  [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]] 5 As per undo jikuu, but blue.
 
  [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]] 5 As per undo jikuu, but chaos.
 
  [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]] 5 As per undo jikuu, but chaos.
 
+
   
===6th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]] 6 Time flows faster or slower in area.
 
 
  [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency.
 
  [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency.
 
  [[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates
 
  [[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates
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  [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]] 6 Target gets additional action each rd. None
 
  [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]] 6 Target gets additional action each rd. None
 
  [[Trinity:Jikuu_A-I#Immediacy|Immediacy]] 6 As immediate, gain a move action.
 
  [[Trinity:Jikuu_A-I#Immediacy|Immediacy]] 6 As immediate, gain a move action.
[[Trinity:Jikuu_J-R#Permanency|Permanency]] 6 Make a jikuu a permanent effect.
 
 
  [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself  
 
  [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself  
 
    forward from a tracer.
 
    forward from a tracer.
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  [[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]] 6 Multiple targets go forward in time. Will negates
 
  [[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]] 6 Multiple targets go forward in time. Will negates
 
  [[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]] 6 Target takes damage/action. Fort negates
 
  [[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]] 6 Target takes damage/action. Fort negates
 
+
   
===7th===
+
  20 Minutes 7 Target can take 20 in an instant. Will negates
  '''JIKUU JP EFFECT SAVE?'''
 
  [[Trinity:Jikuu_A-I#20_Minutes|20 Minutes]] 7 Target can take 20 in an instant. Will negates
 
 
  [[Trinity:Jikuu_A-I#Divert_Teleport|Divert
 
  [[Trinity:Jikuu_A-I#Divert_Teleport|Divert
 
   Teleport]] 7 As per divert teleport. Will negates
 
   Teleport]] 7 As per divert teleport. Will negates
 
  [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]] 7 Reroll any roll you just failed. None
 
  [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]] 7 Reroll any roll you just failed. None
  [[Trinity:Jikuu_J-R#Nova|Nova]] 7 1d8/level dmg in 20-ft radius. Ref half
+
  Nova 7 1d8/level dmg in 20-ft radius. Ref half
  [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 7 Some creatures get an extra round.
+
  Stitch in Time 7 Some creatures get an extra round.
  [[Trinity:Jikuu_S-Z#Synchronize|Synchronize]] 7 Negate all Jikuu. None
+
  Synchronize 7 Negate all Jikuu. None
  [[Trinity:Jikuu_S-Z#Teleportaga|Teleportaga]] 7 As per greater teleport.
+
  Teleportaga 7 As per greater teleport.
  [[Trinity:Jikuu_S-Z#Undo_Force|Undo Force]] 7 As per undo jikuu, but any force.
+
  Undo Force 7 As per undo jikuu, but any force.
  [[Trinity:Jikuu_S-Z#Withering|Withering]] 7 Kill target by rapid aging.
+
  Withering 7 Kill target by rapid aging.
 
+
   
===8th===
+
  Discrete Time 8 Immediate actions can't be taken. Will negates
  '''JIKUU JP EFFECT SAVE?'''
+
  Quick 8 Templar takes two actions now. None
  [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 8 Immediate actions can't be taken. Will negates
 
  [[Trinity:Jikuu_J-R#Quick|Quick]] 8 Templar takes two actions now. None
 
 
  Save State 8 Remember current version of creature  
 
  Save State 8 Remember current version of creature  
 
    to possibly replace later. (Willing only)
 
    to possibly replace later. (Willing only)
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     Stasis 8 As per temporal stasis. Fort negates
 
     Stasis 8 As per temporal stasis. Fort negates
 
  Tempoview 8 Scry on a creature in time. Will negates
 
  Tempoview 8 Scry on a creature in time. Will negates
 
+
   
===9th===
+
  Borrow Time 9 Gain actions others don't take.
  '''JIKUU JP EFFECT SAVE?'''
 
  [[Trinity:Jikuu_A-I#Borrow_Time|Borrow Time]] 9 Gain actions others don't take.
 
 
  [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]] 9 You gain another position in the
 
  [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]] 9 You gain another position in the
 
    initiative order.
 
    initiative order.
  [[Trinity:Jikuu_J-R#Meteor|Meteor]] 9 As per meteor swarm. Ref half
+
  Meteor 9 As per meteor swarm. Ref half
  [[Trinity:Jikuu_J-R#Rewind|Rewind]] 9 Relive the last round. None
+
  Rewind 9 Relive the last round. None
 
  Time Stop 9 1d4+1 rounds to act freely. None
 
  Time Stop 9 1d4+1 rounds to act freely. None
 
  Time Stretch 9 Actions take less time for you.
 
  Time Stretch 9 Actions take less time for you.
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     Projection 9 Visit other times and timelines, but
 
     Projection 9 Visit other times and timelines, but
 
    unable to interact.
 
    unable to interact.
 
+
   
===10th===
 
  '''JIKUU JP EFFECT SAVE?'''
 
 
  [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.
 
  [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.
  [[Trinity:Jikuu_J-R#Quarter|Quarter]] 10 Target loses 75% current HP. Fort negates
+
  Quarter 10 Target loses 75% current HP. Fort negates
 
  Stopaga 10 Multiple targets are stopped. Will negates
 
  Stopaga 10 Multiple targets are stopped. Will negates
 
  Temporal
 
  Temporal

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