Editing Trinity:The Forces

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[[Category:Trinity]]
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=Overview=
 
=Overview=
 
[[Image:Trinity_mark-of-trinities_part2.JPG|right|thumb|250px|The Mark of the Trinities]]
 
[[Image:Trinity_mark-of-trinities_part2.JPG|right|thumb|250px|The Mark of the Trinities]]
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* Technology - Silver.
 
* Technology - Silver.
 
* Blue - Blue.
 
* Blue - Blue.
* Time - Tan (Yellow).
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* Time - Tan.
 
* Chaos - Brown.
 
* Chaos - Brown.
 
* Divine - White.
 
* Divine - White.
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Spell Resistance (SR) is effective against arcane spells, and arcane spells only.
 
Spell Resistance (SR) is effective against arcane spells, and arcane spells only.
 
'''System:''' Magic in Trinity uses the same system as standard d20 does.
 
  
 
==Psionics==
 
==Psionics==
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Blue Opposition (UO) is effective against talents.
 
Blue Opposition (UO) is effective against talents.
 
'''System:''' Blue uses a mish-mash of systems. Learners use a slot-based system, which is something of a mixture of psionic power points and arcane spell slots; future Blue classes, however, may be written to use a modified version of the system found in ''Magic of Incarnum''.
 
  
 
==Time==
 
==Time==
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Temporal Opposition (TO) is effective against jikuu.
 
Temporal Opposition (TO) is effective against jikuu.
 
'''System:''' Time uses a modified psionics power point system.
 
  
 
==Chaos==
 
==Chaos==
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Chaos Opposition (CO) is effective against avaos.
 
Chaos Opposition (CO) is effective against avaos.
 
'''System:''' Chaos utilizes a unique system. Parts of the system are reminiscent of sorcerers, while the rest of the system is derived from warlock invocations.
 
  
 
==Divine==
 
==Divine==
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Divine Inhibition (DI) is effective against divine spells, and divine spells only.
 
Divine Inhibition (DI) is effective against divine spells, and divine spells only.
 
'''System:''' As of October 18, 2007, divine casters still use the core d20 system. However, I am currently considering having future divine classes use a variant of the Truename system found in ''Tome of Magic''.
 
  
 
==Nature==
 
==Nature==
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Nature Inhibition (NI) is effective against natural spells, and natural spells only.
 
Nature Inhibition (NI) is effective against natural spells, and natural spells only.
 
'''System:''' At this time, nature uses the same system as found in core d20.
 
  
 
==Void==
 
==Void==
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Void Inhibition (VI) is effective against nihils.
 
Void Inhibition (VI) is effective against nihils.
 
'''System:''' Void uses the same spell slot system as standard d20 caster classes, but is a combination of the cleric and sorcerer (cast at will, knows all spells on the list).
 
  
 
==Wandering==
 
==Wandering==
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It is not known if the Wandering force has any abilities of its own; if it does, they are unknown and have no specific name, as other forces do.
 
It is not known if the Wandering force has any abilities of its own; if it does, they are unknown and have no specific name, as other forces do.
 
[[Category:Trinity]]
 

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