Editing Trinity:Wanderer

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 17: Line 17:
 
==Becoming a Wanderer==
 
==Becoming a Wanderer==
 
Though the first few Wanderers had to "figure things out," as it were, now they strictly control who becomes a Wanderer. Each weapon that a Wanderer wields gives him access to a demiplane of his own devising, which tends to be filled with tests and puzzles. As a would-be Wanderer advances through these tests, he slowly gains understanding of the nine forces and how to use them in tandem, their strengths and their weaknesses. Eventually, the would-be Wanderer ascends to the status of Wanderer, and he must then face a Wanderer in one-on-one combat.
 
Though the first few Wanderers had to "figure things out," as it were, now they strictly control who becomes a Wanderer. Each weapon that a Wanderer wields gives him access to a demiplane of his own devising, which tends to be filled with tests and puzzles. As a would-be Wanderer advances through these tests, he slowly gains understanding of the nine forces and how to use them in tandem, their strengths and their weaknesses. Eventually, the would-be Wanderer ascends to the status of Wanderer, and he must then face a Wanderer in one-on-one combat.
βˆ’
 
βˆ’
Attempting to become a Wanderer is not without its dangers, however. If the would-be Wanderer dies while attempting a test, his death is real and permanent: not even epic Force effects can raise such a character. If the would-be Wanderer fails a test, he is forever barred from attempting to take up the mantle of Wanderer.
 
  
 
==The Wanderer's Symbol==
 
==The Wanderer's Symbol==
Line 42: Line 40:
 
A Wandering weapon also counts as any Force for purposes of overcoming DR.
 
A Wandering weapon also counts as any Force for purposes of overcoming DR.
  
βˆ’
'''Forsake the Nine (Wa):''' The Wanderer gains SR, TR, PR, VI, DI, NI, UO, IO, and CO equal to his class level. These resistances can be willingly suppressed; doing so requires no effort. Restoring them requires no effort.
+
'''Forsake the Nine (Wa):''' The Wanderer gains SR, TR, PR, VI, DI, NI, UO, IO, and CO equal to his class level. These resistances can be willingly dropped.
  
 
'''Disjunct the Nine (Wa):''' Once per day per point of Charisma modifier, the Wanderer can reduce a single target's resistance to a single force by his class level. This effect lasts for 1 round/+1 of the Wanderer's symbol, and does not stack with itself.
 
'''Disjunct the Nine (Wa):''' Once per day per point of Charisma modifier, the Wanderer can reduce a single target's resistance to a single force by his class level. This effect lasts for 1 round/+1 of the Wanderer's symbol, and does not stack with itself.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)