Editing Trouble in Below Town

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Shay, with both weapons drawn <br/>
 
Shay, with both weapons drawn <br/>
 
Skort, ever the resourceful grael, takes the rearguard, trusting in Cap'n Ziggy to help him watch the crew's back. His Axe is well at hand and he has replaced his trusty belaying pin with a stout pitch and whale blubber torch. The torch is a favored object in the cold darkness of Arfk nights. It provides light and in a pinch can still beat someone about the head and neck.<br/>
 
Skort, ever the resourceful grael, takes the rearguard, trusting in Cap'n Ziggy to help him watch the crew's back. His Axe is well at hand and he has replaced his trusty belaying pin with a stout pitch and whale blubber torch. The torch is a favored object in the cold darkness of Arfk nights. It provides light and in a pinch can still beat someone about the head and neck.<br/>
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Zo is worried. She has been sleeping badly, seeing in her dreams the approaching sea monster (which she refers to only as 'it'). 'It' will arrive by the end of the week!
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She invites the Nelly's officers to her shop where she spreads a large, pre-flood map of Cuwayo (this island) on her broad counter. On it, the shrine, the Maze of Cthoth, is marked with forbidding symbols. It stands at the top of the Mountain of Clouds [the fourth hump down from the top of Cuwayo; please see the wiki map-this is kind of important if you want a sense of where you are heading]. There are two ways there. The most obvious is a track running from Xaxa on the east coast, which wends its way into the mountains. The second is to pass across FROM WHERE YOU ARE NOW across Carroway country overland to reach the mountain's base.
  
 
='''The Two Paths to the Caves of Cthoth as related by the Apothecary 'Zo''''=
 
='''The Two Paths to the Caves of Cthoth as related by the Apothecary 'Zo''''=

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