Editing Tunnels & Trolls Deluxe: That Flighty Temptress, Adventure
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*[[Mad Dermot]], Male Dwarf Hooligan (Warrior): played by Walkie Talkie Noise Decoder. | *[[Mad Dermot]], Male Dwarf Hooligan (Warrior): played by Walkie Talkie Noise Decoder. | ||
*[[Algernon Crumb]], Male Human Rogue: played by The Wyzard | *[[Algernon Crumb]], Male Human Rogue: played by The Wyzard | ||
− | *[[Grei AuBrannian]] | + | *[[Grei AuBrannian]] Female Human Rogue: played by ncc2010 |
*[[Blank Tunnels & Trolls Sheet]] | *[[Blank Tunnels & Trolls Sheet]] | ||
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*Grimwald, barkeep at The Royal Crystal in the city of ShaRass (also known as Karthaki) | *Grimwald, barkeep at The Royal Crystal in the city of ShaRass (also known as Karthaki) | ||
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==Patrons== | ==Patrons== | ||
==Antagonists== | ==Antagonists== | ||
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==Others== | ==Others== | ||
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*Grei's older brother (one of two), Anton, has suddenly come back into her life and has met the party. He is a member of the militia that guards the city of ShaRass. He claims that some of the militiamen found a strange mine out in The Scorpion Lands, but those who went in to investigate did not all return. Apparently the Lands themselves are inhabited by roving bands of wild uruks and the mysterious lizardmen. Inside the mine, however, he claims they found a new breed of uruk - which he called a half-uruk (but what they were bred with, he could not readily identify). They may have been speaking a gutteral form of Khazad, the dwarven tongue, however. He also spoke of a special bowl that was spotted by someone in the party but they were unable to obtain it and barely got away with their lives. He fully believes it to be magical in nature and might help restore his family's honor. | *Grei's older brother (one of two), Anton, has suddenly come back into her life and has met the party. He is a member of the militia that guards the city of ShaRass. He claims that some of the militiamen found a strange mine out in The Scorpion Lands, but those who went in to investigate did not all return. Apparently the Lands themselves are inhabited by roving bands of wild uruks and the mysterious lizardmen. Inside the mine, however, he claims they found a new breed of uruk - which he called a half-uruk (but what they were bred with, he could not readily identify). They may have been speaking a gutteral form of Khazad, the dwarven tongue, however. He also spoke of a special bowl that was spotted by someone in the party but they were unable to obtain it and barely got away with their lives. He fully believes it to be magical in nature and might help restore his family's honor. | ||
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=Treasure Obtained= | =Treasure Obtained= | ||
− | * | + | *2 copper |
− | + | *2 silver | |
− | + | *38 gold | |
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=Adventure Points Earned= | =Adventure Points Earned= | ||
− | *Lizardman defeated/caused to flee: 30 AP | + | *Lizardman defeated/caused to flee: 30 AP |
*L2SR on IQ to identify militiaman's wounds/source - Mad Dermot: this roll may have been completed slightly incorrectly, so let's just call it 20 AP even for now | *L2SR on IQ to identify militiaman's wounds/source - Mad Dermot: this roll may have been completed slightly incorrectly, so let's just call it 20 AP even for now | ||
*L2SR on DX to dodge incoming initial bolts - Algernon: 18 AP | *L2SR on DX to dodge incoming initial bolts - Algernon: 18 AP | ||
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*L2SR on DX to dodge incoming initial bolts - Grei: 18 AP (after second attempt to make SR) | *L2SR on DX to dodge incoming initial bolts - Grei: 18 AP (after second attempt to make SR) | ||
*L1SR on IQ to determine a way to cause Tragusses to attack one another - Mad Dermot: 14 AP | *L1SR on IQ to determine a way to cause Tragusses to attack one another - Mad Dermot: 14 AP | ||
− | * | + | *Tragusses defeated (x2): 40 AP |
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=Game World= | =Game World= | ||
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* The game world is the traditional one of Trollworld, and you are currently on The Dragon Continent, Rrr'lff. | * The game world is the traditional one of Trollworld, and you are currently on The Dragon Continent, Rrr'lff. | ||
− | =House | + | =House Rules= |
*Spite damage will be utilized in order to speed combat along. | *Spite damage will be utilized in order to speed combat along. | ||
*The MR rating for creatures will decrease as they weaken. | *The MR rating for creatures will decrease as they weaken. | ||
*Humans will get a second SR check if the first roll does not come up as a value of 3. | *Humans will get a second SR check if the first roll does not come up as a value of 3. | ||
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=Important Links= | =Important Links= |