Editing Tyche's Favourites/Play
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|2 | |2 | ||
|95-120 | |95-120 | ||
− | | | + | |Trireme |
|- | |- | ||
|Light war galley | |Light war galley | ||
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|2 | |2 | ||
|115-140 | |115-140 | ||
− | | | + | |Tetrere/quadrireme |
|- | |- | ||
|Medium war galley | |Medium war galley | ||
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|2 | |2 | ||
|125-150 | |125-150 | ||
− | | | + | |Pentere/quinquireme |
|} | |} | ||
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==Initiative (p100)== | ==Initiative (p100)== | ||
− | Add Dexterity and Wisdom bonuses/penalties to 1d6. | + | Add Dexterity and Wisdom bonuses/penalties to 1d6. Roll at the start of an encounter. |
− | ''Design note: I'm giving characters with good Wisdom something here. | + | ''Design note: I'm giving characters with good Wisdom something here. Plus rolling every turn would slow things down too much.'' |
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|Weapon breaks | |Weapon breaks | ||
|- | |- | ||
− | |2- | + | |2-5 |
|Sunder attack on weapon; Reflex save to avoid breaking. | |Sunder attack on weapon; Reflex save to avoid breaking. | ||
|- | |- | ||
− | | | + | |6-7 |
|Disarm; Reflex save to avoid losing your weapon. | |Disarm; Reflex save to avoid losing your weapon. | ||
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==Missile Attacks (p103)== | ==Missile Attacks (p103)== | ||
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The table is amended as follows. | The table is amended as follows. | ||
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''Design note: Once again, two weapons criminally undervalued by D&D, made more appropriate to the period. Furthermore, a fighting spear really wasn't suitable for throwing.'' | ''Design note: Once again, two weapons criminally undervalued by D&D, made more appropriate to the period. Furthermore, a fighting spear really wasn't suitable for throwing.'' | ||
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==Effects of Damage (p104)== | ==Effects of Damage (p104)== | ||
− | Record your Bloodied value underneath your hit points; this is equal to one half of your full hit points. The first half of your hitpoints represent | + | Record your Bloodied value underneath your hit points; this is equal to one half of your full hit points. The first half of your hitpoints represent brusing, minor fatigue, minor cuts and grazes. Drop into the second half (Bloodied) and you're into major fatigue, heavier brusing, more serious cuts, muscle pulls and so on, which give a -1 to hit, Proficiencies and saves and movement is reduced by 30'. |
− | Hit zero ( | + | Hit zero (or up to negative your Constitution score) and you're in danger of going unconscious, having to make a Fort (Poison and Death) save every round to stay with it. Even then you're at a -2 to hit, Proficiencies and saves, and movement reduced by 60'. Go below negative your Constitution and you're automatically unconscious (and we get into Mortal Wounds). |
==Healing (p105)== | ==Healing (p105)== | ||
− | Natural healing is equal to | + | Natural healing is equal to your level in hp per day. This is halved if a character is Bloodied (once you are above ½ maximum you return to the normal rate). This is doubled if under the care of someone with the Healing Proficiency. |
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''Design note: Dual-pronged change here. One turning hit points into actual measure of health - though you aren't meaningfully injured until you get to 0, and improving natural healing rates unless you've dropped into incapacitated.'' | ''Design note: Dual-pronged change here. One turning hit points into actual measure of health - though you aren't meaningfully injured until you get to 0, and improving natural healing rates unless you've dropped into incapacitated.'' | ||
− | + | ''I still need to think about healing rates for incapacitated characters, who have actual injuries rather than cuts and bruises.'' | |
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*Good armour: Reduce Encumbrance by one stone. | *Good armour: Reduce Encumbrance by one stone. | ||
*Exceptional armour: Reduce Encumbrance by one stone and +1AC. | *Exceptional armour: Reduce Encumbrance by one stone and +1AC. | ||
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Furthermore, the effects of Middle and Old age are ameliorated somewhat. Those new ability score adjustments are as follows: | Furthermore, the effects of Middle and Old age are ameliorated somewhat. Those new ability score adjustments are as follows: | ||
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*Middle Aged: -1 Dex, -1 Con | *Middle Aged: -1 Dex, -1 Con | ||
− | *Old: -1 Str, -1 Dex, -1 Con, -1 Cha | + | *Old: -1 Str, -1 Dex, -1 Con, -1 Cha |
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