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== Words and Gifts ==
 
== Words and Gifts ==
  
'''WORD 1: COMMAND''' (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')
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'''WORD 1: DEATH''' (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Bearer of the Scarlet Crown (CONSTANT: intuitively in touch with homeland and can communicate to [though not receive from] direct subordinates; +1 Dominion/month)
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* Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; ''Commit Effort'' for invincible defense vs. lesser undead)
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* Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)
  
 
'''WORD 2: FERTILITY''' (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)
 
'''WORD 2: FERTILITY''' (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)
  
'''WORD 3: SUN''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
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'''Gifts:'''
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* Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
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* Unending Abundance (ACTION: ''Commit Effort'' for day; land within 10 miles blooms/becomes beneficial Feature)
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'''WORD 3: HEALTH''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Body of Burning Light (ON TURN: ''Commit Effort'': Surround yourself with natural sunlight that [a] gives you AC 3 vs. sighted creatures; [b] invoke magical attack inflicting 1d10 radiant damage to 200 feet)
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* Ender of Plagues (ACTION: ''Commit Effort'': Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)
* Hope of the Dawn (ON TURN: ''Commit Effort'': all allies gain invincible defense vs. emotional influence; allied NPCs +1 HD/+1 BAB/Morale 12; all intuitively understand your wishes)
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* Purity of Brilliant Law (INSTANT: ''Commit Effort'': Scene: dispel hostile magic on self or Gift)
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Other Gifts:  
* Sunlit Sight (ACTION: ''Commit Effort'': see/hear/talk to anyone/anything at sunlit place if you've been there)
 
  
Other Gifts:
 
  
 
== Other ==
 
== Other ==

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