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'''Gifts:'''  
 
'''Gifts:'''  
* Flickering Advance (ACTION: ''Commit Effort'': Scene: instantly reach any location you can see, to the horizon)
+
* Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; ''Commit Effort'' for invincible defense vs. lesser undead)
 +
* Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)
  
 
'''WORD 2: HEALTH''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
 
'''WORD 2: HEALTH''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Intrinsic Health (CONSTANT: +2 HP/level)
+
* Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
  
 
'''WORD 3: SWORD''' (all HTH attacks magical; can't be disarmed; summon any weapon ever used as action)
 
'''WORD 3: SWORD''' (all HTH attacks magical; can't be disarmed; summon any weapon ever used as action)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Nine Iron Walls (INSTANT: ''Commit Effort'': Scene: invincible defense vs. physical attacks until beginning of next round)
+
* Ender of Plagues (ACTION: ''Commit Effort'': Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)
* Steel without End (CONSTANT: melee attacks inflict 1d10+1 damage)
+
* Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; ''Commit Effort'' for invincible defense vs. lesser undead)
* Shattering Hand (ON TURN: ''Commit Effort'': melee/Fray damage maximized; may shatter up to 5'-thick stone, as move or regular action, in 1 round)
+
* Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)
  
  

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