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<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<tr>
 
<tr>
<td colspan=9><font class="smallbold"><u>Armour</u></font></td>
+
<td colspan=9><font class="smallbold"><u>Armor</u></font></td>
 
</tr>
 
</tr>
  
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<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Power Attack</font></td>
+
<td width=150 valign=top><font class="entryheader">Deadly Precision</font></td>
<td valign=top><font class="entryheader">On your action, before making attack rolls for a round,you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.font></td>
+
<td valign=top><font class="entryheader">Reroll 1s when rolling Sneak Attack damage.</font></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Weapon Focus (Longsword)</font></td>
+
<td width=150 valign=top><font class="entryheader">Combat Expertise</font></td>
  
<td valign=top><font class="entryheader">You gain a +1 bonus on all attack rolls you make using the selected weapon.font></td>
+
<td valign=top><font class="entryheader">Trade up to 5 BAB for AC.</font></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Armor Proficiency (Heavy)</font></td>
+
<td width=150 valign=top><font class="entryheader">Greater Two Weapon Fighting</font></td>
<td valign=top><font class="entryheader">When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.font></td>
+
<td valign=top><font class="entryheader">+1 attack off hand at -10.</font></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td valign=top><font class="entryheader">Armor Proficiency (Medium).</font></td>
+
 
<td valign=top><font class="entryheader">When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.font></td>
+
<td width=150 valign=top><font class="entryheader">Improved Critical (Dagger)</font></td>
 +
<td valign=top><font class="entryheader">Double threat range with dagger.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Improved Feint</font></td>
 +
<td valign=top><font class="entryheader">Feint as Move action.</font></td>
 +
</tr>
 +
 
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Improved trip</font></td>
 +
<td valign=top><font class="entryheader">No AoO. +4 on STR roll.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Improved Two Weapon Fighting</font></td>
 +
<td valign=top><font class="entryheader">+1 attack off hand at -5.</font></td>
 +
 
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Two Weapon Fighting</font></td>
 +
<td valign=top><font class="entryheader">Reduced penalties.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Weapon Finesse</font></td>
 +
 
 +
<td valign=top><font class="entryheader">Use DEX instead of STR to hit with light or finesse weapons.</font></td>
 +
</tr>
 
 
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Weapon Focus (Dagger)</font></td>
 +
<td valign=top><font class="entryheader">+1 to hit with dagger.</font></td>
 
</tr>
 
</tr>
 +
 +
<tr>
  
 +
<td width=150 valign=top><font class="entryheader">Weapon Specialization (Dagger)</font></td>
 +
<td valign=top><font class="entryheader">+2 damage with dagger.</font></td>
 +
</tr>
 +
 
<tr>
 
<tr>
<td valign=top><font class="entryheader">Armor Proficiency (Light).</font></td>
+
<td width=150 valign=top><font class="entryheader">Darkvision (60 feet)</font></td>
<td valign=top><font class="entryheader">When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.font></td>
+
<td valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 
 
 
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Evasion</font></td>
 +
<td valign=top><font class="entryheader">No damage on successful Reflex saves.</font></td>
 
</tr>
 
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Light Sensitivity</font></td>
 +
<td valign=top><font class="entryheader">Dazzled in daylight or radius of a Daylight spell.</font></td>
  
 +
</tr>
 +
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Martial Weapon Proficiency</font></td>
+
<td width=150 valign=top><font class="entryheader">Natural Armor (+1)</font></td>
<td valign=top><font class="entryheader">Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.</font></td>
+
<td valign=top><font class="entryheader"></font></td>
 
</tr>
 
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Small</font></td>
 +
<td valign=top><font class="entryheader">+4 Hide, -4 Grapple, +1 AC, +1 to hit, 3/4 carrying capacity</font></td>
  
 +
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Simple Weapon Proficiency</font></td>
+
<td width=150 valign=top><font class="entryheader">Sneak Attack</font></td>
<td valign=top><font class="entryheader">You make attack rolls with simple weapons normally.</font></td>
+
<td valign=top><font class="entryheader">+4d6 damage when target flanked or denied DEX bonus. Not vs. creatures immune to crits or too large to reach a vulnerable spot.</font></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Shield Proficiency</font></td>
+
<td width=150 valign=top><font class="entryheader">Trapfinding</font></td>
<td valign=top><font class="entryheader">You can use a shield and take only the standard
 
penalties.</font></td>
 
  
 +
<td valign=top><font class="entryheader">May find traps with greater than DC 20.</font></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Tower Shield Proficiency</font></td>
+
<td width=150 valign=top><font class="entryheader">Trapsense</font></td>
<td valign=top><font class="entryheader">You can use a tower shield and suffer only the standard penalties.</font></td>
+
<td valign=top><font class="entryheader">+2 on Reflex save vs traps.</font></td>
 
</tr>
 
</tr>
 
 
</table>
+
<tr>
 +
 
 +
<td width=150 valign=top><font class="entryheader">Uncanny Dodge</font></td>
 +
<td valign=top><font class="entryheader">Never flatfooted.</font></td>
 +
</tr>
 +
 +
</table>
  
  

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