Editing Ulysses Ascendent

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
== Background ==
 
== Background ==
 +
  
 
== Stats ==
 
== Stats ==
Line 16: Line 17:
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
|-
 
|-
| Sunsear laser Battery || Bs || Keel || Macrobattery || 9 || 4 || 1d10+2 || 4 || 6 || 4  
+
! Sunsear laser Battery !! Bs !! Keel !! Macrobattery !! 9 !! 4 !! 1d10+2 !! 4 !! 6 !! 4  
 
|-
 
|-
 +
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space  
 
|-
 
|-
| Mars Pattern Macrocannons || Bs || Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2
+
! Mars Pattern Macrocannons !! Bs !! Dorsal !! Macrobattery !! 6 !! 5 !! 1d10+2 !! 3 !! 4 !! 2
 
|}
 
|}
 
 
* '''Initiative''' 1d10+2
 
* '''Current Hull integrity:''' 30
 
* '''Crew skill level:''' Competant - 30
 
* '''Supplies:'''  203 days
 
* '''Morale:''' 103 - bright eyed, bushy tailed and raring to go!
 
* '''Crew:'''' 100%
 
 
==Traits==
 
* '''Vessel of the Fleet'''
 
** '''Implacable fore'''  The Ulysses Ascendent is a stolen Fleet vessel. All crew aboard her gains the Enemy (Imperial Navy) talent.
 
** '''His Word Obeyed'''  Any crew member who makes a command test aboard the ship gain a +10 to such tests.
 
** '''Duty Unto Death'''  When crippled the captain may make a challenging (+0) command test to not suffer the effects of being crippled its next turn. Command:40
 
 
==Components==
 
* '''Essentials'''
 
** '''Jovian Pattern Class 2 Drive:''' Generates 45 power for the ship.
 
** '''Strelov 1 Wrap Engine:''' Allows wrap Jump. Takes 10 power.
 
** '''WarpBane Hull:''' Geller Field, +10 to Wrap Navigation tests. Roll twice for wrap encounters, Navigator pick the one he wants. Takes 1 power.
 
** '''Repulsor Shield:''' 1 void shield and No manoeuvre penalties for moving though celestial phenomena made of small particles. Takes 6 power.
 
** '''Exploration Bridge:''' +5 to Active Detection and +50 Ap for exploration Endeavors. Takes 4 power.
 
** '''M-1.r Life Sustainer:''' Bare Bones life support, does little to improve the smell. +1 all morale loss. Takes 3 power.
 
** '''Voidmen crew Quarters:'''  Standard Long distance living Quarters. Takes 1 power.
 
** '''Deep Void Auger Array:'''  +10 ship detection(factored in), External. Takes 7 power.
 
 
 
* '''Non-Essentials'''
 
** '''Temple Shrine of the God-Emperor:'''  Morale permanently increases by 3, also all Creed endeavor  earn an extra 100 Ap. This takes 1 power.
 
** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power
 
** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power
 
 
==Ship Roles==
 
* '''First Officer:'''  Captain Aurelia Delmaris NPC = No benefit
 
* '''Enginseer Prime:'''  Sigmund = +10 on the Emergency Repairs Extended Action
 
* '''High Factotum:'''  None/NPC = No benefit
 
* '''Master of arms:''' None Npc= No benefit
 
* '''Master Helmsmen:''' None Npc= No benefit
 
* '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test.
 
* '''Master of Etherics:''' Oktavia= +10 bonus to the Focused Augury Extended Actio
 
* '''Chief  Chirurgeon:''' None Npc= No benefit
 
* '''Master of whispers:'''  None Npc= No benefit
 
* '''Choir-master Telepathica:'''  Mordecai Relos = Increase the range of his Astropathic Signals by one step
 
* '''Navigator Primaris:''' Oktavia = +5 to Navigation(Stellar) skill steering the ship through the Warp
 
* '''Ship’s  Confessor;'''  None Npc= No benefit
 
* '''Drive master:'''  None Npc= No benefit
 
* '''Omnissianic Congregator:'''  None Npc= No benefit
 
* '''Chief Bosun:'''  None Npc= No benefit
 
* '''Infernus Master:'''  None Npc= No benefit
 
* '''Twistcatcher:'''  None Npc= No benefit
 
* '''Master of the Vox:'''  None Npc= No benefit
 
* '''Purser:'''  None Npc= No benefit
 
* '''Carto-artifex:'''  None Npc= No benefit
 
* '''Ships Steward:'''  None Npc= No benefit
 
 
==Ship actions==
 
* '''Manoeuvre  Actions'''
 
** '''Adjust bearing:'''  60
 
** '''Adjust speed:'''  60
 
** '''Adjust speed and bearing:'''  40
 
** '''Come to a new Heading:'''  50
 
** '''Disengage:'''  60 vs  Challenging(+0) Detection+Scrutiny Test
 
** '''evasive manoeuvres:'''  50(-10 to shooting per degree of success
 
 
* '''Attack action'''
 
** '''Shooting''': 51
 
 
* '''Extended actions'''
 
** '''Active Augury''':  Scrutiny+Detection+0 (30)
 
** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
 
** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
 
** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
 
** '''Flank speed''': Tech-Use +0 (30) :+1 VU  move per degree of success. If failed by 2 or more degrees engines are crippled.
 
** '''Focused Augury''': Scrutiny+Detection +10(70): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
 
** '''Hail the Enemy''': Special
 
** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
 
** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
 
** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox
 
** '''Lock on Target''': Scrutiny+Detection +0 +10 (70):+5 BS for one weapon, +5 per two degrees of success over the first.
 
** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success.
 
** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to  weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
 
** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)