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| == Background == | | == Background == |
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| == Stats == | | == Stats == |
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| | Mars Pattern Macrocannons || Bs || Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2 | | | Mars Pattern Macrocannons || Bs || Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2 |
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− | * '''Initiative''' 1d10+2
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− | * '''Current Hull integrity:''' 30
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− | * '''Crew skill level:''' Competant - 30
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− | * '''Supplies:''' 203 days
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− | * '''Morale:''' 103 - bright eyed, bushy tailed and raring to go!
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− | * '''Crew:'''' 100%
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− | ==Traits==
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− | * '''Vessel of the Fleet'''
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− | ** '''Implacable fore''' The Ulysses Ascendent is a stolen Fleet vessel. All crew aboard her gains the Enemy (Imperial Navy) talent.
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− | ** '''His Word Obeyed''' Any crew member who makes a command test aboard the ship gain a +10 to such tests.
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− | ** '''Duty Unto Death''' When crippled the captain may make a challenging (+0) command test to not suffer the effects of being crippled its next turn. Command:40
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− | ==Components==
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− | * '''Essentials'''
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− | ** '''Jovian Pattern Class 2 Drive:''' Generates 45 power for the ship.
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− | ** '''Strelov 1 Wrap Engine:''' Allows wrap Jump. Takes 10 power.
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− | ** '''WarpBane Hull:''' Geller Field, +10 to Wrap Navigation tests. Roll twice for wrap encounters, Navigator pick the one he wants. Takes 1 power.
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− | ** '''Repulsor Shield:''' 1 void shield and No manoeuvre penalties for moving though celestial phenomena made of small particles. Takes 6 power.
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− | ** '''Exploration Bridge:''' +5 to Active Detection and +50 Ap for exploration Endeavors. Takes 4 power.
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− | ** '''M-1.r Life Sustainer:''' Bare Bones life support, does little to improve the smell. +1 all morale loss. Takes 3 power.
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− | ** '''Voidmen crew Quarters:''' Standard Long distance living Quarters. Takes 1 power.
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− | ** '''Deep Void Auger Array:''' +10 ship detection(factored in), External. Takes 7 power.
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− | * '''Non-Essentials'''
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− | ** '''Temple Shrine of the God-Emperor:''' Morale permanently increases by 3, also all Creed endeavor earn an extra 100 Ap. This takes 1 power.
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− | ** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power
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− | ** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power
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− | ==Ship Roles==
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− | * '''First Officer:''' Captain Aurelia Delmaris NPC = No benefit
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− | * '''Enginseer Prime:''' Sigmund = +10 on the Emergency Repairs Extended Action
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− | * '''High Factotum:''' None/NPC = No benefit
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− | * '''Master of arms:''' None Npc= No benefit
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− | * '''Master Helmsmen:''' None Npc= No benefit
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− | * '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test.
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− | * '''Master of Etherics:''' Oktavia= +10 bonus to the Focused Augury Extended Actio
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− | * '''Chief Chirurgeon:''' None Npc= No benefit
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− | * '''Master of whispers:''' None Npc= No benefit
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− | * '''Choir-master Telepathica:''' Mordecai Relos = Increase the range of his Astropathic Signals by one step
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− | * '''Navigator Primaris:''' Oktavia = +5 to Navigation(Stellar) skill steering the ship through the Warp
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− | * '''Ship’s Confessor;''' None Npc= No benefit
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− | * '''Drive master:''' None Npc= No benefit
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− | * '''Omnissianic Congregator:''' None Npc= No benefit
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− | * '''Chief Bosun:''' None Npc= No benefit
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− | * '''Infernus Master:''' None Npc= No benefit
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− | * '''Twistcatcher:''' None Npc= No benefit
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− | * '''Master of the Vox:''' None Npc= No benefit
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− | * '''Purser:''' None Npc= No benefit
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− | * '''Carto-artifex:''' None Npc= No benefit
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− | * '''Ships Steward:''' None Npc= No benefit
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− | ==Ship actions==
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− | * '''Manoeuvre Actions'''
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− | ** '''Adjust bearing:''' 60
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− | ** '''Adjust speed:''' 60
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− | ** '''Adjust speed and bearing:''' 40
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− | ** '''Come to a new Heading:''' 50
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− | ** '''Disengage:''' 60 vs Challenging(+0) Detection+Scrutiny Test
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− | ** '''evasive manoeuvres:''' 50(-10 to shooting per degree of success
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− | * '''Attack action'''
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− | ** '''Shooting''': 51
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− | * '''Extended actions'''
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− | ** '''Active Augury''': Scrutiny+Detection+0 (30)
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− | ** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
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− | ** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
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− | ** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
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− | ** '''Flank speed''': Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
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− | ** '''Focused Augury''': Scrutiny+Detection +10(70): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
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− | ** '''Hail the Enemy''': Special
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− | ** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
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− | ** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
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− | ** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox
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− | ** '''Lock on Target''': Scrutiny+Detection +0 +10 (70):+5 BS for one weapon, +5 per two degrees of success over the first.
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− | ** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success.
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− | ** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
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− | ** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success.
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