Editing Ulysses Ascendent

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** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power
 
** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power
 
** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power
 
** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power
 
==Ship Roles==
 
* '''First Officer:'''  Captain Aurelia Delmaris NPC = No benefit
 
* '''Enginseer Prime:'''  Sigmund = +10 on the Emergency Repairs Extended Action
 
* '''High Factotum:'''  None/NPC = No benefit
 
* '''Master of arms:''' None Npc= No benefit
 
* '''Master Helmsmen:''' None Npc= No benefit
 
* '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test.
 
* '''Master of Etherics:''' Oktavia= +10 bonus to the Focused Augury Extended Actio
 
* '''Chief  Chirurgeon:''' None Npc= No benefit
 
* '''Master of whispers:'''  None Npc= No benefit
 
* '''Choir-master Telepathica:'''  Mordecai Relos = Increase the range of his Astropathic Signals by one step
 
* '''Navigator Primaris:''' Oktavia = +5 to Navigation(Stellar) skill steering the ship through the Warp
 
* '''Ship’s  Confessor;'''  None Npc= No benefit
 
* '''Drive master:'''  None Npc= No benefit
 
* '''Omnissianic Congregator:'''  None Npc= No benefit
 
* '''Chief Bosun:'''  None Npc= No benefit
 
* '''Infernus Master:'''  None Npc= No benefit
 
* '''Twistcatcher:'''  None Npc= No benefit
 
* '''Master of the Vox:'''  None Npc= No benefit
 
* '''Purser:'''  None Npc= No benefit
 
* '''Carto-artifex:'''  None Npc= No benefit
 
* '''Ships Steward:'''  None Npc= No benefit
 
 
==Ship actions==
 
* '''Manoeuvre  Actions'''
 
** '''Adjust bearing:'''  60
 
** '''Adjust speed:'''  60
 
** '''Adjust speed and bearing:'''  40
 
** '''Come to a new Heading:'''  50
 
** '''Disengage:'''  60 vs  Challenging(+0) Detection+Scrutiny Test
 
** '''evasive manoeuvres:'''  50(-10 to shooting per degree of success
 
 
* '''Attack action'''
 
** '''Shooting''': 51
 
 
* '''Extended actions'''
 
** '''Active Augury''':  Scrutiny+Detection+0 (30)
 
** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
 
** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
 
** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
 
** '''Flank speed''': Tech-Use +0 (30) :+1 VU  move per degree of success. If failed by 2 or more degrees engines are crippled.
 
** '''Focused Augury''': Scrutiny+Detection +10(70): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
 
** '''Hail the Enemy''': Special
 
** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
 
** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
 
** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox
 
** '''Lock on Target''': Scrutiny+Detection +0 +10 (70):+5 BS for one weapon, +5 per two degrees of success over the first.
 
** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success.
 
** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to  weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
 
** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success.
 

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