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| ** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power | | ** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power |
| ** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power | | ** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power |
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− | ==Ship Roles==
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− | * '''First Officer:''' Captain Aurelia Delmaris NPC = No benefit
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− | * '''Enginseer Prime:''' Sigmund = +10 on the Emergency Repairs Extended Action
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− | * '''High Factotum:''' None/NPC = No benefit
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− | * '''Master of arms:''' None Npc= No benefit
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− | * '''Master Helmsmen:''' None Npc= No benefit
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− | * '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test.
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− | * '''Master of Etherics:''' Oktavia= +10 bonus to the Focused Augury Extended Actio
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− | * '''Chief Chirurgeon:''' None Npc= No benefit
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− | * '''Master of whispers:''' None Npc= No benefit
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− | * '''Choir-master Telepathica:''' Mordecai Relos = Increase the range of his Astropathic Signals by one step
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− | * '''Navigator Primaris:''' Oktavia = +5 to Navigation(Stellar) skill steering the ship through the Warp
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− | * '''Ship’s Confessor;''' None Npc= No benefit
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− | * '''Drive master:''' None Npc= No benefit
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− | * '''Omnissianic Congregator:''' None Npc= No benefit
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− | * '''Chief Bosun:''' None Npc= No benefit
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− | * '''Infernus Master:''' None Npc= No benefit
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− | * '''Twistcatcher:''' None Npc= No benefit
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− | * '''Master of the Vox:''' None Npc= No benefit
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− | * '''Purser:''' None Npc= No benefit
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− | * '''Carto-artifex:''' None Npc= No benefit
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− | * '''Ships Steward:''' None Npc= No benefit
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− | ==Ship actions==
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− | * '''Manoeuvre Actions'''
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− | ** '''Adjust bearing:''' 60
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− | ** '''Adjust speed:''' 60
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− | ** '''Adjust speed and bearing:''' 40
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− | ** '''Come to a new Heading:''' 50
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− | ** '''Disengage:''' 60 vs Challenging(+0) Detection+Scrutiny Test
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− | ** '''evasive manoeuvres:''' 50(-10 to shooting per degree of success
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− | * '''Attack action'''
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− | ** '''Shooting''': 51
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− | * '''Extended actions'''
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− | ** '''Active Augury''': Scrutiny+Detection+0 (30)
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− | ** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
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− | ** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
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− | ** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
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− | ** '''Flank speed''': Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
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− | ** '''Focused Augury''': Scrutiny+Detection +10(70): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
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− | ** '''Hail the Enemy''': Special
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− | ** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
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− | ** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
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− | ** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox
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− | ** '''Lock on Target''': Scrutiny+Detection +0 +10 (70):+5 BS for one weapon, +5 per two degrees of success over the first.
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− | ** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success.
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− | ** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
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− | ** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success.
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