Editing Ulysses Ascendent
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* '''Morale:''' 103 - bright eyed, bushy tailed and raring to go! | * '''Morale:''' 103 - bright eyed, bushy tailed and raring to go! | ||
* '''Crew:'''' 100% | * '''Crew:'''' 100% | ||
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==Ship Roles== | ==Ship Roles== | ||
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* '''Master Helmsmen:''' None Npc= No benefit | * '''Master Helmsmen:''' None Npc= No benefit | ||
* '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test. | * '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test. | ||
− | * '''Master of Etherics:''' | + | * '''Master of Etherics:''' None Npc= No benefit |
* '''Chief Chirurgeon:''' None Npc= No benefit | * '''Chief Chirurgeon:''' None Npc= No benefit | ||
* '''Master of whispers:''' None Npc= No benefit | * '''Master of whispers:''' None Npc= No benefit | ||
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* '''Ships Steward:''' None Npc= No benefit | * '''Ships Steward:''' None Npc= No benefit | ||
− | == | + | ==Traits== |
− | * ''' | + | * '''Vessel of the Fleet''' |
− | ** ''' | + | ** '''Implacable fore''' The Ulysses Ascendent is a stolen Fleet vessel. All crew aboard her gains the Enemy (Imperial Navy) talent. |
− | ** ''' | + | ** '''His Word Obeyed''' Any crew member who makes a command test aboard the ship gain a +10 to such tests. |
− | ** ''' | + | ** '''Duty Unto Death''' When crippled the captain may make a challenging (+0) command test to not suffer the effects of being crippled its next turn. Command:40 |
− | ** ''' | + | |
− | ** ''' | + | ==Components== |
− | ** ''' | + | * '''Essentials''' |
+ | ** '''Jovian Pattern Class 2 Drive:''' Generates 45 power for the ship. | ||
+ | ** '''Strelov 1 Wrap Engine:''' Allows wrap Jump. Takes 10 power. | ||
+ | ** '''WarpBane Hull:''' Geller Field, +10 to Wrap Navigation tests. Roll twice for wrap encounters, Navigator pick the one he wants. Takes 1 power. | ||
+ | ** '''Repulsor Shield:''' 1 void shield and No manoeuvre penalties for moving though celestial phenomena made of small particles. Takes 6 power. | ||
+ | ** '''Exploration Bridge:''' +5 to Active Detection and +50 Ap for exploration Endeavors. Takes 4 power. | ||
+ | ** '''M-1.r Life Sustainer:''' Bare Bones life support, does little to improve the smell. +1 all morale loss. Takes 3 power. | ||
+ | ** '''Voidmen crew Quarters:''' Standard Long distance living Quarters. Takes 1 power. | ||
+ | ** '''Deep Void Auger Array:''' +10 ship detection(factored in), External. Takes 7 power. | ||
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− | * ''' | + | * '''Non-Essentials''' |
− | ** ''' | + | ** '''Temple Shrine of the God-Emperor:''' Morale permanently increases by 3, also all Creed endeavor earn an extra 100 Ap. This takes 1 power. |
− | + | ** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power | |
− | + | ** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power | |
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