Editing Umbral Domains: Paltery Bards System

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[[Category:Umbral Domains]]
 
[[Category:Old World of Darkness, Canon Compatible]]
 
[[Category:Storyteller System]]
 
[[Category:Game_Mechanic]]
 
 
== The Paltery Bard System ==
 
== The Paltery Bard System ==
  
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<br>
 
<br>
 
=== The Basics ===
 
=== The Basics ===
With the Paltery Bard system all rolls have a difficulty of 6 meaning that any dice that roll 6-10 are counted as "successes" and any that roll 1-5 are counted as failures.  Because of this '''on average''' each pool rolled will produce half successes and half failures.
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With the Paltery Bard system all rolls have a difficulty of 6 meaning that any dice that roll 6-10 are counted as "successes" and any that roll 1-5 are counted as failures.  Because of this **on average** each pool rolled will produce half successes and half failures.
  
 
When two characters square off against each other in a contest (in combat for example) both players roll their dice pools.  Their successes cancel out on a one-to-one basis.  The number of successes remaining on one side or the other after canceling indicate which character won the contest and their degree of success.  This degree of success is interpreted much as in the old Storyteller system with regard to what it accomplishes and how it's used.
 
When two characters square off against each other in a contest (in combat for example) both players roll their dice pools.  Their successes cancel out on a one-to-one basis.  The number of successes remaining on one side or the other after canceling indicate which character won the contest and their degree of success.  This degree of success is interpreted much as in the old Storyteller system with regard to what it accomplishes and how it's used.
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=== Difficulty modifiers to Dice Pools ===
 
=== Difficulty modifiers to Dice Pools ===
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The variable target number (refered to as Difficulty in White Wolf books) of the old Storyteller system is also taken into account in the table below for compatability purposes.
 
The variable target number (refered to as Difficulty in White Wolf books) of the old Storyteller system is also taken into account in the table below for compatability purposes.
<br>
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<br>
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<table border="1" cellspacing="0" cellpadding="5">
<center>
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<td><b>Storyteller<br>Difficulty</b></td>
<table width="85%" border="1" cellspacing="0" cellpadding="5">
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<td><b>Player<br>Bonus Dice</b></td>
<td><center><b>Storyteller<br>Difficulty</b></center></td>
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<td><b>Opponent<br>Bonus Dice</b></td>
<td><center><b>Player<br>Bonus Dice</b></center></td>
 
<td><center><b>Opponent<br>Bonus Dice</b></center></td>
 
 
<td><b>Description - Cooking example.</b></td>
 
<td><b>Description - Cooking example.</b></td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>1</center></td>
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<td>1</td>
<td><center>n/a</center></td>
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<td>n/a</td>
<td><center>n/a</center></td>
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<td>n/a</td>
 
<td>Typically no difficulties below 2.</td>
 
<td>Typically no difficulties below 2.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>2</center></td>
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<td>2</td>
<td><center>+4</center></td>
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<td>+4</td>
<td><center>+0</center></td>
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<td>+0</td>
 
<td>Trivial - Normally you wouldn't even roll this.</td>
 
<td>Trivial - Normally you wouldn't even roll this.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>3</center></td>
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<td>3</td>
<td><center>+3</center></td>
+
<td>+3</td>
<td><center>+0</center></td>
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<td>+0</td>
 
<td>Easy - Making a PB&J sandwich.</td>
 
<td>Easy - Making a PB&J sandwich.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>4</center></td>
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<td>4</td>
<td><center>+2</center></td>
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<td>+2</td>
<td><center>+0</center></td>
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<td>+0</td>
 
<td>Routine - Cooking a frozen pizza.</td>
 
<td>Routine - Cooking a frozen pizza.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>5</center></td>
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<td>5</td>
<td><center>+1</center></td>
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<td>+1</td>
<td><center>+0</center></td>
+
<td>+0</td>
 
<td>Straightforward - Cooking from a simple recipee.</td>
 
<td>Straightforward - Cooking from a simple recipee.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>6</center></td>
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<td>6</td>
<td><center>+0</center></td>
+
<td>+0</td>
<td><center>+0</center></td>
+
<td>+0</td>
 
<td>Standard - Cooking a typical dinner.</td>
 
<td>Standard - Cooking a typical dinner.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>7</center></td>
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<td>7</td>
<td><center>+0</center></td>
+
<td>+0</td>
<td><center>+2</center></td>
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<td>+1</td>
 
<td>Challenging - Comming up with your own simple recipee.</td>
 
<td>Challenging - Comming up with your own simple recipee.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>8</center></td>
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<td>8</td>
<td><center>+0</center></td>
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<td>+0</td>
<td><center>+4</center></td>
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<td>+3</td>
<td>Difficult - Cooking a major holiday meal with multiple courses for several people.</td>
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<td>Difficult - Cooking a major holiday mean with multiple courses for several people.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>9</center></td>
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<td>9</td>
<td><center>+0</center></td>
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<td>+0</td>
<td><center>+6</center></td>
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<td>+4</td>
<td>Exceptionally difficult - Inventing elaborate recipes, catering a major event.</td>
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<td>Exceptionally difficult - Inventing elaborate recipes<br>or overseeing catering for a major event.</td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td><center>+1 required<br>success</center></td>
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<td>+1 required<br>success</td>
<td><center>+0</center></td>
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<td>+0</td>
<td><center>Previous<br>bonus<br>+2</center></td>
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<td>Previous<br>No. +2</td>
<td>Difficulty verging on impossible (for mortals) - Inventing elaborate recipees <b>while</b> catering a major event (+2)...using nothing but the leftover scraps from a previous meal (+2).  Or feats of gastronomic prowess to tempt the palates of the very <i>gods!</i></td>
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<td>Nigh impossible (for mortals) - Feats of gastronomic prowess to tempt the palates of the very <i>gods!</i></td>
 
</tr>
 
</tr>
  
 
</table>
 
</table>
</center>
 
<br>
 
<br>
 
  
 
=== Botching ===
 
=== Botching ===
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Nothing really groundbreaking here, but for the sake of clarity:
 
Nothing really groundbreaking here, but for the sake of clarity:
  
When attempting multiple actions in a round you have to your dice pools to attempt it.  To split dice pools determine the smallest dice pool of all the actions you intend to take in that round and divvy up it's dice among all the actions as you see fit.  Actions which don't normally use a dice pool (such as running a moderate distance in a round) use up one die each, while free actions (most talking, etc.) do not reduce the pool at all.
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When attempting multiple actions in a round you have to your dice pools to attempt it.  To split dice pools determine the smallest dice pool of all the actions you intend to take in that round and divvy up it's dice among all the actions as you see fit.
  
The only major change is that this dividing up is done before any difficulty modifier dice are added.  Each action gets difficulty modifier dice applied to it separately.
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The only major change is that this dividing up is done before any difficulty modifier dice are added.

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