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User:Bill/Hyperstructure Aurora/Characters:Sumrip
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A tall and thin man, emaciated, covered in scars and tattoos, Sumrip is physically indistinguishable from other human beings. No one would presume he was an alien. His left arm has been replaced with a high tech cybernetic device. It also conceals a small concussive pulse emitter. Sumrip has trained in the esoteric psychic arts of his people. This is his true secret and perhaps his greatest asset as an assassin. <BR><div style="border: solid 2px #006699"> {| border="0" cellpadding="2" cellspacing="2" width="100%" |- |width="24%"| '''Body''' || 6 ||width="24%"| '''Mind''' || 6 ||width="24%"| '''Soul''' || 10 ||align="right"| '''Cost''' |- | '''Health''' || 70 || '''Energy''' || 80 || '''Shock''' || 16 ||align="right"| 44 |- | |} {| border="0" cellpadding="2" cellspacing="2" width="100%" |- |width="25%"| '''Attribute''' || '''Level''' ||width="55%"| '''Description''' || |- | Combat Technique || 4 || block ranged, deflection, reflection, steady hand, only with energy swords ||align="right"| 2 |- | Features || 1 || cybernetic arm (left) contains hidden compartment ||align="right"| 1 |- | Healing || 2 || restore up to 40 health points per day, burns energy (10 per use) ||align="right"| 4 |- | Heightened Awareness || 4 || +8 to notice concealed objects and ambushes ||align="right"| 4 |- | Heightened Senses || 2 || type 1 enhancement, +4 to sight and hearing checks ||align="right"| 2 |- | Highly Skilled || 6 || +60 skill points (90 total) ||align="right"| 6 |- | Item of Power (Laser Sword) || 2 || special attack 2 (+40 damage) concealable, muscle powered, penetrating (armor), melee ||align="right"| 6 |- | Item of Power (Armor) || 3 || adaptation (pressure, vacuum), armor 4 (reduce damage by 40), special defense (low oxygen environment) ||align="right"| 12 |- | Massive Damage || 1 || +10 damage to all attacks ||align="right"| 5 |- | Massive Damage || 2 || +20 damage, only with swords ||align="right"| 4 |- | Mind Shield || 4 || +4 vs mind control and reduces damaging effects of mind attacks by 40 ||align="right"| 4 |- | Sixth Sense || 2 || precognition and post-cognition up to a week in the future and a year in the past (pmv 7), unable to determine exact time, reduced progression on retrocognition ||align="right"| 5 |- | Sixth Sense || 1 || sense psychic energy, (pmv 1 area) ||align="right"| 2 |- | Special Attack (concealed pulse emitter) || 2 || +40 damage, concealable, short range ||align="right"| 8 |- | Telekinesis || 3 || up to 100kg, 100m away (pmv 2), no fine control, burns energy (5/round) ||align="right"| 3 |- | Super Strength || 1 || +10 damage to close combat attacks, +4 to strength related body checks, lift 1 metric ton ||align="right"| 4 |- | Telepathy || 7 || 1km range (pmv 3), only able to influence the minds of extras, burns energy (5/round) ||align="right"| 9 |- | '''Subtotal''' || || ||align="right"| '''121''' |} {| border="0" cellpadding="2" cellspacing="2" width="100%" |- |width="25%"| '''Defect''' || '''Level''' ||width="55%"| '''Description''' ||align="right"| '''Value''' |- | Ism || 1 || psychic in an anti-psychic setting ||align="right"| -1 |- | Marked || 2 || extensive scarification and tattooing ||align="right"| -2 |- | Recurring Nightmares || 2 || moderate effect ||align="right"| -2 |- | '''Total''' || || ||align="right"| '''116''' |} {| border="0" cellpadding="2" cellspacing="2" width="100%" |- |width="25%"| '''Skill''' || '''Level''' ||width="55%"| '''Specializations''' ||align="right"| '''Points''' |- | Acrobatics || 1 || Balance ||align="right"| 5 |- | Area Knowledge || 2 || Eight separate alien and extra-dimensional locations ||align="right"| 13 |- | Burglary || 1 || Breaking and entering ||align="right"| 3 |- | Climbing || 2 || Ropes ||align="right"| 4 |- | Computers || 2 || Databases, Intrusion/Security ||align="right"| 9 |- | Cultural Arts || 1 || History ||align="right"| 2 |- | Etiquette || 2 || Lower Class, Middle Class ||align="right"| 5 |- | Interrogation || 1 || Psychological ||align="right"| 3 |- | Languages || 3 || English and three alien languages ||align="right"| 9 |- | Piloting || 1 || Space fighter, small transport, personal transport ||align="right"| 4 |- | Gun Combat || 2 || Cybernetic weapons, Pistols (based on ACV) ||align="right"| 10 |- | Melee Attack || 2 || Swords (based on ACV) ||align="right"| 10 |- | Melee Defense || 2 || Swords (based on DCV) ||align="right"| 10 |- | '''Total''' || || ||align="right"| '''90''' |}
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